hello first of all, hi everyone my first post, i've decided to join the community after started to play this game and i really enjoy it but as any other games i do feel it need some "extra efforts" and while its amazing it is not by any means perfect and feel a little "lackluster" in some places then here what i would love to see added
PS: before peoples start to point out i've already read the "no list" and those lists and know which some of the stuffs here are a "no" for now, but who knows in the future?? and a wish even if never fufilled still a wish and sometimes a "no" now can became a yes" in the future, the time will tell anyway here my list:
1 - the classic "sit on chairs" animation/interaction or lay on bed to sleep or on coachs- while i feel the game have in some areas a really high level of details and immersion in others is a lot of lackluster, like you have so many "interactive" stuffs but one of the most basic still missing which is something like sitting on chairs or beds or sleep/take a nap on then it would help increase the immersion and make more "in game" objects more usefull than just being "decorations" while some stuffs can really be just decorations other feel a lot forced not being able to interact
2 - personnal hygiene - again before peoples jump into the "it's a no" i've already read it, but i do feel anyway the need to at last give my justification about it, well for a "survival game" not having personnal hygiene when you think about it "feel a lot dumb", because it could be "game mechanics" like if you "pee" yourself and get dirt the "smell" can be mechanic to attract zombies nearbly without count the fact which you could be get "out of guard" by zombies and even npcs or others humans when making your needs like peeing or poop, it would add a new mechanic for the player to watch out and take care like hungry, happiness, thirst, but if you want more immersion and complexity it could help a lot, another thing it could make the toilets really more realistic usefull than use it for bath and drink which normally make not much of a sense and even it can be another mechanic to make peoples avoid use some of then for those reasons like a "used for pee toilet" if the player is desperated in need of water he can "drink" from this toilet however it could make him "sick or feeling crap affecting his actions like others mechanics, well i really feel it is really a important missing feature.
3 - push vehicles and others objects - i know which part of it already been talked but i really don't see talkng about specifically "vehicles" like if you character have "enough strenght or x ammount of strenght" he can "push cars out of the place where they are, like moving broken cars from the streets and those stuffs it is something which "really strong peoples can do" then would be interesting be able to move then or also move stuffs like truck trailers with your hands when you need if you strong enough offcourse it could make you get "tired more fast' like others mechanics"
4 - proper barehands melee combat - currently you can only push zombies and stomp them if they are in the ground, but what about "punch and kick"???, again it don't make too much sense having a "brawler skill" if you can't actually "fight in bare hand" then would be interesting to be able to fight zombies or npcs or other players with bare hands if you can and add stuffs like "martial arts or Boxing", while it could do "less damage" to zombies than weapons" it would again at last add some level of immersion and realist add some "melee combat skills" like a Boxing skill then as you improve the level it become more strong and fast and usefull, while i do understand which for game balances maybe it can make the character "too strong" for the zombies it still feel again something missing for a already very immersive game.
5 - reinforce/improve and or repair "building" - at "high level like 8+ of skills like carpentry, metal work, eletricity and maybe others" you can "reinforce some build stuffs like doors or fences or improve stuffs like generators to be more efficient( like reduce the consume and/or increase durability", in a "apocalipse world" peoples with high skills or even not skilled but in dire need in many cases would love to "make sure they doors or fences are "strong enough to stand against improve they buildings resistance against the enemy, which means add some extra planks to the door to make it take more time to fall down, i'm not talking about barricade which while it make the doors and windows last longer it prevent the usage of then in case you need and i do feel annoying to have to "barricade" and remove every time i want to use it, then being able to improve the doors or windows would be very usefull making the doors more strong and durable which make sense the same goes for fences and also being able to "repair" damage would be good.
also being able to build "different types of "doors" with different materials like a "metal door a sturdy wooden door, like high levels on the skill allows you to build better and strong type of protections, specially for fence which currently you can only make pole fence game and big pole fence gate and no wired or big wired fence gate, why?? would be good be able to build small and big wired fence gate too and not just this uggly pole fence.
6 - skills level improve the "strength/defense" of the structures like a fence or wall base hp let's say is 100 then each level of the skill would increase it by 10 then a level 10 skill would produce a 200 hp fence or wall instead of just 100 the same goes for barricades, like a plank barricade would be increased by 1 for each level on each plank then a level 10 carpentry would be able to make a 20 hp plank barricade making a total of 160(80 for each side and for the 4 planks) an d metal barricade would go to 220( 110 on each side) making then more strong and resistant to zombies attacks.
7 - tailoring being able to actually craft outfits- as it was supposed to be and not just "add patchs" while improve already existing outfits and even fix at max level(which also don't make sense you are supposed to be able to fix outfits at low level too since fix outfits at last in basic ways is not something where a high level of skill would need at last if you don't want perfection), don't make too much sense a tailoring skill not allow peoples to "make they own outfits if they have the materials, like sheet, thread, needle and scissors you are supposed to be able to make your own "outfits" also with a proper color stuff to paint in the color you want,
8 - more building options - while i do know which a huge ammount of the game is "around gathering" and scavenger stuffs, it's really weird which a full master carpentry have so limited stuffs to build even the metal work, why you can't build your own stove???, or someone with high level of electronic can't build it's own fridge with the right materials?? or wash machine??, or your own house lamp, or light would be interesting if you would have more build options and with the right and enough material you could full build your own house/fort without need to scavenger everything ofcourse you would still need to go for look for the mats around the world but it would look more "immersive and realistic also some stuffs would have as req you have not "only one skill" but 2 or more like for exemple a wash machine need both metal work and eletric to be able to build and stuffs like that,
9 - glasswork skill - yeah why we can't make "glasses for ourselfs???, like when a window is broken i can replace the broken for a new one??, we can use the "break pieces" of broken windows to forge a new glass window to place on the missing place, allowing us to build many type of "windows" and also based on others skills making some more "strong like" proof bullet windows like in cars, high levels of glass work would allow us to make better glasses, like tempered or bullet proof and others way to make then more "resistant" they don't need to be unbreakable but more resistant and also in cases of windows which have shut-in doors why we can't close then to increase the window durability???, it would not be just for windows but also to make others stuffs like bottles, plates, mirrors and others stuffs.
10 - ceramic/pottery work - yeah the same as glasswork but to work with mud to make stufs like vases and others things like brick to build brick walls
11 - brick walls and concrete - why we can't make brick walls or make bricks??, would be good add a ceramics/pottery skill and with that you can build brick walls to be even more strong than "wooden and metal walls, also make the concrete being usefull like increasing the resitance of the wall using concrete, like applying concrete to a wall increase its hp by 50 or 100 or in combination with the pottery skill we can build some "concrete stuffs.
12 - being able to apply plaster to metal walls too - why only wooden walls can be applied plaster??? why i can't do that to metal walls too??, i'm not a big fan of not being able to proper paint metal walls and only wooden walls, would be good to have more customization options here and be able to apply plaster to metal walls aswell.
13 - reinforce cars - with metal work and mechanics you can be able to "reinforce cars adding "some armor" to then, like adding metal bars to the glasses in the car on the outside making more hard to break it, or by using a new skill called glasswork being able to making more resiliant glasses, like a armored glass, also adding to front and others parts some "impact resistant stuffs to make more hard to break the cars like the the barricade, you add some "barricades" to the car to make then less likelly to break or even add "weapons" like add some piercing ro cutting stuffs around the car to "havock terror into the zombies" making really fun and wesome customizations for the cars.
14 - zombie variations or mutations - again i know which it already a "no" and all the bla bla bla, but i'm still would love to see because at one point having only the "regular zombies" start to feel boring even if you have a huge zombie horde and make then the most hardest you can in your setting, still "the same boring enemies" making the game feel a lot boring later since you are killing the same enemie over and over, then have "evolved zombies' would be interesting, i'm not means all zombies become "super zombies" but at one point you start to get some "mutation which would be a more challenge to deal not just being more strong but like some zombies which can only be killed by fire, which can do some "extra tricks" like leap to you, i know peoples gonna say it's not resident evil or left for dead and bla bla bla, but i really would be interesting having scattered among the normal zombies some "varations" specially because as we know "virus" can mutate and become "more or less" dangeours like your current state with the covid then having "mutating" zombies overtime would not be out of place, they don't need to be super overpower but can add some extra tricks to the zombie army, making you have to pay more attention to your surrounds than what we currently have.
15 - since animals are going to be added - why not add infected animals, they would make things more dangerous around, i know which the big problem would be maybe the infected animals start to attack non infected animals making all the animals in the world being infected or killed and players could never see a animal to hunt , then a way you would make is where the "zombified animals" only attack others "animals" other than humans if provoked or attacked, if the animals around the area not provoke the zombified then they will stay just around, they act "neutral around others animals and only being hostile to humans, the same goes for the "normal animals" they normally are neutral to zombified ones and only attack zombified if too close or they are in hostile mode like a bear and a zombified bear, they will not attack each other unless they get too close to each other or for exemple a player of npc start to attack the normal bear and it also attrack the zombified then if they get too close they can start to fight each other while trying to attack the player/human, it would be a good tactic of combat, another thing which would make zombified animals interesting would be which a "infected animal" would not be usable for "food" since it's infected then a player eating speciall raw a infected bear meat would make him sick or get infected too, then the "infected animals would be like the zombies just to make things complicated when you are actually hunting "normal animals".
16 - npcs - well i'm already aware they are coming, but they really need to come fast specially for single player, it's get really boring fast, specially in single play games when all you have are zombies at one point instead of feeling "loniless" i'm feeling really bored, because again just the regular zombies get boring a lot fast at one point of the game then we need some more "challenge" and by that i don't means "more strong and fast zombies" but really variety" , being the "only survivor in the world" many times feel not natural and a lot of boring then i hope it don't take too much time to get back npcs because i'm really getting tired of it, and before peoples come i know which we have some "npc mods' but i've tried it and oh boy how it "lag a lot" my game without the mod run really awesome then when i activate the mod omg game get a lot of lagg and the npcs somehow appear at my door then run away for me never see him again, they feel a lot random without a proper ai and the lag omg.
17 - air conditioner - where's my air conditioner???, why inside house can be soo hot????, why we can't have like in real world a air conditioner to make the inside houses temperature more friendly????
18 - multiple generators usage - currently while you can use more than one generator, for what i read it pretty pointless because while theorically they reduce the energy consume per hour the gas consume and deterioration remains the same making pointless use more than one which i do feel wrong, would be good be able to proper "use multiple generators, which would make players have to take "more risks" going looking for generators, how it could play:
you would need to have 10 in electric skill and read a "advanced book of generator or being at the proper profession with at last 5 of the skill it will allow you to "connect multiple generators until a max of 10, each one must be close to each other to be connected and it would need some stuffs like cables and bla bla bla, then when you connect all they will work like a single one you only need to click on one to activate all, they all work together reducing the "energy usage the gas usage and deterioration by 10% per generator connected, it means they would last more before run out of gas or get too much deteriorated making more desirable to have multiple generatos the downside would be now you have to fuell with more gas than before because now you have to add x more times gas for each generator, like 2 generator means x2 more gas, 3 means x3 up to six or five limit, and also when "repairing you have to use x more scraps too to repair all and in case of explosion or accident it would means a really big blow up being much more dangerous.
well i will leave it for now i do have more stuffs but after a big list of this one i've ended forgeting some stuffs than later i will make another list or add more stuffs to this one, but those are some of the basic stuffs i do feel the game is currently missing to improve it gameplay and immersion and while do know which probably many of then peoples will complain because it can make the game "too easy" for hard mode die hard fans, for others they can make things more fun and immersive well, whatever have fan and a nice week.