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Kurt

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  1. Its happened on a new save, i think its something to do with the military backpack
  2. Its Raven creek, Is there a way to remove the mod after i have left the town? I spawned here ***2nd edit. It was the better sorting mod coupled with raven creek. Not raven creek on its own. That is the only mod i have turned off and i can dismantle all but without raven creed better sorting works. What i also suspect is if i turn a mod on halfway through which i think i did not too sure. This may have conflicted with something so i suspect it was something i did post spawn that could render my first opinion in another dimension. I want to play the game now so Ill be sure to update if i come across something
  3. Thank you. I've learned to back up my save and i will load 1 mod by 1 now as i have saved a fair few digital watches now so i can test it.. Ill post in here any findings for any interested in this
  4. I get these errors when using craft all/dismantle all function. I need help finding out what mod it is if it is one. I have been testing mods for the last week and havent found anything. Thank you function: ReturnItemsToOriginalContainer -- file: ISCraftingUI.lua line # 1597 function: OnCraftComplete -- file: ISInventoryPaneContextMenu.lua line # 2797 function: perform -- file: ISCraftAction.lua line # 126. [07-11-21 21:49:18.352] ERROR: General , 1636321758352> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in ReturnItemsToOriginalContainer at KahluaUtil.fail line:82.. [07-11-21 21:49:18.352] ERROR: General , 1636321758352> DebugLogStream.printException> Stack trace:. [07-11-21 21:49:18.357] LOG : General , 1636321758357> ----------------------------------------- STACK TRACE function: ReturnItemsToOriginalContainer -- file: ISCraftingUI.lua line # 1597 function: OnCraftComplete -- file: ISInventoryPaneContextMenu.lua line # 2797 function: perform -- file: ISCraftAction.lua line # 126. [07-11-21 21:49:18.359] LOG : General , 1636321758359> bugged action, cleared queue zombie.characters.CharacterTimedActions.LuaTimedActionNew@4f03c9b6. [07-11-21 21:49:22.680] LOG : General , 1636321762680> ----------------------------------------- STACK TRACE ----------------------------------------- function: ReturnItemsToOriginalContainer -- file: ISCraftingUI.lua line # 1597 function: OnCraft -- file: ISInventoryPaneContextMenu.lua line # 2769 function: onMouseUp -- file: ISContextMenu.lua line # 90. [07-11-21 21:49:22.681] ERROR: General , 1636321762681> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in ReturnItemsToOriginalContainer at KahluaUtil.fail line:82.. [07-11-21 21:49:22.681] ERROR: General , 1636321762681> DebugLogStream.printException> Stack trace:. [07-11-21 21:49:22.683] LOG : General , 1636321762683> ----------------------------------------- STACK TRACE
  5. I have had this problem only once with new version how ever i was not on top meaning i didn't have to move for a head smash.. it like they fall backwards and then stumble forwards. as the hit the ground... yet. I watched your vids crazy. a slight improvement. I didnt want to take eyes of this thread and just wanted to tell the mods all the issues i had have been resolved since the updates.
  6. This happened a 2nd and 3rd time in open space You can hit them when invisible. I suppose it adds another level of difficulty lol. 3rd play through and no issues so far. Im literally trying to re create it by fighting as many as i can today.
  7. I was going on my typical slaughter. I opened a door to a house i wanted to clear to rest and the door was shaking. Opened it up to swing to thin air then out of a blue a zombie appeared, disappeared and re appeared. I naturally died. Also egg burgers dont cook. hopefully this is not a mod but i cannot see any that would interfere with cooking or food apart from the one that change's food values. I dont have a recording as my pc has been too laggy to record anything Thanks Kurt
  8. After constant playthrough as i have had time. I have not encountered the missing swing issue again, in fact it seems to have gotten slightly better? maybe i had a bad day or something i don't know. Further consideration i have encountered regarding zombies being push in corners or next to walls and the funny zombie falling animation. Most of the issue is caused when being pushed. there's something when they hit the floor on rare occasions that makes then stand up on 2 feet when they shout be on the floor. an idea - To maybe solve and give a more dynamic approach to a zombie killing method. Your could push zombies against walls. Just like how they hug them when they see you. In the temporary dazed state you can execute a insta weapon kill or a weapon less head smashed or smash through glass. in multi combat. they either die due to low hp or high hit depending on weapon instakill stats or fall backwards on the floor to get back up. In my head this may solve a few wall issues i have encountered over the last days. Loving the updates and love the hard work the team is putting into this game. The sounds are ...... juicy Thank you for your time Kurt
  9. Will do, i am still recording. Its not as bad right now. i got a few new clips. It could take a few days. I got 4 days of recordings to watch and edit. I tell you one of them. When you hit a zombie to the floor. they sometime flip the other way round. on the rare occasion the flip onto their feet and instantly hit you. I have literally been bitten like this Paying even more attention to mouse accuracy helps. On the rare occasion opening doors with an instant swing sometimes misses, most the time it was my bad movement but there was definite some sketchy swings! I really enjoy this game i will every moment i consider a potential issue and not me being crap. If they scratched clothes more often and made lacerations a little less common its playable and thats as it has been. The weapons i use are mainly, crowbar, police batons and hammers but hammers are single hit and aint short range anyway so i dont count them really. I will drop you a link with them all in when its done *** After careful review of the one i found out after a quick scan a lot of them were bad swings however theres still a few incidents worth addressing. I have one recording but Its laggy and you dont see the hit but im clearly in control. Its always happens when there near walls or corners. The zombie was hitting the end corner window, i come from behind with a hand scythe, he bounces off the wall after been knocked down by a push and instantly gets up and hits me but it freezes and you dont see it. only a few frames. Same with the first incident at the fossil shop toilet. knocked zed to ground with steel pipe and bounced up and bite me. its always when there next to walls. side note sometimes zombies flip the opposite side when hit to the ground. Just looks jarring. This can be in open space and possibly a linked issue?
  10. I have had my most successful save ruined by a bug like this. First i thought i just wasnt paying close enough tension or was lazy with the mouse aiming. 6 builds later i fell victim to the same game bug. I keep swinging and it goes right through the zombies head. This happens so often its making the game unplayable if your melee based player like me. I have to turn on bites only and thats still unreal!. I have recordings of multiple occasions of this. I was about to post a bug report cuz honestly, this has stopped the momentum i had going with this game. I have had a successful save last night (as in havent been bitten but i dont wanna play it instil this issue is sorted) Almost every fight i get scratched or bitten. its almost unplayable with massive unrealistic risk. Like steel pipes to travel through zeds heads like its in another dimension then bite you cuz your in mid animation. You cannot surprise zombies anymore opening doors. That is risky asf. Long blunt is the only way and that still misses sometime when before it didnt. Hope this issue is sorted otherwise ill have spawn me some guns n ammo in the even the playing field
  11. It is one of the mods. i have the painstaking job of finding out which one. some must have updated one of them ***update Its one of the mods from the pitstop, grapeseed and blackwood mods
  12. of course but i havent changed enything, i was usuing them the first 4 days
  13. I was just training at my base and i ventured out to lure zeds only to find the horn wasnt work... found out no car horn works so i can no longer use this as a luring technique. Ive been using gunfire instead. cannot see anything in logs at all
  14. After further more playthrough it was fort knox but after that i also go another one with the boat mod. I am getting another one now but i know what mod it is, Item stacker with a few hydrocraft items. Its doesnt seem to effect the game as the log says it just ignores it. If theres any issues i cannot figure out i will be sure to contact you. PS. i have some awesome boss ideas. I just found out the lore and its a fungus if i was told right! I think your missing a trick by not adding spores and plants that mutate over time
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