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English

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  1. Simply put, when me and the boys play and it rains, server framerate drops from 70+ down to 30. Please, we would love to be able to venture outside and not lag when it is raining. Thank you, the boys
  2. In MP, 41.65 (most recent build) player-built wooden walls are often see-through and invisible unless you look at them at a small specific angle.
  3. +1, good suggestion, just make it so you cannot attack during that time.
  4. I know. NPCs are planned, let's hope it doesn't take too much longer as it's been mentioned for ages as I can see. However, the game needs more "endgame content". Suggestion: Add quests, variable or static, for the survivor to seek out and save people located in areas across the map from zombies within a certain timeframe. Maybe they need food, or maybe they need the zombies killed nearby them. I figure you could learn of these NPC survivors from the radio or from found annotated maps, or maybe by following a trail of human activity. The gameplay loop gets a bit stale after a few weeks of survival and this would give players something to do and seek out later in the game, other than tending to crops and doing gas runs. PS: Some people need a "you win" screen to feel good. Could give players a rescue cut-screen after X amount of days survived while the rest of us can skip and continue surviving.
  5. Similar issue, in b41.64 MP, our toilet which is plumbed to the rooftop water collection barrel, does not update when water is used from it. The number stays the same, until much later when we return, the toilet then shows how much water we used and it is taken from the barrel on the roof.
  6. I can't believe so few others have this bug, it is infuriating because MP is currently a bit laggy especially for nondedicated servers we host from our own PCs that when player bump is on, we bump one another into a horde of zombies while neither of us are visibly next to one another on the screen at times. Player bump Player option needs to be fixed, as while we have it set to false, it is indeed still on.
  7. Had an issue with claiming safehouse of a residential home in MP most recent build 41.64 as well, it had player constructions in it, and the bodies that were inside were removed or decayed away. Strange, nobody was inside but it said it was occupied.
  8. +1 to this topic. Walk through doors on MP non-dedicated server, and they open on their own a second or two after you pass through and close the door behind you with E. Seems to occur much more frequently after the server has been online for a longer period of time.
  9. Replying to bump, having the same issue for B41.64 MP with a non-dedicated server. With even mild desync or lag, you can be bumped to your death very easily.
  10. The pic is not cutoff, just appeared so during upload. Sorry!
  11. Disregard the cut-off screen on the right side of the attached picture. But as the title says, my recently built windows and doors are transparent to my character, compared to the wooden wall frames which are not. The wooden door frame is also, invisible, above the translucent door itself. They at times render in properly when I spin my character around and look in other directions/move a bit.
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