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Aleq

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Everything posted by Aleq

  1. I suggest adding a negative effect like pollution that will affect the emotional state of the character. It is also an opportunity to add as a new perks as "clean" and "dirty", which are opposite. A character with the "Clean" trait has a lower percentage of pollution, but is stressed if dirty. A character with the "Dirty" trait has a higher percentage of pollution than a normal character without this trait. He will not feel stressed, but if the character is very dirty, it will be nauseous. With this introduction, the player will have to keep an eye on the character so that he is not constantly dirty.
  2. To reduce dark spots on tall buildings, it is not very realistic that you cannot see what is in the base of the building. Not to remove, but to reduce, since the player does not have the opportunity to stick his head out and look straight down
  3. Add zombie skin disguise so you can sneak through hordes. Balance: The suit will decompose over time, while wearing a disguise, nausea and unhappiness will be added, if the player is injured, there is a possibility of infection. Also, after removing the disguise, the player will be dirty and covered in blood. To create a disguise, you need a level 3 cutting skill, as well as a sewing skill, the durability of the suit will depend on it.
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