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Ciber Ninja

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  1. Like
    Ciber Ninja got a reaction from terec the tec in How to draw maps for the PZ Mapping tools   
    According to the Rules.txt, there are more possible colors than this. The following is a compressed list of all labeled rules in Rules.txt and their RGB values
     
    Dark Grass  |  90 100 35 Medium Grass  |  117 117 47 Light Grass  |  145 135 60 Sand  |  210 200 160 Light Asphalt  |  165 160 140 Dark Asphalt (main roads)  |  100 100 100 Medium Asphalt  |  120 120 120 Gravel Dirt  |  140 70 15 Dirt  |  120 70 20 Dark Pothole  |  110 100 100 Light Pothole  |  130 120 120 Water  |  0 138 255 Trees  |  255 0 0 Trees + Dark grass  |  127 0 0 Grass (all types)  |  0 255 0 Light long grass  |  0 255 0
  2. Like
    Ciber Ninja got a reaction from Yengenc in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  3. Like
    Ciber Ninja reacted to DiederikV in DiederikV's Tile Palooza   
    So, I've just released my mod on the steam workshop. This mod contains a bunch of tile sets (at this point only ones made by me) and the tile definitions for those tilesets https://steamcommunity.com/workshop/filedetails/?id=2337452747
     
    The tilesets which are included in this mod can be downloaded here on google drive https://drive.google.com/drive/folders/1OCKLNmHbpBMtf0eOvN5nDoyGRtt-VfME?usp=sharing
     
    If you want to use these simply put them in you 2x tiles folder and subscribe to the mod. (everyone playing your map will also need to subscribe otherwise the tiles won't work for them) And of course provide credit when you do use em. I will keep making more tilesets and I will add them to the drive and the mod when they are ready. I may update existing tile sets but I will not rearrange anything as not to break a bunch of stuff.
     
    I've also just set up a Patreon. Account, no clue how the thing works but I'll try to make good use of it.
    If you wish to support my work, I appreciate it: https://www.patreon.com/DaddyDirkieDirk
     
     
  4. Like
    Ciber Ninja got a reaction from AlexRus123 in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  5. Like
    Ciber Ninja got a reaction from Kappatao in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  6. Spiffo
    Ciber Ninja got a reaction from notorius-B.D.A.W.G in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  7. Like
    Ciber Ninja got a reaction from trombonaught in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  8. Like
    Ciber Ninja got a reaction from Misha in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  9. Like
    Ciber Ninja got a reaction from MurderMachine in IWBUMS 41.50 released   
    IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely.
  10. pillow
    Ciber Ninja got a reaction from TrailerParkThor in Zombie piles!   
    When zombies are in really dense groups like when they form up at the base of a wall while you laugh from the 2nd floor, the ones in the center of the group should slowly start to rise. As though they are standing on fallen zeds. Once you get enough bunched up, the pile should get so high that a few can climb onto the 2nd floor or hop a fence.
    This would make certain areas that are enclosed by natural fences less powerful. And would let us increase the durability of walls since there is now the chance for zombies to surmount them.
  11. Like
    Ciber Ninja reacted to EuphoriaToRegret in The One Stop TileZed Mapping Shop   
    Like Ciber Ninja said: Replace full cell

    The Prison is most likely its own entire building rather than edited within the world itself.
    How important is the fence in being in the world itself and not simply a building with a fence around it?
    I don't honestly have time to test it myself (I think it's kinda important in my own stuff later) but I would try putting the fence in the building first and simply placing the building in such a way that the cell fence matches the world fence. 
  12. Like
    Ciber Ninja reacted to Blake81 in Using Metalwork to repair a trailer's "Bodywork"   
    So, since trailers aren't quite spawning yet in the normal way (they only spawn as Vehicle Stories), you find most of them with very low condition (I've found 5, all of them below 20% on all parts). You can replace the tires and suspension OK, but the trailer's body itself (under Bodyworks) cannot be repaired or interacted with in any way.
     
    So, any chance we can repair it? Since the trailer is basically one big trunk on wheels, we should be able to repair its body just like we repair trunks; with a bit of Metalwork.
  13. Like
    Ciber Ninja reacted to DavidBlane in Raven Creek   
    😐
     
     
     
  14. Like
    Ciber Ninja reacted to SwollenSeaMustard in Project Korean town   
    All my mod map files here
     
    https://cafe.naver.com/pzomboid/129
     
    https://cafe.naver.com/pzomboid/130
     
    all free to use on PZ, Please just put the original author's name in your mod.
  15. Like
    Ciber Ninja reacted to EnvyDemon in Overwriting World Objects and Worldobjects.lua   
    I'm a dumbass...
     
    "worldobjects.lua" needs to be "objects.lua"
  16. Like
    Ciber Ninja got a reaction from DiederikV in DiederikV's Tile Palooza   
    Ideas for tiles :
    Powerline poles Gutters Manholes Window AC Units Those things that stick out the top of your roof to vent the attic. Alternate door styles Pocket door (slides into wall) Folding closet door Exterior doors with doggie doors Water bed Textured stone countertops. Kitchen countertop backsplashes. More clutter to put on countertops like toaster, toaster ovens, blenders, spice racks, wine racks, drying racks. Handicap parking only signs Bedroom clutter like clothes pile on floor or hamper. Big 3 tile entertainment centers. TV in center with cabinets on either side. 
  17. Like
    Ciber Ninja reacted to DavidBlane in Raven Creek   
    😐
     
     
     
     
  18. Like
    Ciber Ninja got a reaction from DresdenBBQ in Where and how can I get back into conjurin' up buildings?   
    The most important thing to know is that in three years literally nothing has changed.
  19. Like
    Ciber Ninja reacted to SwollenSeaMustard in Project Korean town   
    release workshop
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=1968931709
     
     
  20. Like
    Ciber Ninja reacted to SwollenSeaMustard in Project Korean town   
    and i don't know how to build a military base
     
    2.I don't know what words to use instead of 'military' in tilezed. ('military' It doesn't work.)
     
    3.Is 'army (Townzone)' making soldier zombies?
     
    I Dont know how to do.... 

  21. Like
    Ciber Ninja reacted to Broddy in Map in WorldEd not converting BMP to TMX right   
    I'm guessing the Tiles directory isn't set correctly.  You can change the Tiles directory in WorldEd's options or in the TileZed's Tools > Tilesets window.
  22. Like
    Ciber Ninja got a reaction from Kenny780 in How to place 2-floor trees?   
    You can't I don't think. Not unless you add all the tile definitions manually.
    Normal size vegetation should be replaced procedurally with two story trees when you pack the map and open in game.
    Devs did it that way so they would not have to redo their map making pipeline.
    Its kinda a kludge.
  23. Like
    Ciber Ninja got a reaction from Kenny780 in (Tilezed) Add "rules"   
    You can edit a text file called "Rules.txt"
    Or somthing like that. I don't actually have things installed on my current computer.
    Just take a look at all the files in your tilezed folder. They all have meaningfull names.
  24. Like
    Ciber Ninja got a reaction from Paddy 'The Pintman' Losty in IWBUMS 41.19 released!   
    Glass cases in west point bakery are full of concrete powder?
  25. Like
    Ciber Ninja got a reaction from Arsenal26 in Utility Vehicles   
    Things like scissorlifts, tractors, and bulldozers. 
    I was thinking forklifts too, but not sure those would work out.
    Scissorlifts would be really interesting though, like an elevator that is propane powered. 
    Tractors would add a ton of immersion to the whole rural Kentucky feel of the game.
    Bulldozers or any other type of construction equipment would also look great in the many construction sites.
    You don't even have to make them driveable immediately, just let you enter the cab and be like "I don't know how to operate this vehicle". 
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