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MisterRice

Member
  • Posts

    30
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Profile Information

  • Gender
    Man
  • Interests
    Pugs with smushed faces, the walking dead, 80% of what the internet contains and seafood/tuxedo cake (not the two mixed together) is what makes up the outline of my life.

Contact Methods

  • Jabber
    what is jabber???
  • Skype
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MisterRice's Achievements

  1. I think adding a smaller, weaker version of the axe (hatchet?) to replace the common axe drop would be nice to allow players to chop trees but less effectively as an axe which would still be available through killing zombies but at a much lower drop rate.
  2. A new wilderness would be nice, but I'd rather they finish working on the cities and find a stable solution to horde migration first to keep the game interesting even while one is away from the urban portions of the map.
  3. I'm using build 27 #1 and I'm starting up the server from the ProjectZomboid file from ProgramFiles(x86)>Steam>Steamapp>Common. When I ran it while using build 25 everything worked normally. Go to the C:/Users/<yourname>/Zomboid/Multiplayer and delete the server with your IP address attached to it. Odds are you still have a character that's associated with the server and is using that old folder. I deleted all old player files in that file and I'm now able to access character creation and world selection. Thank you.
  4. I'm using build 27 #1 and I'm starting up the server from the ProjectZomboid file from ProgramFiles(x86)>Steam>Steamapp>Common. When I ran it while using build 25 everything worked normally.
  5. I recently brought back a hamachi server that I used back from build 25, and I have two issues, 1. When I create a new character it doesn't allow me to customize him/her which means it automatically throws me into the world with no job, positive/negative traits or a chance to change me appearance. 2. When I spawn it's always in a pre-determined spot in the middle of a small patch of woods. How do I make the spawns randomized and available so I have the choice to spawn in West Point while playing on the server? Both of these issues go hand in hand for the fact that I get thrown into the game and these crucial interfaces get skipped completely. Any help would be appreciated.
  6. Ladders sound convenient
  7. I don't know if this has been suggested already, but compost bins would be a good instrument that can be used in both long-term and short-term survival. It can be constructed by any simple means, with planks and nails, or more sophisticated ones can be created with more experience. It would give perishables a use that was long needed. Instead of leaving broccoli or radishes in your neighbours fridge to rot on its own accord, one could create a compost bin and deposit rotting food, eggs (I don't believe that they can currently be cooked), along with manure of animals at a later date. Over time, the contents will rot and create fertilizer, packed with nutrients from egg shells and perishables that would have otherwise been left in a pantry or fridge. I haven't personally survived long enough to obtain fertilizer myself, but it seems rare from other peoples experiences. Compost bins would take a while to create fertilizer, but saves the trouble of having to look for one item among the whole in-game world. TL;DR: Compost bins would benefit both the player and the game from leaving perishable foods to rot in containers, along with saving the trouble of finding fertilizer if one chooses to do so. Comment additional ideas in a polite manner. This is from only my perspective, and others may see flaws or vital errors with this suggestion.
  8. I think they should add more zombies into the forests and have the meta-game draw them out onto the streets over time
  9. What on earth is a duct tape guard? Duck tape wrapped around your arm? If it is what I think it is, I would have to say that duck tape around your arm would be pretty much useless. Protection from bites would negligible, heat would be a massive issue and mobility would be affected. That's Milton when a walker tried to bite him but is unable to because of the duct tape. It could be useless, but it looks like it's doing a decent job at protecting his skin
  10. Maybe the survivors weren't smokers prior to the outbreak and frown upon smoking as a whole. Maybe after smoking a set amount of cigarettes they reduce depression rather than create it. There should also be a "Smoker" trait in the character creation where the character will suffer depression or other effects if the character doesn't smoke a cigar for a certain amount of time.
  11. Being able to make some sort of duct tape guard around your arms like in season 3 of the walking dead would be cool as well
  12. I personally like West Point better from when I played the demo, but every time I try to spawn in there when I create a new save it just crashes the game :/
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