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Ham

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  1. Oh thanks, I have seen that but I for some reason thought it was for like... hats fallen off of zombies (so not picked up and placed by me) but yeah.. now that I think about it, I might have to build a container to hold all of my precious flip flops Thanks again
  2. Hi! I was wondering if anyone else was having the same problem as I; hats and shoes go missing from my safehouse. I keep them on the floor of my laundry room and I didn't think much of it (like, I must've worn them out of such) but I came across a bunch of flip-flops and wanted to keep them to wear around the house when I was doing chores (I know, such a sims move). When I went back to grab a pair they were all gone. This also happens with hats (riot helmets, sunhats, berets, sunglasses also) soo I was wondering if the problem is storing things on the floor (do they usually disappear? I haven't noticed anything else missing but then again, I might've just missed it), is it about my safehouse location (Riverwood gated community) or is this a bug that hates hats and flip-flops?:( I'm playing the IWBUMS beta and not using any mods.
  3. I have the same issues with salads; well, similar. Once a cabbage or whatever ingredient is added, once it works fine. After the second time it makes a "salad" that weighs 0,5 and not edible. It can be dumped on the ground and none of the ingredients were actually used up. Both fruit salad and regular salad are affected. It gives the little red error text at the bottom left when this happens. I am on the experimental beta branch but this bug did not occur until a recent patch (not really sure when since I don't play every week). It is only a minor inconvenience so no worries. I love the game, keep up the good work :)
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