It's pretty easy to add them: you need two things. A recipe and the specific modifiers for the food. I'll use Fried Tomatoes as an example. The recipe would be as follows: recipe Fried Tomatoes { destroy Tomatoes, FryingPan, Result:FriedTomatoes, Time:500.0, }Then you need to define the food itself like this: item FriedTomatoes { HungerChange = -30, BoredomChange = 0, UnhappyChange = 0, StressChange = 0, ThirstChange = 10, Weight = 0.3, Type = Food, IsCookable = FALSE, DangerousUncooked = FALSE, DaysTotallyRotten = 3, MinutesToBurn = 30, DisplayName = Fried Tomatoes, Icon = FriedTomatoes.png, DaysFresh = 5, MinutesToCook = 15, }