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Exele10

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  1. Hello everyone, This is a zombie apocalypse survival veteran that will bring you great and fun suggestions that may add more fun to the game ! Keep in touch as i will keep editing the list, and any friendly disccusions and opinions are welcome I will be placing my suggestions into categories so that you can keep track of them ! PS : I will be using the term Zed to shorten the word Zombie Barricading / Camoflage / Hiding : Add possibility to cover car windows with sheet. Add possibility to cover windows with paper (requires : x amount of paper + glue). Add possibility to paint the windows to block view (The paint will be washed by rain if painted while it's raining). Add possibility to crouch in large bushes to lower detection (chance for zeds to lose aggro + chance for zeds to not see you if they walk by). Add possibility to hide under the bed or inside large closets. Add possibility to hide inside dumpsters (character has the chance to feel grossed, sad, depressed or sick if they stay there for a long time). Items : Add shopping carts, both the big and small one (can be loaded with items and dragged around). Add builder/tool cart (can be loaded with items and dragged around). Add bicycle (can be damaged, destroyed, repaired, dismantled). Add more types of seeds. Add seeds for fruit trees. Traps for zeds (bear trap, hole with spikes, trip wire, shotgun with wire, grenade with wire..). Weapons : Lootable and craftable electric batons (Lootable from police zeds or police stations (good version) and craftable with battery, wires, scrap.. (not so good version)). Land mine (can be found in military bases and maybe can be crafted). Claymor (can be found in military bases and maybe can be crafted). Flash bombs (can be found in military bases, but do they even work on the zeds?). New Mechanics : Ability to push doors and to kick doors (high chance of success to push back or to knock down zeds if characters has high level of strength and/or fitness, and fail if the other side is barricaded). Ability to drag corpses (useful if the player is encumbered). Add building with concrete and bricks (will expand this one into it's own categorie). Add auto-watering systems (drop by drop watering system or sprinklers). Set hay bellow windows to fall safely (the greater the distance the highest the chance to break your bones or die). Throw bag, primary, secondary from window (chance for easy to break items to break from the fall, ex : jars). Dropping sheet and bandages on ground have a chance to make them dirty. The smell of dead corpses have a chance to attract nearby zeds (burning the corpses is the solution). Fighting zeds on stairs can be dangerous (1- zeds can trumble and fall on you if they're upstairs, 2- zeds can pull you from your legs if they're downstairs). Ability to plant berries (hard to maintain to avoid ruining foraging system). Ability to grow shrooms (probably after a basement system is added). Immersion : Make the back of the pickup cars look filled with items if the trunk has items in it. Any container that can hold water but doesn't have a cover can lose water if the character sprint, fall, jump over walls and fences or jog (ex: cups, pots, empty cans..etc). Zeds can fall inside wells which will make them contaminated (and maybe add a way to clean and furify the wells). Smithing : This new system will have it's own skill to level up, recipes to learn, new profession and more below : New profession : Blacksmith (knows all recipes but still need to level up to use them). Recipes : Melt iron / Melt Silver / Melt Gold / Build Furnace / Build Anvil Earrings, rigns, necklaces...etc can be melted Scrap metal, bars and other metal items can be melted. Furnace and Anvils can be found. Tools needed : Hammer, air blower, Hot metal picker, Blacksmith Suit (good for protection)... (i'll add more soon) stay tuned !
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