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Irken Empire

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Everything posted by Irken Empire

  1. It sounds tempting, but I imagine it more like an extreme panic increasing factor when you see a zombie, sorta opposite of the current trait called desensitized, I could imagine it being added in two forms, one as a disability that give's you 10+ points, but you can barely deal any demage to zombies + max panic level at the sight of a zombie, the second form would be as a trait simply opposite of desensitized which gives 6-8 points where you're extremly panicked no matter what (beta blockers, surviving for some time has no effect etc.) when fighting 1 or more zombies this would be a decent demage debuff, but you would still be able to kill a decent amont of zombies, the way this current health system works now + Thanatophobia as you described it would be kinda ... uneven, holding 5 planks in your inventory would drop your hp just below 80 and make you always panicked and stressed, then again falling from a second floor leaves you at low hp and a deep wound/broken leg, and survivng some zombie lacerations + scratches could get you to 50% hp before you could patch them up, now this is where i could imagine this trait working properly, overall it could be added as a bad tait that gives 4-6 points, since it's essentially free points until/if you get hurt.
  2. These settings from time to time, default apocalypse, 6 months later, sprinters.
  3. Exacly, that makes 60% of the current problem with build 41, it's truly an amazing build, but these stunlocks are ridiculous and sometimes when a weapon glithches right through the zombie and his hitbox while he's lunging over the fence he can fck up your run in the blink of an eye, and you'll be asking yourself what just happend while holding your head in disbelief.
  4. Nope, I've got mods, but none of them are enabled/being used on this current save and version of the game is 41.55, but I've noticed that somehing's wrong since AAAA long time ago. Actually as I was playing I noticed that if you run into a falling zombie that you just pushed you'll collide with him mid animation and the zombie just stands up just before geting to ground, and they instantly attack, but they'll miss because you'll run past them, though this wasn't the case with those two zombies that I mentioned, the difference is that they both stood up randomly and instantly without me running into them, but note that this has never ever happend with a feeble and unfit character, and for the other bug well as the Marko1 said (in a way) if there's a door or a wall blocking the zombie from behind while you're shoving him it's more likely to happen (one push counts the other one gets ignored and you get wounded).
  5. I had a very nice start with a firefighter who had both traits to max out his fitness and strenght skills, but as expected combat bugs appeared (not the firsst time). First thing that happend was my attacking speed was faster then the zombies animation that heppens when you use "hands" as a weapon, basically the animation which zombies go through when you shove them, so the first time was successful but the other one went right true her just when she finished with the animation and she got a free scratch on me, then I killed her and went to read some skill books while it healed, and next time I engaged in a combat I killed 4 of them with a frying pan and then there were 2 left, a female and a male zombie, it took me a little bit longer to take them down because my panic level was off the charts, and when I did the first one to start falling was that female z and the moment I shoved the male zombie he started falling in one shot but she just teleported from a lying position to biting me and so did he while being airborn they did 2 lacerations and a bite on the neck. I bled to death like a stuck pig. It'd be nice if these bugs got looked into.
  6. Yeah and it's not something that I would call "balanced". I presume that it was a small-medium hord so you survived, but once 3 zombies chain you down into a big group you'll be holding your head in disbeliefe, happend to me more the you can imagine, six months later is more like six nopes later.
  7. You can't even turn left or right now, that crappy ouch animation has to end for you to be able to stop or even turn in any direction. It's worse then a bug and if it is by design then I'm not gonna be playing this game for much longer unless it changes.
  8. Well I thought 3rd time's the charm but no you still don't get my point.
  9. Their sight has been broken since b41.51 if i remember correctly taking that trait inconspiciuous lowered your chances of being spotted (not anymore), now there are even some zombies out of the screen who can see you even when you're fully zoomed out, but you can't see them, this ruined the immersion and broke the whole sprinetrs mode, they could see you through the thickest fog at night time while having blindfolds on their eyes and you were sneaking, not cool. "and that is the worse thing about build 41 to me is the fact i could fight off 1000 zombies and die because two touched me and my player just accepts death" Ohhh god I'm geting goosebums, how cheap of a method this is to kill a player, he literally does accept death, just freezes there and lets them take chunks out of him.
  10. At first I saw this game as the most potential candidate for the worlds best zombie game (not joking) and that's even way back in B39 IWBUMS now it's B41 IWBUMS and it's probably at the end of it, from then to now every aspect of the game got enriched, but something seriously wrong appeared and it's making me ... ugh how do I say it, not hate this game, but I find it less appealing, maybe annoying too. Back in the b39 and 40 you weren't forced to die by some lame and cheap mehanics like ones that came in b41. Losing a player actually felt like my responsibility, made me guilty and with these deaths I menaged to learn from mistakes that I made which ended up with me improving my awarenes and survival skill and then geting runs longer then 8+ months which was very satisfying, even if the game had no end you felt like you've acomplished something big when you survived for that long. NOW even RNG is able to kill you solo by spawning 30 naked zombies in a public restoraunt bathroom? Or dying to a lunging zombie who's able to trip a grown man who can't even fall on his hands and knees so he could stand up quickly and escape but automatically falls on the ground on his back and turns 180 degrees mid air to be more prone to zombies that are coming from the back and stalls for some time in a life or death situation by lying there for a momen waiting to be done with daydreaming probably, and that's not it! Recently bumping into zombies got "reworked and rebalanced" so that you can't move left nor right when you bump into a singe zombie, but have to engage into a "ouch I bumped shoulders with a zombie" animation while moving at a running speed straight fowards into some other zombies who are gonna make you fall wheater you want it or not and then when you start standing up you're gonna stay in a weird stalling position for 1-2 seconds and maybe get a scratch on the leg that almost incapacitate you with -80% movement speed, ofcourse if you didn't get stunlocked to death by 2 zombies or insta killed by 3 zombies who dragged you down. How am I supposed to feel guilty for something that game forcefully did to me and I could just watch, let alone learn from this, well I did learn that one or more of the devs is/are a sadist, RNG is not predictable and good luck becasue 40% or more of PZ gameplay is based on it in B41. I'll admit b39-40 were a bit too much on the players side, but from that period when players could slide 360 degrees around and now no longer can, they've kept that mehanic for zombies and more. In general when you close your eyes and think about it you can see how much the game has changed from those builds to 41 and not in a good way, right now it's basically like you're controlling a bot 50% - 50% you do the manual work like walking, looting driving, drinking etc. to him doing everythign to kill himself. Here I am at the end writing this kinda accidentally exacly 2 years and 1 day after PZ B41 IWBUMS dopped for public trial, the point is PZ builds before and after 41 are two different games, before you had the freedom of not forcefully dying and when you did die it wasn't so hard to realize that it was your mistake and not those 30 naked public bathroom zombies fault who stunlocked you to death. Congratulations, you're at the end, sorry for having to put up with this block of letters, but making an opinio based off 2.800 hours of PZ playtime worth of over 3 builds of infermation on how it's making the game less appealing is not as easy as it may sound. I'd like to hear your opinion on this dear reader, but if you're a new player who only played b41 you should maybe keep that opinion to yourself please.
  11. I don't know, would you be "cleaning" your rags in a body of water where what used to be citizens of Kentucky are now just rotten bodies shambling at the bottom of it, would you really do that and at the same time find it hygienic?
  12. I'd like to change my name to "The Nine Tailed Fox" without the quotes please, thanks in advance.
  13. Yeah you did misunderstand me, I doubt that you'll understand it if you've never experienced this before or have any previous knowledge on how player/zombie rotation worked before and after b41.
  14. It's very irritating when they do that, basically they've already got 50% of their attacking animation done and when you run straight past them or run around them they do a very quick blunt stationary turret like turns from 0 to 360 degrees with their hands out which happens in just mere seconds and results in a wound, but more likely a stunlock even if it's considered as an attack from behind. If zombies can do it then why can't the players do it like in b40 and before? Zombies should have have a close turn animation like players otherwise this is kinda unfair, I don't consider this entirely as a bug, but when bumping into zombies got reworked recently and got a bug of its own this two became a literal death sentance. It'd be nice if this problem got some attention , because it's very common and ruins the fun.
  15. It happend again, but now I was running and when I bumped into a zombie the character did the exact same thing, but without teleporting behind the zombie. Oh It's getting recognised on reddit too as a bug
  16. It would add up to other actions, short or not a PZ day is 60 minuts and you'll be fast fowarding 99% durning those 60 minutes, little by litte you'd have to do them again and again, eventually you'll get annoyed, and if not you then someone else is gonna, you have to pee atleast 3 times a day and after a watermelon 7-10 at most, it's not awful, but it just doesn't fit the game, an action that's short but happens very regularly and if you cramp that into a 60 minute that you'll be fast fowarding through and make it a mere 5-15 minute day makes it simply said a nightmare, when you think a bit deeper I doubt that even you would want this feature let alone anyone else when they think about it , it simply sounds cool and immersive to have it in a very realistic survival, so you've got a mod for this and be happy and greateful for the modding community. Cheers.
  17. Eh sorry to dissapoint, but I think I've seen this to be in the Red class as a no, meaning that developers have no intention of adding this ever, it was either this seperately or hygiene in general (including this overall). And yes it would make the game closer to reallity, but it would be so annoying in the vanilla/default game that I would never turn this game on ever again, thnakfully there's a mod that adds this if you want to well do it when the nature calls in-game for some reason besides getting yourself annoyed on purpose, maybe kinky immersion I guess?
  18. Well the thunderclouds do move around so it's not that different at all, actually you could be the one following the clouds when you're in a car etc. It wouldn't affect them that much, the thunder would happen a bit to the south of you or north etc. it would be just a thing that gets them moving if you know what i mean, usually they just idle around and the only time they're dangerous is when they respawn in the chunk where your base is in late game. Absolutely, and your idea sounds like an interesting concept too, but it would be something that happens in the first month at least , but I'm suggesting something that would/does occur naturally now and then, it's lound and it happens all around you most of the time, it would be an amazing way to spice up the game.
  19. Yeah i had those setting on one of my six months later saves and huge zombie hordes came to my base that was located all the way at the Muldraught crossroads, but for a helicopter to be following you every 8 days again and again 2+ years and longer just doesn't make sense and zombies not being inerested in loud noise happening around them is kinda "out of character" thing.
  20. So you've survived for some days, it's still early game and everything's still rough and BAM as you're reading in your safehouse a huge source of noise appears and goes north,east,west,south for less then a day maybe even less then half of that day, you're like eh ok, you click on the 4x speed and that's it next time you come out the game brought 3 zombies outside of your house. This is maybe a bit more dangerous on a loot run but all the same, head to the bathroom/upper floor with a book, some food and you've got running water from the toilet, sink, bath. Speed up the time and that's it for the rest of the game forever, sometimes a gunshot will happen that lures 40% percent of a horde to that direction, but thunderstorms and ocasional rainy days with some lightning are a waste of potentional, they are loud as heck, they happen all around you, some are closer and some are further and happen for severl hours or up to a 1-3 days or maybe even longer, if they worked like the helicopter even it would have to keep playeres who survived over a month onto their toes, veterans and those less good altogethe, AEBS would be so much useful and zombie migration would be much more interesting, it could throw medium-huge zombie hordes that you were distracting in the other neighbourhood a few days ago, or just launch an zombie attack from the forest next to you. This would spice up the game a lot for all kinds of players, the thunder is something that you experience atleast 10 times in a year and zombies love noise. This wouldn't be a feture that you could just you know "I want to turn off the nature" thing, and if it gets added it could force some people to play differently, some people won't leave their home at the sight of the rain, some may prioritize barricading their base before the end of the first month which would require looting for saws, hammers etc. and a thunderstorm might just happend on that loot run forcing you to improvise something. I thought of this because I've got saves 6+ months old and I don't have any fun playing on them, basically nothing ever happens and a thunderstorm could change that, I'm interested in what you people think.
  21. Ok so the character was still chrouching and i was still hoding shift so that I could sneak faster, because I had clumsy and inconspicious traits so I couldn't just run straight even with 5 levels in sneaking and lightfooted or the other one would have noticed me. I had 1 hunting knife on the belt, but I was holding and using a screwdriver that was also on the belt as my weapon for the the back stabbing. She was moving towards me and I was sneak-running towards her and I was aiming for just the right time to evade her so that she wold try to grab me, but my timing was a bit off and the moment that our hitboxes connected/collided I popped a little bit behind her, but still somewhat inside her, far enough that she would have to do a 180-degree turn minecraft zombie sliding style with her hands out , all that while my character started doing the frontal zombie push animation, worst part here is that I never pressed anything to attack, nor did she attack me for me to engage with that action. I hope this helps, if there's any confusion with my explanations please tell me and I just realised that I've used I so many time that I still can't believe that I'm still using so many IIIIIIIIIIIIIIIIIIIIIIII's!!!
  22. I was crouching + holding shift to become faster while sneaking, there were 2 zombies, both had their backs tunrned my way. I wanted to stab them in the back, but one of them turned around and saw me so i wanted to trick her into attacking me and going into that "missed the player" animation that zmbies have which would give me enough time to stab the other guy and deal with the first one solo afterwards, it's an old trick that i kept using before but now I'm scared, so what went wrong? Well it was all good untill that moment when I bumped into her, my guy teleported behind her and got stuck in a "frontal zombie defense attack/shove" animation, and while he got stuck in that bug she had enough time to turn around and freely inflict a wound of any kind to my character, thankfuly it was a (severe) scratch, not that it mattered even a bug caused bite was curable with just the right cheat menue though I always felt much less guilty curing a small survivable wound then a deadly bite or a laceration on the neck with a cheat menue, but it wasn't worth a risk on a 4 months and 17 days old save, sadly i lost a 3 month old denim shirt. All in all i hope that devs look up this bug and fix it, ithappend in b41.55 and I am 101% percent shure that it's connected with the "- Player running through a horde will now have greater chance of falling" and interaction with zombie/player bumping hitboxes...stuff like that.
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