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Universum8

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Everything posted by Universum8

  1. ¡Que bueno! La verdad es que es sencillo y a lo mejor no se note mucho al principio, o jugando solo, pero cuando tengamos un personaje que sea cocinero de nivel 10 y reparta los platos hasta te arrepientas un poco de haber elegido esa habilidad (Como todo defecto tiene que darte la sensación en algún momento de "¿Porque seré tan idiota de haber cogido ese defecto?" pero no siempre claro, pero seria un problema que notarias cuando la cocina este perfeccionada.) Incluso abriendo variantes u opciones "vegano" seria un tipo de defecto bastante serio en el sentido léxico y también rolero. "cazador de alimañas" Te gusta alimentarte de comida que proviene de la caza, aves, o incluso de carne en general. "marginado" te gusta alimentarte de insectos. "mendigo" o "necrófago" para que la carne podrida te de menos problemas. Aunque es cierto que existe la habilidad de estomago delicado quizás haría conflicto, aunque creo que este defecto va mas enfocado a problemas intestinales o estomacales, el tema seria ramificarlo en distintos tipo para dar mas opción a los jugadores a la hora de prepara sus comidas. Seria divertido ver un grupo de personas comiendo y a parte el cocinero con las sobras después de cocinar preparando un estofado de zapatillas rotas y cucarachas. (esto último es una exageración, evidentemente) How nice!The truth is that it is simple and maybe it is not very noticeable at the beginning, or playing alone, but when we have a character who is a level 10 cook and delivers the dishes you might regret a little bit to have chosen that skill (Like any defect has to give you the feeling at some point of "Why am I such an idiot to have taken that defect?" but not always of course, but it would be a problem that you would notice when the kitchen is perfected). Even opening variants or options "vegan" would be a quite serious type of defect in the lexical sense and also roleplaying. "varmint hunter" You like to feed on food that comes from game, poultry, or even meat in general. "outcast" you like to feed on insects. "beggar" or "necrophage" so that rotting meat gives you less trouble. Although it is true that there is the ability of delicate stomach perhaps would conflict, although I think this defect is more focused on intestinal or stomach problems, the issue would be to branch it into different types to give more choice to players when preparing their meals. It would be fun to see a group of people eating and the cook with the leftovers after cooking preparing a stew of broken sneakers and cockroaches. (the latter is an exaggeration, obviously).
  2. I really tried to use the editor but since it was all in English I couldn't spend much time at the time and now that I'm free, maybe I'll start looking into it. Would you mind if I write you with some basic questions about the program when I install it again in my PC? How long can it take to build a building like this? I have enough free time and even if I manage to handle it well I could help you with some project, I handle some Photoshop so if you need some Sprite that I don't know if it could be incorporated based on some mod I could try to give you a hand. Although I don't understand anything about programming. Translated with www.DeepL.com/Translator (free version) Que bueno amigo yo la verdad intente usar el editor pero al estar todo en Ingles no pude gastar mucho tiempo en su momento y ahora que ando desocupado a lo mejor me pongo a indagar. Te ha quedado muy interesante. ¿Te importaría si te escribo con alguna duda básica sobre el programa cuando lo vuelva a instalar en el PC? ¿Cuánto tiempo puede llevar la construcción de un edificio así? Tengo bastante tiempo libre e incluso si lo llego a manejar bien podría ayudarte con algún proyecto, manejo algo de Photoshop así que si se necesitara algún Sprite que no se si se podrían incorporar a base de algún mod podría intentar echarte una mano. Aunque no entiendo nada apenas de programación.
  3. Tendremos que tener paciencia chicos. We will have to be patient guys.
  4. Que extraño, la verdad es que nunca he usado un gamepad de Steam, pero he usado mandos de Xbox y Ps3 para jugar en distintas versiones y nunca he tenido ese problema, tambien tengo que decir que hace unos meses no juego a pantalla dividida. Y siempre juego con Gamepad y tampoco he visto nada raro en ese sentido. ¿Podrías probar con un mando de Xbox para saber si el fallo es por culpa del tipo de mando o un fallo general? How strange, the truth is that I've never used a Steam gamepad, but I've used Xbox and Ps3 controllers to play in different versions and I've never had that problem, I also have to say that I haven't played split screen for a few months. And I always play with Gamepad and I have not seen anything unusual in that regard either. Could you try with an Xbox controller to know if the failure is due to the type of controller or a general failure? Translated with www.DeepL.com/Translator (free version)
  5. Los tejados predeterminados de los edificios que no tengan un techo plano no son solidos. Si el segundo piso tenia un tejado de la casa original que no fuera plano podría tener sentido. The default roofs of buildings that do not have a flat roof are not solid. If the second floor had a roof of the original house that was not flat it might make sense.
  6. A great idea and one that I don't think has a lot of programming work. It would be interesting to see it in a BETA to test the result. The feeling of having a lapse or knowing that it can happen will make you think twice before making a trip without planning it before. Una idea estupenda y que no creo que tenga mucho trabajo de programación. Seria interesante verlo en alguna BETA para probar el resultado. La sensación de tener un lapsus o saber que puede suceder te hará pensártelo dos veces antes de hacer un viaje sin planificarlo antes.
  7. That is very good to know. I was just pushing them. Eso esta muy bien saberlo. Solo los empujaba.
  8. I like the idea too. Many have been the times that I have gone after a zombie with a bat and I have thought the same as you. The zombie starts to look at me out of the corner of his eye when I go to hit him and ... I don't do anything to him when I'm tired, even having silently approached the whole street hiding myself in the nearby cars ... hahaha. Although I have to say that "knocking down" is easier when you push them without being discovered, I have that feeling, although maybe I'm wrong Me gusta la idea a mi tambien. Muchas han sido las veces que he ido detras de un zombie con un bate y he pensado lo mismo que vosotros. El zombie me empieza a mirar de reojo cuando voy a golpearle y... no le hago nada al estar cansado, aun habiendome acercado en silencio toda la calle parapetándome en los coches cercanos... jajaja. Aunque he de decir que "derribar" si es mas facil cuando los empujas sin ser descubierto, tengo esa sensación, aunque quizas me equivoque
  9. You really make noise when trying to start a car. And zombies are not deaf ... I don't understand the problem. Realmente haces ruido al intentar arrancar un coche. Y los zombies no son sordos... No entiendo el problema.
  10. Use a gamepad . It may seem crazy because of the amount of things to do, but believe me, when you get the hang of it, you never want to play with the keyboard anymore.
  11. No puedes disgustarte por que la version beta tenga fallos. Si quieres evitar ese tipo de errores porque te molentes mucho siempre puedes optar por jugar la version estable. Porque si no recuerdo mal la version estable todavia no tenia las lanzas, asi que entiendo que estas jugando a la version beta mas reciente. A todos nos muerden alguna vez amigo, son cosas del trabajo. You can't be upset that the beta version is buggy. If you want to avoid those kinds of errors because you get very upset, you can always choose to play the stable version. Because if I remember correctly the stable version still did not have the lances, so I understand that you are playing the most recent beta version. We all get bitten from time to time friend, they are work things.
  12. The truth is that I am not a programmer, but currently I don't think anyone is thinking about it, since creating a stable auto-generated map must be quite complicated. The idea is not wonderful, of course, but I imagine that I would have to invest a huge amount of time and I think there are thousands of things to do before, without going any further, the multiplayer mode has been polishing for years and I think that most of the resources they are directed to that subject right now and until it is complete I do not think it is questionable. La verdad es que no soy programador, pero actualmente no creo que nadie este pensando en ello, ya que crear un mapa autogenerado estable debe ser bastante complicado. No bostante la idea es maravillosa claro, pero me imagino que tendria que invertir una cantidad de tiempo enorme y pienso que hay miles de cosas por hacer antes, sin ir mas lejos el modo multijugador lleva años puliendose y creo que la mayor parte de los recursos van dirigidos ahora mismo a ese tema y hasta que este completo no creo que sea ni cuestionable.
  13. I can't stop playing this. The apocalypse is not so depressing with a cabbage orchard, hope exists, it is called glue, death and I are already great friends, failure only exists when you go to the mall, and of misery nothing that I have breakfast every morning a few berries with mushrooms, which are very good. I live in a gas station and for me there is no apocalypse hahahaha.
  14. I just want to know or make sense of that helicopter ... I am not talking about a mechanic with which you can abuse or break the game. If not give him that possibility with some special or difficult to manufacture object, and it does not even have to be an impressive reward, it could be a few medicines, or some weapon. Something similar to 7 days To Days, a game with which it shares many similarities, so it offends me that you think I want to turn this work of art into something similar to call of duty. Open your mind. Solo tengo ganas de saber o darle sentido a ese helicoptero... Yo no hablo de una mecanica con la que se pueda abusar o romper el juego. Si no darle esa posibilidad con algun objeto especial o dicifil de fabricar, y ni siquiera tiene que ser una recompensa impresionante, prodian ser unas pocas medicinas, o alguna arma. Algo parecido a 7 days To Days, juego con el que comparte muchas similitudes, asi que me ofende que pienses que quiero convertir esta obra de arte en algo parecido a call of duty. Abre tu mente.
  15. It is true, pressing ESC solves the fault. Anyway it is a SERIOUS failure if you are playing with a gamepad. The problem also arises when you try to reset the time when using the joistick, since neither direction slows down the time and the keyboard is not at hand. Has it been tested in split screen? In that circumstance I don't even know if ESC can stop player 2's action. This problem not only occurs when reading, but when doing various actions such as arresting. If you are not in the driver's seat you do not even have the option to start the vehicle. Es cierto, al pulsar ESC se soluciona el fallo. De todas formas es un fallo GRAVISIMO si estas jugando con gamepad. Tambien surje el problema cuando intentas reestablecer el tiempo al usar el joistick, ya que ninguna direccion frena el tiempo y no se tiene a mano el keyboard. ¿Se ha probado en pantalla dividida? En esa circustancia nisiquiera se si ESC puede detener la accion del jugador 2.
  16. I am a person who likes to spin things. The helicopter, that old enemy that we most veterans already know, could not only have the function of ruining the lives of the survivors, in exchange for destroying the base with hordes of zombies it could leave from time to time a gift in the form of Drop, a container with the image of spipho for example, loaded with hopes so that the players can "call" or "invoke" it by means of signals or some kind of mechanics to decide the reward and face the challenges that this would bring with it.
  17. After trying some Mods, I saw some very strong points that could be applied like: Initial Wounds: I do not dislike at all the idea of starting with a broken leg or a body full of scratches and cuts in exchange for a few points for character creation. Alcoholic: Something as simple as alcoholism gives our character a lot of personality, although if I remember correctly it was already implemented in an old version and was discarded, maybe I'm wrong. Stimulants: Would it be very crazy to include substances that give you high benefits for a relatively short time that produce negative symptoms such as anxiety, depression or fatigue after the effects of this?
  18. (Surely there is already a thread on this topic, but since I recently entered the forum and I don't speak English, it is very tedious for me to search for some topics) It would be great to apply a mod similar to ErisMinimap, and incorporate the maps that you find in the game to fill it in and discover it. The day the maps came out as objects I looked at them, I kept them in my backpack ... But they are really useless, since you can access the map from the web and they do not give you any help in the game. Now the multiplayer mode is going to come out and having added map functions to make raids or campaigns would be very useful as well as speed up long trips many times.
  19. Hello good afternoon friend, I hope the multiplayer moment arrives soon, I've been playing since before version 37 and I really miss it a lot. I have a problem with the language since I speak only Spanish, but if the clan had Spanish-speaking people I would love to help out and see how far we could go. I have more than 1,000 hours of gameplay and my favorite profession is killing zombies, and if I had to specialize I would be an explorer, or bait, I love moving hordes of zombies while I smoke a cigarette and prepare a cabbage salad. Nor would I mind uploading "searching" for "fishing" or even being a doctor, something that playing alone is not much use and I would like to see its potential in large groups. Hola buenas tardes amigo, ojala el momento del multijugador llegue pronto, llevo jugando desde antes de la version 37 y la verdad lo echo muchisimo de menos. Tengo un inconveniente con el idioma ya que yo hablo solo español, pero si el clan tuviera gente de habla hispana me encantaria echar una mano y ver hasta donde podriamos llegar. Tengo mas de 1.000 horas de juego y mi profesion favorita es matar zombies, y si tuviera que especializarme seria explorador, o carnada, me encanta mover hordas de zombies mientras echo un cigarro y me preparo una ensalada de coles. Tampoco me importaria subir "rebuscar" "pesca" o incluso ser medico, algo que jungando solo no sirve de mucho y me gustaria ver su potencial en grupos grandes.
  20. I could not record it because they are specific failures or reactions that do not seem natural, although I have to say that there was a revision that improved it a lot, I remember seeing the fix reports and it really showed, but this already happened at the time when it was Also fixed a preference issue when hitting enemies on the ground, before enemies that were standing. I love this game, and I love what you do, if I come across the failure again or understand it a little better if it happens again I will let you know and I will try to accompany it with an image or video if I could. For some reason zombies are sometimes forced to repeat the "pass through" animation. What happened to me is not the same, but there must be a crack related to that function of the zombies. No podría grabarlo porque son fallos puntuales o reacciones que no parecen naturales, aunque tengo que decir que hubo una revisión que lo mejoro bastante, recuerdo haber visto los informes de arreglos y realmente se notó, pero esto ya sucedió en la época en la que se arreglo también un problema de preferencia a la hora de golpear enemigos en el suelo, antes que enemigos que estuvieran de pie. Me encanta este juego, y me encanta lo que haceis, si vuelvo a toparme con el fallo o logro entenderlo un poco mejor si me vuelve a suceder os lo hare saber e intentare acompañarlo de una imagen o video si se pudiera. Por algún motivo los zombies a veces se ven forzados a repetir la animación de "pasar a través". Lo que me sucedió a mi no es igual, pero por tiene que haber una grieta relacionada con esa función de los zombies.
  21. I think it was the original version, I will also confirm it the next time I enter the game. There is also another bug when playing split screen with gamepad and keyboard. I will comment on it soon when I remember how it was testing alone since the experience was a long time ago and maybe even this already solved, but it was related to the assignment of the character to one side of the screen and the impossibility of changing places, already that it may be the case that when entering and exiting the game, player 2 is accidentally controlled by the keyboard and it is impossible to return it to the gamepad. Although I will review it again to send a cleaner and more understandable report, in addition to speaking Spanish and using the translator I think there are contexts that I cannot explain well. Ditoseadio! Help Me! XD Creo que era la version original, igualmente lo confirmare la proxima vez que entre al juego. Ademas hay otro fallo a la hora de jugar pantalla partida con gamepad y teclado. Lo comentare pronto cuando recuerde como era probando solo ya que la experiencia fue hace ya mucho tiempo y quizas incluso este ya resuelto, pero estaba relacionado con la asignacion del personaje a un lado un otro de la pantalla y la imposivilidad de cambiarlos de sitio, ya que puede darse el caso que al entrar y salir de la partida el jugador 2 pase a ser controlado sin querer por el teclado y sea imposible devolverlo al gamepad. Aunque volvere a revisarlo para enviar un informe más limpio y comprensible, ademas al hablar español y usar el traductor creo que hay contextos que no los puedo explicar bien. Ditoseadio !Help Me! xD
  22. Hello, good afternoon everyone. Assuming that it is a complicated subject, I always dreamed that the game had mountains, to take advantage of the character's wonderful field vision mechanics even more. Create indestructible ramps and a block of ground with the terrain sprites (or even destructible with some kind of tool that I no longer thought about) to generate heights on which the buildings and forests sit. Although I understand that there would be problems with vehicles and height changes, and making the ramps longer to solve this problem would create "useless" areas since it could not be built on it, I assume. I am the first to know that it is unfeasible, but if this serves to open up an idea, it would have been worth sharing. Hola, muy buenas tardes a todos. Partiendo de la base de que asumo que es un tema complicado, siempre soñe que el juego tuviera montañas, para aprovechar aun mas la maravillosa mecanica de visión de campo del personaje. Crear unas rampas y un bloque de suelo indestructibles con los sprites de terreno (o incluso destructibles con algun tipo de herramienta eso ya no pense sobre ello) para generar alturas sobre las que se asienten los edificios y los bosques. Aunque entiendo que habria problemas con los vehiculos y los cambios de altura, y haciendo las rampas más largas para solventar ese problema se crearian zonas "inutiles" ya que no se podria construir sobre ella, asumo. Soy el primero que sabe que es inviable, pero si esto sirve para abrir alguna idea habra merecido la pena compartirlo.
  23. I think it would be difficult to add negative ground levels, although I am not a programmer and could not confirm it ... Creo que seria dificil añadir niveles de suelo negativos, aunque no soy programador y no lo podria confirmar...
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