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AngryMob

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About AngryMob

  • Birthday 04/22/1991

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AngryMob's Achievements

  1. AngryMob

    IWBUMS AWAY!

    I see a lot more playtime in my somewhat kinda near but still far off future. I miss thee, zomboid. <3
  2. AngryMob

    Ship Shape

    Heh, I wish. I muted it after the first time watching.
  3. AngryMob

    Ship Shape

    This may just be because the character is standing there rattling off a bunch of animations, but some of them look a little off on the pacing. I can't quite put my finger on a specific critique no matter how many times i watch, but something seems wrong. Is it just me? despite the above, they are still a great addition along with the other animations we've been shown. I'm excited! awesome job!
  4. I suppose it is only a matter of time before a detailed walkthrough/how-to post is made for using the new steam servers. It is nice that everyone is getting their questions answered right away here, but a collective post would be fantastic. Honestly the info should be added to the existing stickies in the multiplayer->help section. Keep up the great work!
  5. I was about to sign up when I saw the issue with steam trades. I'll gladly participate if a workaround is figured out
  6. You can loot an entire base in less than 3 seconds? Because thats how long it will take for someone in that base to turn off their safety and shoot you dead.
  7. I'll save mods the trouble. We never get any ETAs, so it'll be ready when its ready. Welcome to the forums!
  8. much better/clearer syntax only suggestion i would have with all these new commands is some shorthand and redundancy. ex. /ban shortens /banuser, /coption, /changeo, or even just /co for /changeoption /soption, /showo or just /so for /showoptions etc. The long versions are great for new admins who aren't familiar with the commands. But for experienced users, short and fast commands are more effective. It's worth noting this obviously isn't a pressing issue at all, just something to consider!
  9. I must have missed that command when I looked earlier, thank you.
  10. Supply-drops have been suggested many times over the last few days, and I believe it will be the best solution when real military-type npcs are in. Otherwise, when players spawn elsewhere on the map than just the baldspot house, and when the map is even larger, the problem won't be as bad. Also, with other options than just looting (hunting/trapping/farming), it will be even less of an issue. Of course, joining a server should never be easy, after-all, the game is about death during the zombie apocalypse. One of the keys to survival will be banding together to make a self-sufficient colony. The lone-survivors will always carry the highest risk.
  11. Very glad these tools are being set up so quick! Great work! Would it be possible for the admin to have a nickname? I host a server locally for some of my friends, so I will be playing on the admin account in case I need the commands for any reason. It would be nice if my name could still show up as AngryMob, instead of admin. It would also work if there was a way to assign other players admin abilities. I could then just leave the admin account unused, and have myself and some trusted friends act as admins when needed.
  12. Necro-ing this to see if there is any progress on workshop implementation? Not trying to add to the war about steam, but now that the map tools are out, the workshop will become an increasingly important tool for modders/mappers to expose themselves in addition to pz-mods and this modding section of the forums. anyone aware of some kind of update, or would a dev like to chime in maybe pretty pretty please
  13. Thanks. That sounds great. But how do you know for sure? Page 2 of this thread. Does this mean second floor building is solved? I can't seem to find the thread that had *someone* saying it was fixed on the current dev build. I'm just lookin for confirmation i guess. It seems fixed. I can build a 3-story tower with stairs and floors on each level.
  14. Anyone care to answer? Simple yes or no will do. I have put the game on hold until this is sorted (going over 2 months now I think). So I'm hoping a fix is included here, but I can't tell if it is? All second floor building bugs are supposedly fixed in this upcoming build.
  15. Does this mean second floor building is solved? I can't seem to find the thread that had *someone* saying it was fixed on the current dev build. I'm just lookin for confirmation i guess. It seems fixed. I can build a 3-story tower with stairs and floors on each level. Thank you! I can't wait to get back to building my epic base... what things do you need for an xbox360 controller?! I have one but will have to buy a generic one for the older gta versions... San Andreas and Vice City don't work well with the xbox controller If you have a wireless 360 controller than you need the little usb wireless receiver to make it work, a play 'n charge kit won't work. A wired controller will work without anything special though. In fact, amazon has a bundled controller and receiver, if that helps any.
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