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tommysticks

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  1. Like
    tommysticks reacted to MadDan in Mod Spotlight: Planetalgol   
    Yes, and every Thursday after that too. Nothing has changed.
  2. Like
    tommysticks got a reaction from Juan Isaac in Death Is Not The End   
    Located here.
     
    When your player dies a Death Token will spawn in his inventory. Consume this token to inherit his XP and recipes! 
    -There is a slight chance to lose some XP and some recipes, but it is a small chance and a small amount of XP due to retrieval of your corpse being pretty difficult.
    -Professions with stat boosts don't contribute to this XP, only XP that is earned is stored. Consuming a token counts as earning that XP.
    -Reading books will not boost XP earned from the token, though it did initially as a bug.
    -The lightning strikes are aesthetic only and will not attract zeds.
    -Death token can only be consumed if it's in your inventory, that means pick it up first.
    -Remember to make your character recognizable
     if things are looking grim for easier retrieval
     
    …also this kills the popup for IWBUMS 41
  3. Pie
    tommysticks got a reaction from numbersixthecat in Ohio Orio   
    Mama McFudgingtons sounds terrible 
  4. Like
    tommysticks reacted to KI5 in Lada Niva - My 2nd vehicle mod   
    https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177



  5. Like
    tommysticks got a reaction from Geras in IWBUMS 41.46 released   
    Shit made me lol
  6. Pie
    tommysticks reacted to EnigmaGrey in IWBUMS 41.46 released   
    Too late.
  7. Pie
    tommysticks reacted to nasKo in IWBUMS 41.46 released   
    Seeing worse elsewhere is hardly a good argument against decency or for us having to take whatever is flung at us on our own forums while not being allowed to be sarcastic when we drop a hint that people are expected to remain civil.
  8. Like
    tommysticks reacted to Faalagorn in Ability to not fall when crouching and not running   
    Unfair deaths in the game the worst, one of the most dreaded ones is falling off when building, especially when you don't know where you can stand. Latest improvements in auto-generating floors beneath slanted tiles is improvement but it's not reliable, and with the isometric view it's often not so hard to accidentally let of your finger from one of the direction keys, even more with controllers and possible slowdowns due to FPS drops or lags (currently in remote play but down the line multiplayer too).
     
    Anyway, in Minecraft, when you crouch, you don't fall down the ledges – so you can build relatively safely at heights as long as you sacrifice some speed – the same could apply to zomboid – as long as you crouch and not crouch run when building stuff, your character is "careful" the way it automatically hides behind cover and won't fall. This would give some use of using sneaking when in safe spots where zombies aren't there
     
    Also, somewhat related but opposite: https://theindiestone.com/forums/index.php?/topic/30420-jump-out-a-window/&tab=comments#comment-297140
     
  9. Like
    tommysticks reacted to EasyPickins in Losing stuff on game restart   
    These errors seem to be due to the TRICK OR TREAT mod.  There is likely an item with IconsForTexture that has less icons than the number of clothing textures.
  10. Pie
    tommysticks reacted to Caturday in You only need 1 Cigarette and Foraging in Cars (Expoit!)   
    In fact, gaining crickets while driving with a broken windshield seems pretty legit.
  11. Pie
    tommysticks got a reaction from Pandorea in Controller issues - cruise control, entering vehicle, radial menu focus   
    Just a couple of issues I've noticed while playing recently with a controller.
     
    The cruise control option does not work in vehicles.
    When attempting to get inside vehicles, if not looking precisely in the direction where you can enter the vehicle, when you press 'A' the character turns away from the vehicle
    When doing vehicle mechanics and speeding up time sometimes the character gets hung up on corners of the vehicle requiring you to slow time down and redo the action
    Sometimes after choosing a selection from radial menus the right stick is unresponsive upon initial manipulation, requiring me to stop manipulating the stick for a brief moment before it becomes responsive again.
  12. Like
    tommysticks reacted to Beard in General Creativity   
    Did not even know a forum like this existed on here, love creativity!

    Here is some of my simple photography to share.
     
     

  13. Like
    tommysticks got a reaction from Geras in In'Sync   
    That fog clip looks sick. 
     
    Really badass how the tops of the trees are poking out and swaying. 
  14. Pie
    tommysticks got a reaction from Pandorea in Bat Attached to Back   
    Bat was attached to my chars back.
     
    Upgraded bat to spiked bat without removing bat from back.
     
    Tried to attach spiked bat to back, couldn't. 3D model of non-spiked bat still on chars back.
     
    Couldn't attach anything to  back until restart.
  15. Like
    tommysticks got a reaction from Arsenal26 in Override base game recipe   
    I remember seeing in one of the recent(ish) updates that they fixed this problem... or provided a work around or something. I know this isn't much help, but if you do a search for recipes and look in the update section, the answer might be there. Or it might require you to be in the IWBUMS branch.
  16. Pie
    tommysticks reacted to Nebula in Consumption of delta item that is not in the hands   
    Thank you, problem solved.
    Here is the correct code that I got.
     
    function WorkDelta(items, player) local player = getPlayer(); for i = 0, player:getInventory():getItems():size() - 1 do local item = player:getInventory():getItems():get(i); if item:getType() == "WorkItem" then item:setUsedDelta((item:getUsedDelta() - 0.01)); end end  
  17. Like
    tommysticks got a reaction from Nebula in Consumption of delta item that is not in the hands   
    Hey man, you may need to define items yourself:
     
    local items = player:getInventory():getItems()
     
    I’m on mobile and can’t check if I got this correct, but try that
  18. Like
    tommysticks reacted to Okamikurainya in IsoZoid Tool   
    ISOZOID

     

     
     
    I struggled immensely with trying to make floor tiles for Project Zomboid, no image editor seemed capable of doing what I needed without warping the texture and breaking the seamlessness of the tile... So I made a tool to cleanly map a 64x64 flat texture to an isometric Zomboid tile (2x variation).
     
    I'm not a great programmer and there isn't really much in the way of a GUI, so you'll have to forgive me in that regard.
     
    Instructions for use:
    Replace the respective input.png of floor, wall or reverse with the texture of your choice and run IsoZoid. IsoZoid will then show you how the conversion turned out. Hit Enter to export the tile to the Output folder, hit Escape to quit. Clicking "Refresh" will reload the texture file.
    Floor textures work best at 64x64.
    Wall textures work best at 64x193
     
    Changelog:
    0.6
    Added "input_floor.png", "input_wall.png" and "input_reverse.png" for each respective type to use. 0.5
    Fixed a minor export bug with exporting flat textures. 0.4
    Fixed minor GUI issues Added a reverse mode for getting flat textures from floor tiles 0.3
    Expanded GUI Added blends for floor tiles Added ability to make wall tiles IsoZoid no longer closes after export. IsoZoid will adapt the texture if the dimensions are incorrect rather than giving you a prompt 0.2
    Spiffed up the GUI Tiles are now exported as transparent PNGs The tool recognizes invalid input tile measurements and will give you a prompt  
    Download:
    IsoZoid 0.6.rar
  19. Pie
    tommysticks got a reaction from Pandorea in Split screen Respawn Issue   
    There seems to be an issue with player 1 (the mouse player) respawning in split screen. 
     
    Anytime I do this both player 1 and 2 disappear and all control is lost. Upon reload the new character that player one created is there. 
  20. Like
    tommysticks got a reaction from ZombiesLoveBrainiacs in Death Is Not The End   
    Located here.
     
    When your player dies a Death Token will spawn in his inventory. Consume this token to inherit his XP and recipes! 
    -There is a slight chance to lose some XP and some recipes, but it is a small chance and a small amount of XP due to retrieval of your corpse being pretty difficult.
    -Professions with stat boosts don't contribute to this XP, only XP that is earned is stored. Consuming a token counts as earning that XP.
    -Reading books will not boost XP earned from the token, though it did initially as a bug.
    -The lightning strikes are aesthetic only and will not attract zeds.
    -Death token can only be consumed if it's in your inventory, that means pick it up first.
    -Remember to make your character recognizable
     if things are looking grim for easier retrieval
     
    …also this kills the popup for IWBUMS 41
  21. Pie
    tommysticks got a reaction from trombonaught in Death Is Not The End   
    Located here.
     
    When your player dies a Death Token will spawn in his inventory. Consume this token to inherit his XP and recipes! 
    -There is a slight chance to lose some XP and some recipes, but it is a small chance and a small amount of XP due to retrieval of your corpse being pretty difficult.
    -Professions with stat boosts don't contribute to this XP, only XP that is earned is stored. Consuming a token counts as earning that XP.
    -Reading books will not boost XP earned from the token, though it did initially as a bug.
    -The lightning strikes are aesthetic only and will not attract zeds.
    -Death token can only be consumed if it's in your inventory, that means pick it up first.
    -Remember to make your character recognizable
     if things are looking grim for easier retrieval
     
    …also this kills the popup for IWBUMS 41
  22. Spiffo
    tommysticks got a reaction from Okamikurainya in Death Is Not The End   
    Located here.
     
    When your player dies a Death Token will spawn in his inventory. Consume this token to inherit his XP and recipes! 
    -There is a slight chance to lose some XP and some recipes, but it is a small chance and a small amount of XP due to retrieval of your corpse being pretty difficult.
    -Professions with stat boosts don't contribute to this XP, only XP that is earned is stored. Consuming a token counts as earning that XP.
    -Reading books will not boost XP earned from the token, though it did initially as a bug.
    -The lightning strikes are aesthetic only and will not attract zeds.
    -Death token can only be consumed if it's in your inventory, that means pick it up first.
    -Remember to make your character recognizable
     if things are looking grim for easier retrieval
     
    …also this kills the popup for IWBUMS 41
  23. Like
    tommysticks reacted to Okamikurainya in How to find value of a variable?   
    I cracked it!

    the correct way to do it is:
    function WhichWorld() local player = getSpecificPlayer(0); local where = getWorld():getMap(); if where == "Madhbih Oasis" then --Name of the map's Lots player:Say("I am in the desert."); else player:Say("I have no idea where I am."); end end Events.EveryHours.Add(WhichWorld); This opens up so many possibilities... Map based loot tables, individual map climates... Woo!
  24. Spiffo
    tommysticks got a reaction from ethanwdp in Lua Table Question   
    Thanks again bro, I spent hours yesterday messin around with this. I have an aversion to asking for help on here, but I should have just done that right away. Would have saved me some time. This does exactly what I was lookin for.
  25. Like
    tommysticks reacted to ethanwdp in Lua Table Question   
    Use Perks.FromString (or Perks.fromIndex if you're iterating numerically). I don't know why, but accessing Perks like a regular table & passing it to a Kahlua function results in errors.
    for i, k in pairs(Perks) do local perk = Perks.FromString(i) if PerkFactory.getPerk(perk) ~= nil then getPlayer():getXp():AddXP(perk,10) end end Some of the "perks" (i.e Agility) are categories, so I'd recommend using PerkFactory.getPerk to ensure that the perk exists.
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