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Tchernobill

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  1. Tchernobill

    Leapdoid

    @The Indie Stone Will the transparency behaviors be altered by B42 lighting and/or other technical updates ? I imagine it is hard to answer if this point was not targeted specifically, so no pressure on answering. I'm more specifically interested in the difference between player made building transparency that I find subjectively worse than vanilla building transparency. It is better described in this video.
  2. Being afraid of changes is normal human behaviour. Let them be, they'll hopefuly adapt. Try changes before building your own point of view, enjoy the positive things and otherwise give positive criticism or let things be.
  3. Tchernobill

    MOD ON GOG

    afaik, no. but you can dl mods from steam workshop with SteamCMD.
  4. First you would have faster (and probably better) answer on the discord: https://discord.com/channels/136501320340209664/232196827577974784 player:playSound("FemaleScream"..tostring(ZombRand(5)))
  5. This guide could include https://github.com/Poikilos/io_import_x as an option for .X import into blender. Tested OK with Blender 3.2
  6. In Item.java the interface DoParam is dedicated to mods and allows compatibility. As such, this problem is minor. Nonetheless When applying DoParam to primaryAnimMask, half of the override is missing, it should also include: this.replacePrimaryHand.maskVariableValue = this.primaryAnimMask When applying DoParam to secondaryAnimMask, half of the override is missing, it should also include: this.replaceSecondHand.maskVariableValue = this.secondaryAnimMask Regards,
  7. please make IsoGameCharacter.getStateUpdateLookup public so modders can create and add custom states. I guess it will also help if State.class becomes exposed.
  8. Video (29s) Context: Solo, no mod. Reproduction: Place stairs to reach the specific house including the square 10850x9842. Walk the North limit of the roof to the west. You will fall in the sleeping room (two sleeping beds). Notes: If you cannot teleport and either have no hammer or less than 2 in carpentry, you're stuck. This concerns the 3 tiles above the North part of the room: 10848x9842x1 10849x9842x1 10850x9842x1 TreatAsSolidFloor=false on the 3 tiles (should probably be true like the rest of the roof) This house of Muldraugh has a rare "low roof".
  9. Happy 30th birthday to all you Zombies out there ! Except maybe MrLamprey who's zombie is probably only 27 years old .
  10. @TIS Is reactivating clothes RunSpeedModifier part of B42 plan ? Please consider this just as a question, not as a request or pressure attempt of any kind. I'm just interested in planning.
  11. Solo, no mod. See video. Reproduction: start in debug mode, teleport outside the Westpoint Armory. Build stairs to access the west side level 1 of the building, walk east. This gives access to all weapons inside without breaking a wall / opening a door. Credits to Josh who described it first (afaik)
  12. https://steamcommunity.com/sharedfiles/filedetails/?id=2972289937
  13. House Corner bug B41.78.16 x=10919 y=10096 Reproduction steps: new solo game, go to 10919x10096, crouch and move against the north wall. 1/ Vanilla (the player is equipped with a katana in both hands) 2/ Better description but modded: while testing with zombie animations on player (mod messing with AnimSets and setVariables) Unrelated context: Solo New game
  14. please expose LineDrawer class to lua.
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