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Ciber Ninja

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Everything posted by Ciber Ninja

  1. 1. 300 x 300 tiles 2. Lots 3. Pretty easily. 4. Usually.
  2. While we are talking about things that won't happen, they could have entirely avoided adding working cars to the game by just saying that the zombie virus eats gasoline
  3. The first post is almost impossible to read with the dark site skin.
  4. I recall someone having trouble with that. I think there was some sort of orientation dependent rule for tile overlap?
  5. I really think you should focus on getting one of the small towns 100% to have an initial official release to show off. Once people (me) have some attachment to the map, they will be much more willing to support its development. I would prefer a release with Just the finished cells with all paths out blocked off by thick woods, car jams, or checkpoints. Just to create a good self contained experience.
  6. The format of the building files is actually very simple. You could probably make some sort of script to automate swapping wallpaper and switching between similar furniture.
  7. A very long desert highway. Goal is to start at one end in a burnt out city and make your way to a less burnt city at the other end. But between traffic jams & broken bridges you are forced to make many detours into surrounding farmlands, forests, & small towns.
  8. This is exactly what I was hoping for. I found it very interesting. Having never been to France, It seems odd to me that no plots share the same fence. Personally Paint.net is my preferred image editor. I don't think we have any tutorials on creating custom rules like you use here for your fences. It might help the mapping scene to have a tutorial on something other than the basics.
  9. Not like a specific tutorial, just any given ten minutes or an hour where you felt particularly productive.
  10. One think I would like to see is video of your map making process. The phrase you are looking for is "mile markers". From my reading, they are still called mile markers even if they are every kilometer XD.
  11. Make sure to test out in game that performance is acceptable. You may want to do some experiments to see what features cause the most performance hit. For instance, maybe having large burned out husks would let you still give the impression of a city without all the furniture. If you are up for adding tiles, I was thinking that storm drains & manhole covers might be an easy way to make roads look more realistic. The patreon idea is cool. I might go for it if the map turns out nice & playable. Personally, I would prefer you focus more on fleshing out the countryside than the cities. The base game has plenty of town, but I find their map design unsatisfying to play as a car driving nomad.
  12. When you release partially finished versions of the map, maybe you could plop down temporary road checkpoints or broken bridges or huge car jams at the border of the finished area.
  13. One suggestion I have is to use the pothole textures as road edging instead of sand. It actually looks like the gravely / edge concrete you know? Just gotta keep in mind which tiles it blends with.
  14. Please tell me you are not detailing all those farm plots manually?!
  15. Those are good questions. For the roads, I would go with an overlay. Then you can use a single set with all the types of concrete.
  16. You cannot directly add them to the existing map, you can only completely override 300x300 tile cells because we don't have the base map source files. Just keep searching, the information you desire is buried deep within the ancient texts.
  17. I for one think that this game would be much more popular if mapping was more user friendly.
  18. A map that is very long in one direction, following a highway. Players goal is to go from spawn on one end to other end. Give use for new cars.
  19. Especially when you have to consider that players may have custom zombie spawn settings.
  20. Yeah, you might have some trouble with that. As I recall they added a second system atop of the existing tree system when they upgraded to multi tile trees that makes things uber complicated. You may be forced to mine the forum for answers. May the Spiffo be with you.
  21. It is likely that your configuration files are messed up. Only Spiffo can help you now. You poor soul. Also, in the future, we have a help forum, Thanks.
  22. Things like scissorlifts, tractors, and bulldozers. I was thinking forklifts too, but not sure those would work out. Scissorlifts would be really interesting though, like an elevator that is propane powered. Tractors would add a ton of immersion to the whole rural Kentucky feel of the game. Bulldozers or any other type of construction equipment would also look great in the many construction sites. You don't even have to make them driveable immediately, just let you enter the cab and be like "I don't know how to operate this vehicle".
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