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Universum8

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  1. To go from here to the main page of Project Zomboid. I think we don't have. Para ir desde aqui hasta la pagina principal de Project Zomboid. Creo que no tenemos.
  2. NEW GAME MODES We all know that Project Zomboid is, at least in my opinion, one of the most perfect games out there. But, not only that... Its support of Mods and its new multiplayer make it have hundreds of possibilities that have not yet been exploited, and I understand that the company has a clear direction of work, and I also appreciate it because thanks to them It is the work of art that we all know today. With that being said, I propose the following ideas to both the modding community and developers. -Battel Royale in Comercial Center (PVE/PVP): I don't know if you remember, I don't even know if it's still currently in the base game, the mission in which they left you inside the mall surrounded by Zombies and the doors opened, now survive . For me it was a fantastic experience at the time almost a decade ago... Can you imagine the same thing, but with 32 or 65 players also fighting among themselves to be the last survivor? This Battle Royele mode could also be implemented in the Carcer, or other map areas being delimited by unbreakable walls. I also have the hope that since they are delimited areas, the server's resources can be invested in increasing the number of players in this way, although I have no idea about the latter, so I only speculate. -100 Kill (PVE/PVP): 64 Players distributed randomly on the map, the mission is very simple. Be the first player to kill 100 zombies. It would take a counter and on-screen leader board to give it excitement. This mode can have a time limit of 10 or 15 minutes, so that no game gets stuck because a player hides. And if in the time limit the player who killed the most zombies is the leader, he would still win the game. -Car Racing (PVE/PVP): You could take advantage of the good driving system that the game has, and get a little more juice out of it. -Tour (PVP/PVE): All players appear in a protected area of the game. At the start of the game, a unique object in the world will be created, which will appear marked on the map. The first player to do so wins the game. All is allowed. Limit time = Distance from the object multiplied by the base time. Each of these modes can have a PVE or PVP mode to suit everyone's tastes. And I just wanted to say thanks to this wonderful game, and to say that it would be wonderful to be able to take advantage of all the possibilities of this masterpiece that is PZ. NUEVOS MODOS DE JUEGO Todos sabemos que Project Zomboid es ,por lo menos en mi opinion, de los juegos mas perfectos que existen. Pero, no solo eso... Su poporte de Mods y su nuevo multijugador hacen que tenga cientos de posibilidades que todavia no se han explotado, y entiendo que la compañia tenga una direccion clara de trabajo, y tambien lo agradezco ya que gracias a ellos es la obra de arte que todos conocemos hoy en dia. Dicho esto, propongo las siguientes ideas, tanto a la comunidad de modding como a los desarroyadores. -Battel Royale en Centro Comercial (PVE/PVP): No se si recordais, nisiquiera se si sigue estando actualmente en el juego base, la mision en la que te dejaban dentro del centro comercial rodeado de Zombies y se abrian las puerta, ahora sobrevive. Para mi fue una experiencia fantastica en su momento hara ya casi una decada... ¿Os imaginais lo mismo, pero con 32 o 65 jugadores luchando tambien entre ellos por se el ultimo superviviente? Este modo Battle Royele tambien se podria imprementar en la Carcer, u otras zonas de mapa siendo delimitada por muros inrompibles. Ademas tengo la esperanza de que al ser zonas delimitadas se pueda invertir los recursos del servidor en aumenta en ese modo el numero de jugadores, aunque de esto ultimo no tengo idea, asi que solo especulo. -100 Kill (PVE/PVP): 64 Jugadores repartidos aleatoriamente por el mapa, la mision es muy sencilla. Ser el primer jugador en matar a 100 zombies. Se necesitaria un contador y una tabla de lideres en pantalla para darle emoción. Este modo puede tener un limite de tiempo de 10 o 15 minutos, para que ninguna partida quede atascada por que un jugador se esconda. Y si en el limite de tiempo el jugador que mas zombies mato es el lider, ganaria la partida igualmente. -Carreras de Coches (PVE/PVP): Podria sacarse provecho del buen sistema de conduccion del que dispone el juego, y sacarle un poco mas de jugo. -Tour (PVP/PVE): Todos los jugadores aparecen en una zona del juego protegida. Al iniciar la partida se creará un objeto único en el mundo, que aparecera marcado en el mapa. El primer jugador en conseguirlo, gana la partida. Se vale todo. Tiempo limite= Distancia del objeto multiplicado por el tiempo base. Cada uno de estos modos puede tener un modo PVE o PVP para satisfacer los gustos de cada cual. Y solamente queria dar las gracias a este maravilloso juego, y decir que seria maravilloso poder aprovechar todas las posibilidades de esta obra maestra que es PZ
  3. It is a very simple suggestion. Just like you can access the forum from the official page "https://projectzomboid.com/blog/", you have another button (link) to return. It happened to me that I have to search on google again. Es una sugerencia muy sencilla. Igual que puedes acceder al foro desde la pagina oficial "https://projectzomboid.com/blog/", que tengas otro boton (link) para regresar. Me ha pasado que tengo que volver a buscar en google.
  4. I don't know if they are developing some kind of more updated menu, or more visual for the players, but in my humble opinion, it is very confusing and unstructured. CONTINUE UPLOAD TUTORIAL SINGLE PLAYER (Actually it is also COOPERATIVE) MULTIPLAYER (It's really Search Server) (It's really also COOPERATIVE) COOPERATIVE (Actually it is Create Server) (Actually it is also MULTIPLAYER) OPTIONS MODS WORKSHOP EXIT I think it could use a simpler and cleaner restructure: OFFLINE MODE +TUTORIAL +NEW WORLD +LOAD MULTIPLAYER +SEARCH +CREATE SERVER OPTIONS +WORKSHOP +SETTINGS VERSION DETAILS (Upgrade log, located in the lower right corner) CREDITS EXIT Translated with www.DeepL.com/Translator (free version) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- No se si se estará desarrollando algún tipo de menú mas actualizado, o mas visual para los jugadores, pero a mi humilde criterio, es muy confuso y desestructurado. CONTINUAR CARGA TUTORIAL UN JUGADOR (Realmente tambien es COOPERATIVO) MULTIJUGADOR (Realmente es Buscar Servidor) (Realmente también es COOPERATIVO) COOPERATIVO (Realmente es Crear Servidor) (Realmente también es MULTIJUGADOR) OPCIONES MODS WORKSHOP SALIR Pienso que le sentiría bien una reestructuración mas sencilla y mas limpia: MODO DESCONECTADO +TUTORIAL +NEW WORLD +LOAD MULTIJUDADOR +SEARCH +CREATE SERVER OPCIONES +WORKSHOP +AJUSTES DETALLES DE VERSION (Registro de actualizaciones, ubicado en la equina inferior derecha) CREDITOS SALIR
  5. It is an irrelevant detail in the gameplay, and there is no hurry to fix it, but maybe nobody from the game development team remembers it. This screen is totally obsolete and it is a small detail easy to solve, simply disabling it or introducing some small guidelines regarding the updates, simple for everyone. Example: Build 40 (2020) +Vehicles arrive +(...) Build 41 (Actuality) +Multiplayer development +(...) Build 42 (In development) +NPC +(...) You put a lot of effort and it is never too much to remind our new users the history of the game development, because I never really lived something like this in relation to the time and quality of what is being achieved, the care with the game and the respect to the community. It is also nostalgic to remember the process that we have lived all together. Some nice pictures with Speffo reminding us the most important things about the updates, with simple explanations of how to use the added mechanics like "stealth" "driving" "sewing" "scavenging" I think it would be great for new players. A big hug Translated with www.DeepL.com/Translator (free version) Es un detalle irrelevante en la jugabilidad, y no hay ninguna prisa en solucionarlo, pero a lo mejor nadie del equipo de desarrollo del juego recuerde. Esta pantalla esta totalmente obsoleta y es un pequeño detalle fácil de resolver, desactivándolo simplemente o introduciendo unas pequeñas guías en relación a las actualizaciones, sencillas para todos. Ejemplo: Build 40 (2020) +Llegan los vehículos +(...) Build 41 (Actualidad) +Desarrollo del Multijugador +(...) Build 42 (En desarrollo) +NPC +(...) Os esforzáis muchísimo y nunca esta de mas recordar a nuestros nuevos usuarios la historia del desarrollo del juego, porque realmente nunca viví algo igual en relación al tiempo y la calidad de lo que se va consiguiendo, el mimo con el juego y el respeto a la comunidad. También es nostálgico recordad el proceso que he hemos vivido todos juntos. Unas bonitas imágenes con Speffo recordándonos lo mas importante de las actualizaciones, con explicaciones sencillas de como usar las mecánicas añadidas como "sigilo" "conducción" "costura" "rebuscar" pienso que estaría genial para los nuevos jugadores. Un abrazo muy grande
  6. ¡Que bueno! La verdad es que es sencillo y a lo mejor no se note mucho al principio, o jugando solo, pero cuando tengamos un personaje que sea cocinero de nivel 10 y reparta los platos hasta te arrepientas un poco de haber elegido esa habilidad (Como todo defecto tiene que darte la sensación en algún momento de "¿Porque seré tan idiota de haber cogido ese defecto?" pero no siempre claro, pero seria un problema que notarias cuando la cocina este perfeccionada.) Incluso abriendo variantes u opciones "vegano" seria un tipo de defecto bastante serio en el sentido léxico y también rolero. "cazador de alimañas" Te gusta alimentarte de comida que proviene de la caza, aves, o incluso de carne en general. "marginado" te gusta alimentarte de insectos. "mendigo" o "necrófago" para que la carne podrida te de menos problemas. Aunque es cierto que existe la habilidad de estomago delicado quizás haría conflicto, aunque creo que este defecto va mas enfocado a problemas intestinales o estomacales, el tema seria ramificarlo en distintos tipo para dar mas opción a los jugadores a la hora de prepara sus comidas. Seria divertido ver un grupo de personas comiendo y a parte el cocinero con las sobras después de cocinar preparando un estofado de zapatillas rotas y cucarachas. (esto último es una exageración, evidentemente) How nice!The truth is that it is simple and maybe it is not very noticeable at the beginning, or playing alone, but when we have a character who is a level 10 cook and delivers the dishes you might regret a little bit to have chosen that skill (Like any defect has to give you the feeling at some point of "Why am I such an idiot to have taken that defect?" but not always of course, but it would be a problem that you would notice when the kitchen is perfected). Even opening variants or options "vegan" would be a quite serious type of defect in the lexical sense and also roleplaying. "varmint hunter" You like to feed on food that comes from game, poultry, or even meat in general. "outcast" you like to feed on insects. "beggar" or "necrophage" so that rotting meat gives you less trouble. Although it is true that there is the ability of delicate stomach perhaps would conflict, although I think this defect is more focused on intestinal or stomach problems, the issue would be to branch it into different types to give more choice to players when preparing their meals. It would be fun to see a group of people eating and the cook with the leftovers after cooking preparing a stew of broken sneakers and cockroaches. (the latter is an exaggeration, obviously).
  7. I really tried to use the editor but since it was all in English I couldn't spend much time at the time and now that I'm free, maybe I'll start looking into it. Would you mind if I write you with some basic questions about the program when I install it again in my PC? How long can it take to build a building like this? I have enough free time and even if I manage to handle it well I could help you with some project, I handle some Photoshop so if you need some Sprite that I don't know if it could be incorporated based on some mod I could try to give you a hand. Although I don't understand anything about programming. Translated with www.DeepL.com/Translator (free version) Que bueno amigo yo la verdad intente usar el editor pero al estar todo en Ingles no pude gastar mucho tiempo en su momento y ahora que ando desocupado a lo mejor me pongo a indagar. Te ha quedado muy interesante. ¿Te importaría si te escribo con alguna duda básica sobre el programa cuando lo vuelva a instalar en el PC? ¿Cuánto tiempo puede llevar la construcción de un edificio así? Tengo bastante tiempo libre e incluso si lo llego a manejar bien podría ayudarte con algún proyecto, manejo algo de Photoshop así que si se necesitara algún Sprite que no se si se podrían incorporar a base de algún mod podría intentar echarte una mano. Aunque no entiendo nada apenas de programación.
  8. Tendremos que tener paciencia chicos. We will have to be patient guys.
  9. Que extraño, la verdad es que nunca he usado un gamepad de Steam, pero he usado mandos de Xbox y Ps3 para jugar en distintas versiones y nunca he tenido ese problema, tambien tengo que decir que hace unos meses no juego a pantalla dividida. Y siempre juego con Gamepad y tampoco he visto nada raro en ese sentido. ¿Podrías probar con un mando de Xbox para saber si el fallo es por culpa del tipo de mando o un fallo general? How strange, the truth is that I've never used a Steam gamepad, but I've used Xbox and Ps3 controllers to play in different versions and I've never had that problem, I also have to say that I haven't played split screen for a few months. And I always play with Gamepad and I have not seen anything unusual in that regard either. Could you try with an Xbox controller to know if the failure is due to the type of controller or a general failure? Translated with www.DeepL.com/Translator (free version)
  10. Los tejados predeterminados de los edificios que no tengan un techo plano no son solidos. Si el segundo piso tenia un tejado de la casa original que no fuera plano podría tener sentido. The default roofs of buildings that do not have a flat roof are not solid. If the second floor had a roof of the original house that was not flat it might make sense.
  11. A great idea and one that I don't think has a lot of programming work. It would be interesting to see it in a BETA to test the result. The feeling of having a lapse or knowing that it can happen will make you think twice before making a trip without planning it before. Una idea estupenda y que no creo que tenga mucho trabajo de programación. Seria interesante verlo en alguna BETA para probar el resultado. La sensación de tener un lapsus o saber que puede suceder te hará pensártelo dos veces antes de hacer un viaje sin planificarlo antes.
  12. That is very good to know. I was just pushing them. Eso esta muy bien saberlo. Solo los empujaba.
  13. I like the idea too. Many have been the times that I have gone after a zombie with a bat and I have thought the same as you. The zombie starts to look at me out of the corner of his eye when I go to hit him and ... I don't do anything to him when I'm tired, even having silently approached the whole street hiding myself in the nearby cars ... hahaha. Although I have to say that "knocking down" is easier when you push them without being discovered, I have that feeling, although maybe I'm wrong Me gusta la idea a mi tambien. Muchas han sido las veces que he ido detras de un zombie con un bate y he pensado lo mismo que vosotros. El zombie me empieza a mirar de reojo cuando voy a golpearle y... no le hago nada al estar cansado, aun habiendome acercado en silencio toda la calle parapetándome en los coches cercanos... jajaja. Aunque he de decir que "derribar" si es mas facil cuando los empujas sin ser descubierto, tengo esa sensación, aunque quizas me equivoque
  14. You really make noise when trying to start a car. And zombies are not deaf ... I don't understand the problem. Realmente haces ruido al intentar arrancar un coche. Y los zombies no son sordos... No entiendo el problema.
  15. Use a gamepad . It may seem crazy because of the amount of things to do, but believe me, when you get the hang of it, you never want to play with the keyboard anymore.
  16. No puedes disgustarte por que la version beta tenga fallos. Si quieres evitar ese tipo de errores porque te molentes mucho siempre puedes optar por jugar la version estable. Porque si no recuerdo mal la version estable todavia no tenia las lanzas, asi que entiendo que estas jugando a la version beta mas reciente. A todos nos muerden alguna vez amigo, son cosas del trabajo. You can't be upset that the beta version is buggy. If you want to avoid those kinds of errors because you get very upset, you can always choose to play the stable version. Because if I remember correctly the stable version still did not have the lances, so I understand that you are playing the most recent beta version. We all get bitten from time to time friend, they are work things.
  17. The truth is that I am not a programmer, but currently I don't think anyone is thinking about it, since creating a stable auto-generated map must be quite complicated. The idea is not wonderful, of course, but I imagine that I would have to invest a huge amount of time and I think there are thousands of things to do before, without going any further, the multiplayer mode has been polishing for years and I think that most of the resources they are directed to that subject right now and until it is complete I do not think it is questionable. La verdad es que no soy programador, pero actualmente no creo que nadie este pensando en ello, ya que crear un mapa autogenerado estable debe ser bastante complicado. No bostante la idea es maravillosa claro, pero me imagino que tendria que invertir una cantidad de tiempo enorme y pienso que hay miles de cosas por hacer antes, sin ir mas lejos el modo multijugador lleva años puliendose y creo que la mayor parte de los recursos van dirigidos ahora mismo a ese tema y hasta que este completo no creo que sea ni cuestionable.
  18. I can't stop playing this. The apocalypse is not so depressing with a cabbage orchard, hope exists, it is called glue, death and I are already great friends, failure only exists when you go to the mall, and of misery nothing that I have breakfast every morning a few berries with mushrooms, which are very good. I live in a gas station and for me there is no apocalypse hahahaha.
  19. I just want to know or make sense of that helicopter ... I am not talking about a mechanic with which you can abuse or break the game. If not give him that possibility with some special or difficult to manufacture object, and it does not even have to be an impressive reward, it could be a few medicines, or some weapon. Something similar to 7 days To Days, a game with which it shares many similarities, so it offends me that you think I want to turn this work of art into something similar to call of duty. Open your mind. Solo tengo ganas de saber o darle sentido a ese helicoptero... Yo no hablo de una mecanica con la que se pueda abusar o romper el juego. Si no darle esa posibilidad con algun objeto especial o dicifil de fabricar, y ni siquiera tiene que ser una recompensa impresionante, prodian ser unas pocas medicinas, o alguna arma. Algo parecido a 7 days To Days, juego con el que comparte muchas similitudes, asi que me ofende que pienses que quiero convertir esta obra de arte en algo parecido a call of duty. Abre tu mente.
  20. It is true, pressing ESC solves the fault. Anyway it is a SERIOUS failure if you are playing with a gamepad. The problem also arises when you try to reset the time when using the joistick, since neither direction slows down the time and the keyboard is not at hand. Has it been tested in split screen? In that circumstance I don't even know if ESC can stop player 2's action. This problem not only occurs when reading, but when doing various actions such as arresting. If you are not in the driver's seat you do not even have the option to start the vehicle. Es cierto, al pulsar ESC se soluciona el fallo. De todas formas es un fallo GRAVISIMO si estas jugando con gamepad. Tambien surje el problema cuando intentas reestablecer el tiempo al usar el joistick, ya que ninguna direccion frena el tiempo y no se tiene a mano el keyboard. ¿Se ha probado en pantalla dividida? En esa circustancia nisiquiera se si ESC puede detener la accion del jugador 2.
  21. I am a person who likes to spin things. The helicopter, that old enemy that we most veterans already know, could not only have the function of ruining the lives of the survivors, in exchange for destroying the base with hordes of zombies it could leave from time to time a gift in the form of Drop, a container with the image of spipho for example, loaded with hopes so that the players can "call" or "invoke" it by means of signals or some kind of mechanics to decide the reward and face the challenges that this would bring with it.
  22. After trying some Mods, I saw some very strong points that could be applied like: Initial Wounds: I do not dislike at all the idea of starting with a broken leg or a body full of scratches and cuts in exchange for a few points for character creation. Alcoholic: Something as simple as alcoholism gives our character a lot of personality, although if I remember correctly it was already implemented in an old version and was discarded, maybe I'm wrong. Stimulants: Would it be very crazy to include substances that give you high benefits for a relatively short time that produce negative symptoms such as anxiety, depression or fatigue after the effects of this?
  23. (Surely there is already a thread on this topic, but since I recently entered the forum and I don't speak English, it is very tedious for me to search for some topics) It would be great to apply a mod similar to ErisMinimap, and incorporate the maps that you find in the game to fill it in and discover it. The day the maps came out as objects I looked at them, I kept them in my backpack ... But they are really useless, since you can access the map from the web and they do not give you any help in the game. Now the multiplayer mode is going to come out and having added map functions to make raids or campaigns would be very useful as well as speed up long trips many times.
  24. Hello good afternoon friend, I hope the multiplayer moment arrives soon, I've been playing since before version 37 and I really miss it a lot. I have a problem with the language since I speak only Spanish, but if the clan had Spanish-speaking people I would love to help out and see how far we could go. I have more than 1,000 hours of gameplay and my favorite profession is killing zombies, and if I had to specialize I would be an explorer, or bait, I love moving hordes of zombies while I smoke a cigarette and prepare a cabbage salad. Nor would I mind uploading "searching" for "fishing" or even being a doctor, something that playing alone is not much use and I would like to see its potential in large groups. Hola buenas tardes amigo, ojala el momento del multijugador llegue pronto, llevo jugando desde antes de la version 37 y la verdad lo echo muchisimo de menos. Tengo un inconveniente con el idioma ya que yo hablo solo español, pero si el clan tuviera gente de habla hispana me encantaria echar una mano y ver hasta donde podriamos llegar. Tengo mas de 1.000 horas de juego y mi profesion favorita es matar zombies, y si tuviera que especializarme seria explorador, o carnada, me encanta mover hordas de zombies mientras echo un cigarro y me preparo una ensalada de coles. Tampoco me importaria subir "rebuscar" "pesca" o incluso ser medico, algo que jungando solo no sirve de mucho y me gustaria ver su potencial en grupos grandes.
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