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DesertLobster

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Everything posted by DesertLobster

  1. I swear I tried getFoodType() before and it wasn't working so I wrote it off as not being an actual method. Must've been something else I was screwing up. Now it's working though, so thanks a lot for your help! One step closer to making my first mod.
  2. Will instanceof also work for finding whether or not a food item is "Meat" or "Fish" for example, from the base game? I've already figured out how to test if an item is food by calling item:getCategory(). What I'm looking for is a way to get the "FoodType" not the item "Type"
  3. Hello, I've been working on a mod attempting to add Diets to the game. In order to do this I would like to be able to retrieve (or get) the FoodType String from the item object if it is a food. I've been digging around for a while but haven't managed to figure out a way to do it. I was wondering if this is even possible currently? I managed to adjust the FoodType variable by using ItemTweakerAPI for Build41 which allowed me to adjust only that value instead of overwriting everything. I confirmed that it was indeed working through the Mod Options mod. However, I have not been able to actually retrieve the FoodType variable from any food item object. I was wondering if I was missing something or if this just isn't possible to do currently.
  4. Also just realized this was posted 2 years ago so sorry for necroing this
  5. Most of this has already been created by other modders. These mods still work with the current build: Here's a silent hill radio mod which plays static with nearby enemies: https://steamcommunity.com/sharedfiles/filedetails/?id=2436796084&searchtext=forever+fog Here's an endless fog mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2436796084&searchtext=forever+fog Some older Silent Hill mods that may not work anymore: Silent Hill Overhaul Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1688238013&searchtext=forever+fog Silent Hill Music Replacer Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2282665384&searchtext=silent+hill+music Doesn't have all of your ideas but I figured you would want to check those out before creating your own mods.
  6. The survivor radio mod adds some music radio stations. This works in cars, radios, etc. It does a lot more than just that and I'd highly recommend it. I know it's not the same as it being implemented in the base game but it's a fun way to enjoy it now. Here's the link: https://steamcommunity.com/sharedfiles/filedetails/?id=2224576262&searchtext=survivor+radio
  7. I definitely agree that it would be cool to see in the game. You should check out the mod ZuperCart in the mean time. It adds a pushable shopping cart that you can store items in. Here's the link if you're interested: https://steamcommunity.com/workshop/filedetails/?id=2478768005
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