Jump to content

Laker

Member
  • Posts

    60
  • Joined

  • Last visited

Everything posted by Laker

  1. Mostly to check of the skill boxes. But having skill level 10 has saved me. The speed of the healing actions at that level is hard to keep up with. I've had 6-7 serious wounds and by the time I clicked on one action and then click on another action, the first action is already completed.
  2. I've only bled out while grinding first aid. Jumping back and forth through a broken glass window until I had 2-3 cuts or lacerations, then walk bare foot over broken glass which gives deep wounds needing stiches. Every once in a blue moon, for some reason the wounds would bleed out really quickly and I had low skills or I would have forgotten to have medical supplies on me. Now, I just walk over broken glass - the points you get for healing scratches isn't worth using up all the disinfectant in the city.
  3. I was thinking the same thing lately and totally agree with you. It would help with immersion. I've been using mannequins in armed forces gear to create command centres at my bases complete with maps, desks, ham radioes, posters, etc. Guards at the gates. Medical office with staff dressed in medical scrubs. Work areas with military working on weapons, civilians dressed in over-alls working on radios, etc. It helps with the immersion. One thing I've been trying to do is use gravel bags/sand bags to create small checkpoints that have signs of having been overrun by hordes. Am planning on leaving guns, helmets, ammo crates, camo clothes scattered around the checkpoint. But either I have a bit of a glitch on my map where I can't create the sandbag walls, or I am doing something wrong. Going into towns that had over-run defences and scattered debris would add to the tension of gameplay.
  4. I think you're right. I tried it out briefly at home - looking over my shoulder vs turning around. I think it's quicker by doing what most people in-game do already - turn from the zombies, run to gain distance from the horde and turn to face them again. Nimble is one of the most essential skills. Doesn't get enough love.
  5. I've bled out a few times. Come very close a few other times. My health just kept dropping so quickly and my low skills weren't quick enough. I don't know if in-game wounds bleed quicker depending where they are on the body. I always grind first aid to level ten and haven't noticed but haven't paid too much attention. The suggestions about severe neck wounds being especially dangerous make good sense.
  6. I suppose in real-life, you'd have to glance over your shoulder every now and then? You'd lose a bit of speed, letting the zombies close in on you a little bit and your swing would take a little bit longer as you re-orient yourself.
  7. There were some really interesting ancient food preservation processes. The whole topic is interesting. Canning is somewhat popular where I am from. Stores still stock a lot of canning material. I know people whose basement is full of all sorts of canned veggies.
  8. Someone please correct me if I am wrong. A canning lid should never be reused in most canning that I know of. It is guaranteed to give an air tight seal only once. IIRC, when it seals you should either hear a 'pop' or see an indentation on the lid. You boil and give them a 'bath' to kill any bugs introduced during the filling of the jar and to ensure an airtight seal. You also boil the jars and equipment before using them. Canning is all about killing bugs and getting a good seal. Boiling water adds in both. Canning is a very meticulous and hygenic process. Pickles don't really last forever, but the high acid content lets it stay edible for a long time.
  9. I love the extra protection you get from the padding of leather strips. Saved me a ton of times. But is a grind for what you get though but it is a grinder's game. I'd like to see tailoring for things like blankets, pillow cases, etc, that can be used for decorating one's base.
  10. What is the purpose of the Simon tapes? Do they do nothing whatsoever? I used them, nothing happened. Figured I did something wrong and just ignored them. The better recovery part does make sense.
  11. IIRC, eyes, because they are so basic to survival, have evolved to have a very quick heal time. On the point of introducing a variety of medical conditions, if you develop chronic medical illnesses that require monitored medical care and prescriptions drugs as preventatives, you won't live very long in a post-apocalyptic world. I assume that the survivors have a great genetic makeup that will allow them to survive zombie scratches, etc. Otherwise, most characters would die within a few months of something medically related. Something as simple as a simple scratch or a bit of tainted water. I don't want to play a game where I am walking down the street and die from a massive heart attack. One of the things about zombie shows, I've always wondered, how characters don't die of a myriad of illnesses after they kill a zombie with blood sprayed all over them. Sometimes a suspension of belief is needed to play the game.
  12. There is a mod at the Steam Workshop, called Underground Basement. 5 stars with 872 ratings. Version: 1.0.2 Workshop ID: 2849247394 Mod ID: Basements Map Folder: Basements Haven't tried it myself. Would be nice to hear from someone who uses it.
  13. Nice! Thanks for the mod. I think I'll try it.
  14. This is the second post this week about that sound clip. I agree with you. I would have swore that it was Rush Limbaugh's voice. Good to know whose voice it is and where the clip comes from. I had replied to the other post that it would be nice to use those neutral computer animated voices you hear in driving direction apps and to even have it set up for those voices to give the actual forecast for that day.
  15. There is a mod for exactly what you suggest. Called Padded Armour. Duct tape and 5 ripped sheets. Bite - 22% protection. Scratch -15%
  16. There are good points on both sides. Most people with pets see them as family members. I'd probably make sure to save my own dog before a stranger in a real-life PZ scenario. But to not have pets die sort of takes away from the realism. The suggestion above about letting modders take care of this issue seems sensible. And if by chance no mods for it are developed, there is always reloading a save. If you are a pure vanilla player, then you accept whatever happens.
  17. Welcome to the community. Let me add to Pskov's Lessons Lesson 6 - Don't feel you have to go outside much for the first few days. Before the power goes out, read skill books and watch as many TV shows as possible to level up, Do what you can to level up fitness and strength while in the house.
  18. Thanks - it look like it will be a great addition to the game. Let us know when we can play it.
  19. I find it distracting too, especially if I am trying to figure out if a bulb is burned out. And on that topic, increasing the time that light bulbs last would be good. If it were the real world, we'd all be buying light bulbs every week.
  20. I added the mod and played for about 5 minutes in MP. It works as described. There is a curved line near your body indicating the direction the noise is coming from and showing different colours depending on how close the noise is. It appears to catch noise from a decent distant - if you are in a building, you will be pick up on zombies outside or maybe next door.
  21. There is a mod that might help you. It is in the Steam PZ Workshop under the title Sound Direction Indicator. Workshop ID: 2560478285 Mod ID: SoundDirectionIndicator Copied and pasted from the Mod page: This mod will give you a flashing arrow like indicator around your character to help you identify the direction and distance/volume of world sounds. The color and flashing is used to help indicate how close/strong a sound is. Faster blinking/Redder color equals closer/stronger sound. SOME Possible applications: - Playing the game muted or without sound could be a lot more possible. - Also does the same thing for hearing impaired players - Playing the game with a blind (or just poor vision) character that has good hearing to make up for that. Things to note. - Only WORLD Sounds are detected by this system. A WorldSound is what it sounds like, a sound that has a source/position (in the world) and a range and volume. Some more examples of worldSounds would be zombies banging against objects, radios, TVs, vehicle engine noise, breaking windows etc. Ambient sounds for example would not be detected. - Any sound that was caused by the player himself, will be ignored by the system - This system takes into account any hearing related traits. Poorer hearing results in lower detection range, keen hearing trait increases it. This mod will do nothing at all if you have the deaf trait.
  22. That's the problem when poor player etiquette on servers - the server gets grinded down to nothing, a barren wasteland. Perhaps even an option where you get no carpentry skill points for deconstructing furniture.
  23. That's a good idea. There is a mod that sort of does what you are suggesting, it's not a tripwire, but called "Spear Pit". Dig a grave, add 5 spears, when a zombie walks over it, it dies. The problem with it is that it works that way on the player as well. I can't remember if there was an option to turn off killing the player.
×
×
  • Create New...