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vek

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Posts posted by vek

  1. In zombie games, almost nowhere is found, perhaps, the simplest armor to make and at the same time making a person invulnerable to scratches and zombie bites - you can put on thick clothes and wrap it with layers of adhesive tape, sufficient so that a person cannot bite through it, but leaving the opportunity to move normally.

  2. A new question that becomes even more relevant with the introduction of a new global lighting system: if a character in a dark corridor does not see, but hears a zombie that already exists, but has not yet been drawn by the game, he can shoot into the darkness, but this will not do anything, because the zombie is disembodied until the game draws it?

    Or until the zombie is drawn by the game, it will not be heard?

  3. 36 minutes ago, syfy said:

    2 things i never thought i would read, "potential vast underground complexes" & not just 7 stories, but as many as 32 stories...above ground.

    basements always seemed like a dream, like something we would discover in the Community Workshop

     

    now it makes me wonder about tunneling, and the hazards that can happen from that (gas, collapse, getting all the dirt out)

     

    i wanna push a zombie off a 32 story building and time how long it takes to hit ground, in the name of science and curiosity

     

    I imagine a picture when a character jumps from the roof of a skyscraper and how the heroine of the Matrix flies backwards down and shoots up, followed by an endless stream of zombies pouring from the roof and windows.))

  4. Thanks to the developers for the interesting information.

    It's cool that the bit fragment can also be used as a weapon.

    The underground parking was especially pleased.

    In the last picture, the gentleman is strange not so much with a mustache as with leopard underpants.

    I really ask the developers not to overdo it with a slightly zany weapon. Leave it to the modders.

  5. 9 hours ago, odizzido said:

    Everything about this update seems amazing. I am really looking forward to having some wildlife around.

     

    I do have to agree with the cabin looking strange though. I can't think of a time I've seen a log structure built that way. I've seen plenty built the way Gilzar said but maybe that's because I am also from Canada.

    This is probably how those who live 800 km south of Canada imagine log cabins without central heating.

  6. Thanks guys! About the development of the visibility and lighting system is very interesting! But I have a question: now there is such a character trait as "acute hearing", which gives the character an increased radius of visibility even behind his back. How will this be implemented with the new visibility system?

  7. And I liked the vending machines. Now the administrator key will be very valuable and open access to the contents of these vending machines.

     I'm really looking forward to updating the game map.

  8. 23 hours ago, dannyisdude said:

    Does this mean a generator will be able to power a whole building, regardless of how large the building is?

    It doesn't matter what size the building is, if you properly connect to its electrical network. If there are a lot of electrical appliances in this building, the fuel in the generator will be spent faster, and if not enough, then slower. I think so.

  9. 10 hours ago, Blake81 said:

     

    And maybe also a giant springboard at the bottom, or one of those safety nets used by Fire Rescue crews, so we can safely escape from pursuing zed hordes via a window jump? :P

    I present an epic picture. A player jumps from the height of the thirtieth floor and lands on a fire trampoline, gets off and runs away. And behind him, zombies jump in a stream and scatter in different directions like splashes!)))))

  10. I am really looking forward to the expansion of the map, underground levels, new lighting and real darkness, and I hope that bows and crossbows will still appear in b42, although they were not promised.

  11. In fact, in order to avoid being bitten by some zombie, you don't need karate, but the ability to use the stationery tape available in the game to wrap thick clothes in three layers. So you can make perfect armor against zombies, which will be impossible to tear or bite through.
    But I know that it will break the whole balance in the game.

  12. 2 hours ago, Zombiologist said:

    Excluding the truly ancient cars and some home made/modified stuff I don't think I've ever seen a car that didn't have a factory included radio with the time on it. Perhaps the spot where the watch shows it could be replaced with a little radio display and perhaps options to tune the radio.

    This is a very logical desire to have a watch in the car.

    But even if this is not implemented, it seems to me that no one will be particularly upset. There are already many hours in the game world.

  13. 11 hours ago, Yana M.D. said:

    This is how trees work, they take up a tile. Not a bug :)

    It turns out that when I pass through the crown of a tree, a zombie can't hit me at that moment either?

     

    Then it turns out that you can be invulnerable in the crown of a tree?

     

    And how to hunt wild animals in the forest, because in a dense forest they will very often be in the canopy of trees and the shots of hunters will not reach the target?

  14. Actually, it's not really a mistake. Maybe I just made a few mistakes in the game myself.
    I just want the developers to pay attention to it.
    I play without mods on 41.78.

    Fight in the forest.

    A zombie is coming towards me, a tree is between us.
    He is alone, nothing distracts me, I know the range and range of my homemade spear. So I calmly wait for him to hit when he is in range and calmly go on.
    A zombie enters the crown of the tree that separates us. I stop seeing him, but I know that he is there and that he is walking slower than he walked before.

    I wait a second and hit the crown of the tree with a spear, while according to my calculations I have to hit a zombie, but I don't hit a zombie, and after another half a second he will attack me, appearing from the crown of the tree where I just hit.
    It should be noted that I have played PZ for several thousand hours, I am quite good at killing zombies in this game and have killed many tens of thousands of zombies with different weapons all the time.

    In this regard, the question.
    Does a zombie lose its physical properties by disappearing from view in the crown of a tree?
    Am I still not calculating the impact time correctly?

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