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Darkmoriarti

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  1. Okay, I'm feeling like I've reached a brick wall of my own knowledge & need to reach out as I'm sure I'm overlooking some tick box or simple solution. Imported 2 fbx items to blender; a box & a book , moved to where I want them, positioned correctly on world origin to avoid weirdness , UV unwrapped to perfection, exported all selected objects, opened the result in 3Dviewer & all the objects are in the correct place, great! Add the file to where it's needed annnnnd only a single object (usually the book) from the fbx file is showing in game? I've tried exporting as a selected group, to join all the objects as a single Mesh, to add all verts to a single active group, I can't think of anything else to try. My biggest issue is that the exported mesh looks fine in 3dViewer so it's got to be some aspect of PZ loading the mesh? Sometimes the visible object flips to the box, at one point I was convinced it was whichever mesh was 'active' but that was a dead end too. I know it's nothing to do with disconnected mesh's as a lot of in game objects have that (bacon for example) I just..... need some ideas what I'm missing? Please.... I probably also need sleep, or caffeine or both
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