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austin3rockr3

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  1. maybe your Hz refresh rate in display setting? keep mine around 60
  2. yah im right there in the struggle with you. i only made a one cell map and it took FOREVER going back and forth trying to get concrete to match the way in want. my suggestion, get your png perfect and place buildings to be sure but dont go any further until youre 120% happy with it. fencing, yellow parking line paint, etc should be a finishing touch up kind of thing
  3. i never really understood it either. i just had to keep editing the png, regenerating, replacing buildings and then going from there. it may be the long way but it works.
  4. havent worked on my map in a while but remember this problem. i think what you do is go to the .pzeditor folder Worlded creates on its own when you start building maps after youve generated your map from your original png image. youll see a copy of png that you should be able to edit. if this doesnt work i think you need to start from scratch and keep regenerating to prevent issuses. its tedious but you need to make sure your original map designs are PERFECT.
  5. overlayMap["appliances_television_01_8"] = {{ name = "other", tiles = {"-NAME OF MY ITEM SEEN THROUGH TILZED PACK VIEWER-"} }} is replacing items even possible through overlays? im hoping i can just overwrite items with my own.
  6. overlayMap["appliances_television_01_8"] = {{ name = "other", tiles = {"tvs_2"} }} this is what i came up with. i want to replace antique tvs with my box tvs but its not working. is something like this even possible through overlays?
  7. DiederikV MopS hey not to butt in but im having a similar issue. but im wondering how to replace world items altogether with custom objects and not just inserting overlays. as an example, i would like to insert a chance to replace a vanilla object with my custom object/tile. any help would be appreciated!
  8. hello im a beginner modder. ive created Mootin Diw, Corner Store Candies and Soda, TV OVERHAUL and Mauldraugh Cottages. i have MANY more ideas for mods but need to know how to have the game use my world objects when generating worlds. As an example, i would like to have my custom TVs spawn into vanilla homes and replace the basic Valu Tech and Premium Technologies Tvs. Or at the very least have them randomly spawn in garages and storage units. Basically i would like to know how PZ distributes random generators so i can do the same for my items THANK YOU FOR ANY AND ALL HELP!!!!!
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