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GunNut

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  1. Thank you @RingoD123i've removed commas between ProceduralDistributions.list entries, added rolls where they were missing, upped the min and max values in distributions.lua and not everything works just fine.
  2. I don't get errors, the .log from users/zomboid folder says that merging was correct, but i can't find these items! Only when i edit the original proceduraldistributions from zomboid folder i get everything working correctly. For example "sidetable" entry works correctly in my mod, because its in distributions.lua, but anything i put in my proceduraldistributions file, the one from my earlier post is not showing. I really don't understand this. I check wardrobes in bedrooms, and i can't find any guns/items i've listed. I assume they should spawn in these big two container wardrobes that are sometimes found in bedrooms.
  3. Hello i've tried this code, but it doesn't work. What could possibly be wrong? Is there any other way to modify already existing vanilla procedural distribution entries? Disregard the 100 chance its for testing purposes only.
  4. I've replaced newmusic.bank, oldmusic.bank, i've replaced preface.ogg with my own preface.ogg, i've replaced sounds_music script, nothing works, the old preface.ogg still play. The only way i can "replace" the music is by deleting the file alltogether, but that's not what i want obviously. Is there any way to change that particular music? Music mods from steam workshop work fine, but the original preface.ogg STILL play, every other piece of music is replaced, so i have no idea WHAT IS GOING ON?
  5. Hello. I'm trying to edit some mod spawn rate to my liking and i have few questions. 1. The sandbox scenario has "Loot rarity" settings. I assume this modifier govern how many items are spawned, instead of increasing rolls in distributions.lua? How can i change this modifier to be even higher than "abundant" setting, particularly for ammo? Correct me if im wrong, but rolls are not deciding factor when it comes how much MAX items will spawn, ie. the game set limit to spawn max 10 items, and then even if there are 30 rolls, if initial 10 will spawn an item, the rest 20 are unused? High number of rolls, just make sure that the container will be full up to the max number of spawned items allowable, but the ultimate governor of spawning is the "loot rarity" setting? 2. I would like to make some conditional statements in distributions.lua, to introduce interlinked spawning, ie. when game rolls to spawn shotgun shells, then always spawn shotgun too, and vice versa. I just want to make sure that you can't find guns without at least one box of ammo. Edit: Yes, i've read the pinned topic about procedural distributions.
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