Current grouping and distribution is way too predictable. The default settings always have zeds eventually huddling up in little circles equal distance apart. In the image above I can reasonably determine that I will encounter almost the exact same thing no matter where I go. It's not always this obvious, but moments like this are too common and completely break the illusion for me.
Here is a simple illustration of the current grouping settings, and a rough example of my proposed grouping:
Instead of grouping settings being static values, they should be variable: E.g. "Group Size: 20-40", "Group Radius: 3-10". The percentage of zeds that form groups should also be configurable.
Same could be done for redistribution/respawn settings. Zeds by default always move to fill gaps on an impeccable 12-hr schedule. You'd think their movements would be a little more sporadic, unless they are meant to operate like some kind of larger organism/hive mind in PZ lore.
When I clear an area and return only to find a group of identical size has taken it's place, I know that they didn't just happen to stumble into the area or that I missed them, it was just the redistribution time ticked over and all the zeds in the vicinity moved deliberately and swiftly to fill a gap on the map. How do they know?!
Simply by being able to set a variable schedule would somewhat solve this issue by injecting some uncertainty as to how much time you have until the next migration, but even better would be to configure the percentage of zeds that redistribute as well. It may impact game balance but if you could set it anywhere from 50-150% then zeds would be way more erratic in their distribution cycles, potentially overrunning certain areas until the next cycle moves them again, or perhaps only redistributing a fraction this time around.
Ideally I'd like zeds to group together much more organically, while still retaining gaps in their numbers to sneak through. Thick hordes and small flocks of varying distance apart, mobile "patrol groups" shambling slowly down city streets, stragglers that break off from herds to join new ones or just wander aimlessly...
I'm aware that a lot of this is easier said than done given how zeds are loaded in-game, but I just wish it wasn't so consistent across the board.
Would also be great if we could make the grouping develop and change over time, Sandbox+ already has this feature among a few others that are much needed in the base game, like varying zed speeds and having multi-hit tied to strength and other factors.
Thanks for continuing to make this game amazing, seriously!