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fjrevoredo

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  1. so, well i guess the lack of response mean it's dead.
  2. Skill books doesn't follow a regular naming pattern which brakes the alphabetic ordering and make it hard to recognize which books are missing from your library. Current: Cooking for Beginners Cooking for Intermediates Advanced Cooking Expert Cooking Master Cooking Proposed: Cooking for Beginners Cooking for Intermediates Cooking for Advanced Cooking for Experts Cooking for Masters
  3. yeah this is the first thing i thought the first time i died from the infection and i still think i would be a cool mechanic to have a zombrex-like item very difficult to find that can extend your life after you have been infected. It would also give a lot more meaning to looting medical supplies, as right now after a couple of looting rounds you'll get more than enough medical supplies for any amount of gameplay.
  4. from my experience when i crouch behind any fence (solid/transparent) zombies can see me as well as if i wasn't behind them at all. I think only the tall fences and walls blocks their vision.
  5. Yeah, but if i'm not mistaken the cabbage roast doesn't give you that +25 unhappiness of this roast.
  6. It's a roast made with fresh tomato, salt and pepper. It's not super varied but the tomato itself don't provide any unhappiness when eaten raw, i don't understand why it changes when cooked.
  7. Yeah it looked pretty crappy when the update launched but i guess i become used to it. The old was still better though
  8. how updated is this?
  9. when you're on the stairs you can neither see the second floor. I think that was intended.
  10. This is a sandbox game pal, that's the beauty of it. Everyone plays in whatever they way they want. Some play completely hardcore with no info or mods. Some other just like to explore and build and even disable zombies entirely. Some use 50+ mods with tanks and miniguns.
  11. Well, the map is not in the game after all. You don't need to use it if you don't want to.
  12. yes, all locks have a chance to be broken while forcing them. Windows on walls and doors on cars can. Perks and professions like "burglar" reduces the chance of breaking locks. Once is broken, breaking the window is the only way.
  13. It would be very useful and probably simple enough to do, to add the same mechanic as "favorite" items to any container. This function would "bind" the item or item stack to the container, so you can't take them out until you "unfavorite" them (but you can still use them if you're in reach) What would be the purpose? For example i always leave some basic items on the trunk or glovebox of the cars (bandages, food, cigarettes, etc) and it would be great to keep them there as i always end up taking them out accidentally when i'm taking all the loot from the container.
  14. Thanks! Much needed hot-fixes. Bringing back the durability icon or some replacement would be nice too.
  15. I think a skull crusher mace would be the most effective and durable melee weapon in a zombie apocalypse. Still, i don't think more than a handful of people would have access to a weapon's grade skull crusher mace in case of a zombie apocalypse. Machetes and axes are the best weapons you will realistically have access to in a zombie apocalypse scenario. Metal pipes? They could work, but they will probably be unusable after killing 1 or maybe 2 zombies. Knives and other small weapons? Probably useless even in the hands of an expert. Even after saying all this... melee is subpar alternative in a zombie scenario. You would be too close to comfort and they should only be used as a side-weapon. Something like a composite bow or a professional crossbow would be the best long term alternative. Stealthy, deadly and with reusable ammo (at least for a couple of shots for the arrows). Guns should be also OK during the first days while everything is a complete chaos. But after most of the people is dead or evacuated, a single shot of a revolver or small gun would bring all the raiders and zombies from the whole city to your location.
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