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KI5

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Everything posted by KI5

  1. Flip the normals on your model and you are good to go
  2. How to reproduce it: 1. Take any car, vanilla or mod 2. Do some damage to the front 3. Remove the hood, the whole frontal damage is gone, install the hood back on, the damage is back Same bug was observed by multiple users on different zomboid installations of b41.65. Also, the rear door of ambulance has a wrong mask so only break lights are removed when the door is uninstalled.
  3. what shader are you using for the chassis model? if you are using the multiuv shader, you need to assign your uv map to the 2nd uv channel of your model too. just copy it over to the 2nd one and the things will show up
  4. KI5

    Sound Mod won't work

    just edit the one already there, use notepad name=This will be the name of the mod id=thisIs_ID_exampleOfYourMod description=This is where you describe the mod poster=mainImageOf_YourMod.png
  5. Awesome work guys! I have a question regarding world lights of vehicles. Is there any way to customize them? Color, position, number of light sources, since not every lightbar is blue red, some are just red, some orange. If not, is there a way to have a lightbar without the new light sources? Thanks!
  6. KI5

    '88 VW Golf Mk2

    My latest mod, You can get it on steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=2516123638
  7. You should try the pz discord, there are some skilled modders there and they would probably be happy to help with this
  8. My latest mod, Toyota Land Cruiser: https://steamcommunity.com/sharedfiles/filedetails/?id=2489148104
  9. This thing will really shine in MP i think too. About the turret, not sure, but one day if/when it gets any functionality, there would probably be treated like any other weapon, get ammo and go for it, .50 col would be easy to implement with a mod
  10. I've heard somewhere that you can't, only game devs can, not sure
  11. It has a lot more front and back hp, and it's impenetrable for zombies and mod npcs
  12. Here is my latest mod, armoured car: https://steamcommunity.com/sharedfiles/filedetails/?id=2478247379
  13. KI5

    Mercedes Benz W123

    Here is my latest mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2469388752
  14. check this thing to get the sense of scale: https://steamcommunity.com/sharedfiles/filedetails/?id=1827428289
  15. Just switch engine and trunk areas
  16. Cheers, glad you like it!
  17. Here is my new mod, reddit and steam really wanted this one, so here it is! 2 door version is coming tomorrow. https://steamcommunity.com/sharedfiles/filedetails/?id=2441990998
  18. https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177
  19. You are right there, but the game UI clearly says "left headlight" "right headlight" etc, not bulb. Yeah, you get a bulb when you remove it, but every other vehicle part gets grayed out when you remove it, only lights don't. And they don't show damage most of the time so there seems to be something wrong there.
  20. I've just noticed that headlights and tail lights are present even if you remove them from vehicle, they stop emitting light but are still visible on car. This is true for vanilla game and mods. Other parts work fine.
  21. KI5

    Range Rover Classic 1991

    It's finally done, you can get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2409333430
  22. Hi, I am making a vehicle mod but i can't seem to figure out the way the game mixes the 4 damage textures. On some spawned vehicles the colors are ok, but on a completely identical model with the same textures they are off. Only clue I have is that the keys of those off vehicles are colored with the random color game assigns to them underneath my textures. Is there a way to disable the random color mixing in the vehicle script or any other way around this? Here is an example: all vehicles should have a damaged front grille that is black, not light gray like on the most of the models...
  23. KI5

    Range Rover Classic 1991

    Thanks! It's almost done, just a few texture tweaks and some performance tuning left to edit.
  24. Awesome tutorial man, I've needed info on wheels and model scale, that fbx file saved me.
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