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Olafo

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Everything posted by Olafo

  1. Version 41.73 and no mods. Wild onions (gathered by foraging) cannot be used in cooking recipes. They are not a valid entry for salads, soups, stew or in a frying pan. So they have to be eaten raw. I imagine that this can be fixed easily, so that is the report. Thanks.
  2. Hello. I am currently playing under 41.73 version and no mods. This is an error I was somewhat thinking that it could happen, but I couldn't confirm until now. I was using a Charcoal Barbecue that I filled with lighters and matches for easier accessibility. This BBQ had also hours of fuel. However, I needed to relocate the BBQ, so I picked it up and placed it elsewhere. All its content and fuel disappeared. I imagine that this may happen to every container that the player may pick up, but it just happened to me with a BBQ. I apologize if this has been already reported, but I haven't found a topic about this.
  3. Here's the video. Get into a car (already ready to be driven). Perform a switching between bags operation (it's better with a heavy object, as it gives you more time). Once you have drag and dropped the element and BEFORE the progress bar is complete, press E. Drive. When the progress bar is complete, the character jumps off.
  4. A couple of bugs related to digital watches on 41.52 version WITHOUT mods installed. When you find a digital watch on a zombie corpse and you wear a screwdriver in your inventory, disassembling is available. However, if you're wearing already a digital watch, the system suggests you to disassebling both, which is not possible even though you select that option. The character will just pick up the zombie's watch and that's it. No disassembling. Also related to digital watches. If you right click a dead zombie digital watch and you select "Adjust alarm", the character will pick up the watch but the alarm adjusting user interface will not open. Forcing you to access your inventory, look for the watch and repeat the process. Regards!
  5. Curtains now weigth 3.0. Isn't that too much?
  6. I'm reporting this as I don't think that's the expected behaviour and I haven't seen it reported. If you get into a car with the engine started and then you move objects between the bags in your inventory, you'll have the progress bar on your head. Then, you can drive while the progress bar is there and also, press E to get out of the car. Thus, when the progress bar is completed, the character gets out of the car, no matter car's speed. I don't know if I have explained myself properly. No mods.
  7. I guess this has been already reported but I couldn't find a post where this has been described. I have been playing on the same save during (game) months and nature is spreading like crazy. Some trees have grown under cars, and now I have floating vehicles: Just look where the green activator is and where the car is planted.
  8. If a Wooden Spear is crafted by using a Chipped Stone which is in a container, the Chipped Stone is first moved to player inventory and then removed when the crafting is complete. This does not happen if the Chipped Stone is directly in player inventory, instead of in a container. (I use no mods).
  9. Hello, I'm new in the forums so forgive me if I'm not posting in the appropriate place. I'm playing 41.5 beta (without mods) and I've seen that the Snow Shovel can be used to dig graves (as a regular Shovel), however, if I want to take a mailbox, the mandatory tools are: the Shovel and the Trowel, but it is not possible with the Snow Shovel. Is this intended or is it an easy fix that could be applied to the game?
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