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Mastermindx

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Everything posted by Mastermindx

  1. Being able to carry 12 logs without being overburdened is definitely a nice perk. It speeds up construction so much that I actually awaited to have enough ropes to start construction. Not sure if I'll continue working on fortification now that I "burned" my ropes or if I'll wait until I get a few more. Losing my ropes pissed me off so much I haven't played since then.
  2. Actually, that's an example of a totally nonsensical action the character could take that can be controlled by the player but is a micromanaging hell to do. But yeah, wouldn't be the first time I make connections where people sees none... I pretty much earn a living that way. But just like there is no reason for a character to drink bleach to quench thirst, there is no reason why a character would use a very rare and limited resource instead of a incredibly common and infinite one (infinite at least when respawn is on) to build a log wall. But so far, you've been pretty dedicated at opposing my suggestion solely for the sake of opposing it. You have yet to give me a single reason why the game is a better game for having log walls that can consume ropes. Because that is what the discussion should be about. Whether or not the "rope recipe" is removed from the game, I probably will never burn ropes that way again... I'll just jump through a bunch of annoying, boring, irritating and time consuming hoops to work around that "issue". That's a lot of efforts to prevent a character to do something that I (and probably nearly everybody else) never want to do.
  3. well... English is my 3rd language... So w/e is offensive in English in your specific area of the world... Sorry. But well, it's 2021. Everybody is offended by everything. So I kindda stopped caring. But feel free to replace "Retarded" by dumb, stupid, imbecile, moronic or any other synonym of your choosing that you feel is not offensive.
  4. If our character started drinking bleach every time he ran out of water, that would also be our fault for carrying bleach when out of water... That wouldn't be any less retarded for it to happen in the first place though. I agree for twine. But I'd expect braided cloth strip to be resistant enough. Tried to look up the tensile strength of fabric. All I've found is https://en.wikipedia.org/wiki/Ultimate_tensile_strength. It shows nylon has tensile properties similar to steel. But to be honest, I don't understand the subject well enough to draw valid conclusions from the numbers shown. And, I'd expect clothing in the game to be more cotton/polyester based than nylon which are missing from the table, but according to google, would be about half nylon's for cotton, and a quarter of nylon's for polyester. Then again, not exactly sure what to make of those numbers.
  5. Remove rope and twine from the log wall recipe. Nobody in their right mind would ever want to used those for log walls. (Yes this is a rage post. Yes, I just lost every single of my 12 ropes because I didn't realize I was out of ripped sheets...)
  6. Your fighting chance is before the injury. If you get there, you already failed it. Is it "painful" to get your 100h+ character bitten? Yes. Does it feel devastating? Yes. Does it make me ragequit the game for 3 month, also yes. But this is also what makes me come back. Surviving in this game is an actual achievement.
  7. There's currently only 2 settings for respawn. On/Off. With it off, you can end up with a pretty empty world. With it on, it can feel as though all the zombie killing was for nothing. What I would enjoy is a tradeoff between the two. What I would like is a setting that modify the maximum zombie population based on the number of zombies killed so far, so that, as you kill more and more zombies, most do respawn, but gradually, the density goes down over time. Playing in a graph app, I came up with a formula in the following form. Now, I'm not attached to the actual values in the formula, or the formula itself. It's just to illustrate what I had in mind.
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