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firegarden

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Everything posted by firegarden

  1. It's great to see the team focusing on this stuff! Thanks for featuring my discussion :')
  2. Well, today I can say I got the solution. Check the pinned answer to my post in Steam: https://steamcommunity.com/app/108600/discussions/0/3198115500363908004 Also,@EnigmaGrey, if you could spread this, I'm sure many players would be so thankful.
  3. Done, I've done all of that and I can confirm that as of today, on the brand new released official 41.60 MP build, this persists as an issue. Maybe it'll happen to other people and will be useful as a heads up for the devs looking towards the upcoming "full" release of the MP. I'm sure it's nothing bigger than a bug. Thank you for you help! I'll leave a link to my collection, in case anyone who sees this wants to try and replicate the error: https://steamcommunity.com/sharedfiles/filedetails/?id=2626404221
  4. Yes, that's correct. That's why I wonder how can this be happening if there's no separate mods folder for client/server. The problem here is the server not identifying mods properly, like it had a reference for an older/newer build of some mods. Yes, everything is in place, both in the Workshop and in the Mods tab, even matching the different files some mods offer in the Mods one. What's weirder is that now it struggles to even generate a new world from scratch, it throws the error right away. I'm 99% sure it has to do with some cached/residual files stored somewhere in between Steamapps and the Zomboid folder in documents. Appdata maybe?
  5. The thing is, the server files are located exclusively in User/[Name]/Zomboid, since it's a local server, (The "HOST" option in the main menu) so, there's no dedicated folder for the server exclusively. I can navigate to User/[Name]/Zomboid/Server where I can find the .ini files and/or to User/[Name]/Zomboid/Saves/Multiplayer, where I can find the world folder.
  6. FULL FIX GUIDE https://steamcommunity.com/sharedfiles/filedetails/?id=2681173441 ------------------------------------------------------------------------------------------------ It happened twice now. I got my server up, fully modded, spent some hours in it, until suddenly, mods get updated on my client when a new version is released on the workshop, but it seems the server won't react the same way. Then, the typical error pops up whenever I try to boot the server after updating: "Workshop item version different than server's", which means the server is outdated. So here I am, trying to figure out a way for the server to "force" the update on these mods. It's truly a pain in the ass. P.S.: Yes, I've already tried wiping out all PZ workshop files from my PC and also unsuscribing/resuscribing to them. Like I said, it's not a client problem, but a server's one.
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