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Irken Empire

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Everything posted by Irken Empire

  1. Try soulflinchers mod famimng time It lets you grow beets and wheat for sugar and flour making, also watermelons, grapes, corn, lettuce, bell pepers etc. I think you can even make more yeast with sugar and water + bowl, now you'll be able to eat as many breads, sanwiches, stews, soups and salads as you want, or rather grow!
  2. Yeah I forgot to mention that this is as you said very appropriate in relation to vans + a picture i was supposed to post
  3. I mean that's it, why have 26 storage per seat when you can take them out and have a "merged" trunk which would be a lot more space efficent than having stuff on the seats and you can put so much more, trust me or atleast trust my neighbour, he did it so he could put 30 heavy crates of raspberries, before that he could barely put 10 crates in the car. Also a buff to the trunks would be cool too.
  4. What in the Hillary Clintons name is this post about!?
  5. Irken Empire

    Camp GigaMart

    Ok by the definiton of brave it mean to face or endure unpleasent situations or behaviour without showing fear, there's no reason why you shouldn't be able to be brave (in general) when facing 10 zombies for example or some other "situations" and still be agoraphobic/claustrophobic (fear tight places or outside world), this combo of traits doesn't do anything even now (as it should be) I have brave and claustrophobic on my current run, since I spend a lot of time outdoors killing zombies, travelling from town to town with loot etc. the only time claustrophobic kicks in is when I go to small aprtmenst complexes/houses/sheds which maxes out my panic in less then 6 real life seconds, but when I go outside it takes 30-40 in-game minutes to fully calm down, and then I can "bravely" face 10 zombies without panicking. You should leave these three as they are sicne changing them would be illogical and there's nothing to be exploited there while cowardy + agoraphobic + adrenaline junkie can be exploited for a huge sped benefit.
  6. We already have random car stories like the bandit event, police blocade, special police blocade, crashed ambulance, crashed regular vehicles and so on, they can easily add heavy/commerical vehicle wrecks along or on the roads, they're still random in form of stories that appear as you expore in different locations. It would be probably easy, I just don't understand why we don't have trucks.
  7. This is still in my head, in the walking dead game season 1, 3 months into the apocalypse Lee's group is unable to go to another city with a train because of a "heavy vehicle wreck" type of situation, an even like this would be cool too. Sadly the picture wont show up https://walkingdead.fandom.com/wiki/Highway_Overpass but this link will show you what I mean if you're interested.
  8. In my left hand is a red pill, if you eat it you'll be able to make wells in a specific amount of time, months - years In my righ hand is a blue pill, if you eat it you'll be able to craft rain collector barrels in a day which will provide water as long as the rain keeps falling Which pill do you choose?
  9. Right! Heart attacks, herpies, fever, numbness, rabies, HIV, schizophrenia no reason not to add these and so on, I mean you're just an average Kentuckian in 1993 prone to anything and everything. This is just my sarcastic respone to a silly idea of micromenagment among MANY other things that we don't really need nor want, but could be great or just as RP mehanic in a form of a mod like defecation mod. In general this would only annoying for people and by the first month those who don't get infected will be blind as bats.
  10. Some time ago they buffed the speed up which was a 100% improvement but it was much faster then the average shoving animation which made it much more op than shoving zombies with hands so they reduce the speed to (default) this absurdy slow animation which is 1000 times worse when you do it while standing and it stunlocks you for 3-4 seconds in place, in ground as if you became a potted plant. They should really do something about this...again
  11. Gosh no! I'm not saying I don't like the idea, it'd be a nice touch to have snakes, but this is an isometric game, there's no way you'd be able to see one from this perspective in a forest like enviroment, maybe in the open fields but otherwise no, It'd be a very unecessery danger factor, although you'd be able to produce your own antivenom in 18 months from larger animals like horses/sheep etc. Overall it's cool, but not so fair in the isometric view if you know what I mean, devs would need to add tornadoes, flooding, pooping system since it's all relevan and does happen to people of Kentuckey every now and then like snake bites.
  12. In this video a guy from reddit as he said hit an invisible wall that got him killed, there are many who claim that it's because of the modded vehicle, but it's not. It happend to me in a vanila playthrough when 2 zombies spawned on the sides of a wrecked vehicle on the highway, when I drove by they acted as If my car hit them even if I was nowhere near those two zombies which stunned me twice and took 10-30 hood condition. Similar thing happens here inside of the red chevalier, but it can happen on vanila so it's def something that should be looked at as a potential error/bug around vehicles.
  13. This was solved for a period of time when roof tiles existed for a brief time, now just like before that brief period you fall through the roof and end up in the house again. Devs probablly made ghost roof tiles again so you could fall from hights and die over and over... I mean BALANCED the game so you don't have any chance of surviving.
  14. Nevermind the game forces you now to have more then 1/3 of gas to be able to fill the generator a bit (30%) that is. So I'll leave this to those who don't know it yet.
  15. I tried disabling the mods, but it did nothing, it's just stuck like this
  16. Oh man, I've just noticed why you're being so overly dramatic, well good day to you too sir/lady/it,
  17. Sorry this has to be a missunderstanding, at no point in time have I ever replied or written anything to you, this is just my "overall" opinion on the post "LOWER THE AMOUNT OF SPRINTERS USED IN THE SANDBOX'S "RANDOM" SPEED OPTION." which sounds is if someone's setting this guy up.
  18. By definition something that is RANDOM is unspecified. Random things can be: Events Personalities Numbers A tone of other things Most of the time you'll use logic, math or both to solve randomness of certain things (if possible). If someone you know has a 120 year old family member and they die, that death wouldn't be random to anyone who knew him. Logically they knew that the person was very old and their end was nearing, but ther's only one thing random and that' s the time of the death, you can't pinpoint the time only specualte therefore the time is random. Lottey and gambling in general are a business in which majority loses while one may win and in between 1.000.000 people that 1 could be you (you can see on what shear level of randomness this thing is played), but owners get a profit 100% guaranteed. Now if there are 10 zombies and zombie speed is set to random speed, by randomness all 10 of them can be sprinters, it's very much unspecified (RANDOM) but mathematical odds that all 10 of them are 100% sprinters is very low and MUCH MORE LOWER with larger numbers - in 100 zom let alone 1000 zom and so on. There's another factor that's being played here. You don't really care about those 15 shamblers that noticed you, it'll take them an hour to reach you, those 7 fast shamblers COULD become a problem, but when 4 spriners noticed you and swarmed you in seconds it made you angry "Why so many wtf" you said. You're going through a phase known as being salty, but don't blame it on the randomness of stuff, you can try random zombie speeds on builder mode through sandbox, it will give you time to breathe and it won't seem as if devs hired "specified" amount of sprinter zombies to kill you.
  19. That's why I said that for the balance you wouldn't get 100% of the xp boost/multiplier, but rather 50% of more, now depending on the teachers skill is rather an interesting concept, but it'd be cool if slow learner/fasat learner or no learning trait had an effect on the boost too. Reading out loud would still force you to idle for a long time, or bound you to the the camping place, but since it's not you, you could do some storing/organizing meanwhile the other player is reading and you're listening for an xp boost, though still it'd be nice how have this feature because why not?
  20. Teaching players what you already know for an XP multiplier would be so good and helpful especially when a single desyncing problem could get you bitten/killed on the server. Depending whether you took the slow reader/nothing or fast reader it's still take you over 10 real life minutes to read just the beginners book, here's the scale down below. Real-time spent reading books on normal speed Skill Rank Pages Fast Reader Trait No traits Slow Reader 1-2 220 12m50s 18m20s 23m50s 3-4 260 15m10s 21m40s 28m10s 5-6 300 17m30s 25m 32m30s 7-8 340 19m50s 28m20s 36m50s 9-10 380 22m10s 31m20s 41m10s To make matters worse every death you have to repeat the process which when done more then 1-2 times could get really annoying, it's time consuming and I doubt that everyone has 30 minutes just to sit/stand and read a book and leave their base to get bitten. That's where this feature comes in, if your friends is a good carpenter and obviously still alive you could engage in a timed anction similar to trading where your characters theoretically talks (how to barricade, hot to make a table, chair, how many nails, you'll need a hammer, saw etc...) with your "source of knowledge" this actiond would last 1-2 real life minutes or 10-20ish game minutes giving you the xp multiplier for the current levels you're on. It doesn't have to be 100% of the multiplier as if you read a book, max 50% and above, more experienced characters give you more and lesser exp. give you less, also someone already has to go therough the pain of reading all the books. This feature is not necessary in any way, but I feel like this game needs a huge quality of life improvement like this one, I personaly wouldn't want to even think about spending 30 minutes reading a book just so I could open the door and get bitten by a corner zombie and loose all of the progress, but here we are, and a little change would be appreciated.
  21. I've spawned in Muldraugh and looted several barricaded houses, most of them didn't have anything loot related to this "special" house, but the closets which had an axe/spear/wood axe/rarely machete/pipes/spiked baseball bats, the other parts of the house were filled with new and old foods, counters etc. which used to spawn a lot of nice gear now just have pancake mix, dried kidneys beans and regualr amounts of canned food, some only had a dish towel, saucepan, spoon, can opener. Now I thought this might be because the house was too small, so I went to March Ridge to look for those huge house complexes that may be barricaded and I found 3 of them, but loot was the same, only closets had something useful. This could be a bug due to the new foods and loot, but idk that's why I'm posting this here.
  22. https://map.projectzomboid.com/#0.28574122971280913,0.23846570661722394,204.9255727207793 There are also some of the Rosewood apartments that don't have a light switch, atleast two of them are missing in the right building, I'm not sure about the left one.
  23. Can you change my name to Irken Empire?
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