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Pogo

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    Pogo got a reaction from Faalagorn in Endgame Ideas & Goals   
    After I reached a certain point in the Vanilla Sandbox, it becomes kind of boring. Since I got my endgame Gear, build a sustainable Base with generator running and Water supply, Bed, etc. I began decorating my house.  I drove to other Cities because in Riverside where no building with certain floor titles and so on. But even after that time sink I just came up with kind of “boring” ToDos like:
    -          Max out each skill tree
    -          Build A Garage
    -          ?
     
    That’s it. Nothing more to Do.
     
    In my Optionion the Game (Endgame) would be MUCH better if such things where happening:
    -          Zombie Hordes will Attack your base, they are increasing in numbers and stronger, and they will come in more or less predictable Timeframes.
    Resulting ToDo: Reinforce your base, (missing) Build Defensive Structures, Maybe Landmines, maybe Kind of Traps, maybe even Turrents you can Build.
     
    -          Weather or other Effects will affect your base health. Like Blizzards, Thunderstroms, Fires, and you have to counter those.
    Resulting ToDo: Build Fireproof Defences, Heating for Blizzards, ....maybe stronger materials for buildings
     
    Other ideas that came to my mind….
    -          Make Building more realistic / more flexible e.g.  Piping from from multiple barrels to one Sink or to multiple other targets of water supply, (Auto) Watering Structures for Farming, Electrical Switches for Lamps, Ceiling Lamps a kind of missing, also the wireing from generator to specific devices Is currently “to easy” (because there is none)
    -          I want to build Streets
    -          A Way to store bigger amout of gasoline (maybe build Tanks)
    -          Toilet has no function, my character should have SH**T his pants like 50 times by now
    -          BTW where goes the dirty water ?
    -          Maybe implement Dogs for Security  inside the Base
    -          Achievements would be a nice addition too
    -          Why are there only Wooden Doors for the Player Base ?
    -          Im missing Plaster in Hardware stores in large numbers
    -          Would be cool if  there would be a train that drives from city to city....but i have no idea who will drive the train =)
    -          Rare Vehincle Spawns (that motivate players to explore more)
    -          Car Tuning (defensive Purposes)
    -         Maybe Winter Tires / Summer Tires / All-Weather Tires 
    -          Rare Car Parts (like a really good motor, better light, better tires, breaks,...)
    -          Would be cool to reinforce walls / Doors with multiple layers of base material (e.g wood)
    -         Collecting Titles for nicer Floors seems unrealistic.  They are too heavy if you ask me 1 would Reduce their weight to 2 or 1  (instead of 3)
    -         Would be cool to have something like a Pushcart to transport wood a shorter distance
    -         Generally i would introduce Rare Loot ontop of the existing loot table. So that there are "rare" versions of each cloth (with better stats)
    -         Washing yourself is currently purely optional ? Would be interessting to see that you smell attracts zombies, an the longer you are not taking a shower the bigger is you smell radius - including that you leave a smell-trace zombies are following (could  be a reason to wash yourself more often, or use some sort of cologne)
    -        Introducing mosquito bites, that can lead to an infection  (maybe even a trait that makes that worse via allergy) if you are living near water / wood there should be more mosquitos (but less zombies) - maybe countered by repellent
    -        remote control for opening gates at your base (so that you dont have to leave the car) - e.g. honk for Open
    -        i mostly ran around with a machete and didnt use guns at all. But they should be usefull somehow. Shotgungs for bigger groups. Maybe you need other kind of zombies or animals that better be killed in a certain distance. Weapons would be also pretty usefull for base defence - if you are able to shoot through fences or can build structures to shoot from above over wals etc.
    - if you could have more than one electric ciruit you could make on for permanent use (e.g. fridge) and one for the night (e.g. light)
     
     
    Bugs in 41.50
    - Tiles build on Ground cant be removed (e.g. Wooden Floor)
    - Some kinds of Gras (the brownish ones) cant be removed (so they stuck out of a e.g. Wooden Floor
    - Car Heating cant be repaired ?
    - Light bulbs (for Cars) have no indicator of their quality status (only visible when you want to install them again via the context menu, but not in invetory)
     
     
  2. Like
    Pogo reacted to vhbenin in Returning Player Suggestions for Build 41   
    Potential good seetings would be to see the zombie growth number as a graph (linear, or exponential)  
    this one is amazing, the devs should implement this asap.
     
    Showing all the zombie spawning settings in a graph will be easier to tweak them in sandbox mode
  3. Pie
    Pogo got a reaction from Pandorea in Cant remove Metal Roof placed on the Ground   
    There is currently no way to remove / destroy a Metal Roof that is placed on the  Ground
  4. Like
    Pogo reacted to MadDan in Returning Player Suggestions for Build 41   
    Some nice suggestions here, but military stuff like tanks are a no. (No OP vehicles) in the commonly suggested suggestions thread. We'll see how the rest goes down in the future. Silencers are a divide in the community I'd say.
     
    Also for moving wrecks, you can tow them now in vanilla. Just stop the back of your car near the wreck's front, step out and stand between both of them and press V. You should be able to attach them. The car you're using to tow might need to be heavy to actually move it though.
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