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gc_rev

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Everything posted by gc_rev

  1. Great works! Now is it the intended specification that "308Clip" for MSR788 Hunting Rifle are usable and "223Clip" for MSR700 Vermint Rifle remain unusable? And it is confusing that the "308Clip" and "M14Clip" have the same display name ".308 Magazine", so I think it needs to be fixed.
  2. Sorry, I found it. There was a corresponding code in "models_items.txt", This is an example. model Handgun { mesh = Weapons/Firearm/Handgun, attachment muzzle { offset = 0.0000 0.1520 -0.0270, rotate = -90.0000 0.0000 0.0000, } attachment reddot { offset = 0.0010 0.0440 -0.0400, rotate = 1.0000 1.0000 1.0000, } attachment gunlight { offset = 0.0000 0.0800 0.0030, rotate = 1.0000 1.0000 1.0000, } attachment scope { offset = 0.0000 0.1240 -0.0380, rotate = 180.0000 0.0000 0.0000, } attachment laser { offset = 0.0000 0.0900 0.0080, rotate = 0.0000 0.0000 0.0000, } } Hope this information helps other Modders.
  3. I'm trying to add a new firearm, but I don't know how to adjust the position to attach the 3D model of accessories such as scopes and laser sights. Checked the those 3D models seemed to be static meshes without bones. Because that the attach point are obtained from an external file I think. Problem is that the drawing of firearms with accessories has changed between the early and present of Beta 41, and the contains a mixture of currently used files and files that are no longer in use. Troublesome. Any idea?
  4. I'm working on a mod that will allow you to use the furniture placed in the map as a weapon. I referred to the "Movable WORKING furniture!" mod as a starting point, I just changed the portable and rearrangeable fridge to simply weapon. This worked almost as expected. By the way, "Movable WORKING furniture!" is refers to ContainerType in the item acquisition condition. It's like this. I want to change this to refer to the unique name of the item. Something like "White_Fridge". I tried replacing it with as many words as I could think of, such as "Name", "CustomName", "GroupName", "String", but it doesn't work because of an error. What should I do?
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