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  1. I've just noticed that headlights and tail lights are present even if you remove them from vehicle, they stop emitting light but are still visible on car. This is true for vanilla game and mods. Other parts work fine.
  2. It's finally done, you can get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2409333430
  3. Hi, I am making a vehicle mod but i can't seem to figure out the way the game mixes the 4 damage textures. On some spawned vehicles the colors are ok, but on a completely identical model with the same textures they are off. Only clue I have is that the keys of those off vehicles are colored with the random color game assigns to them underneath my textures. Is there a way to disable the random color mixing in the vehicle script or any other way around this? Here is an example: all vehicles should have a damaged front grille that is black, not light gray like on the most of the model
  4. Thanks! It's almost done, just a few texture tweaks and some performance tuning left to edit.
  5. Awesome tutorial man, I've needed info on wheels and model scale, that fbx file saved me.
  6. As the title says, this is a Range Rover Classic vehicle mod, it's an iconic vehicle and my first try at PZ modding. Model, textures and everything else is my own work. I have started from scratch 6 days ago and it's almost done. I just need to figure out the technical details with stats and performance. I also have a question for you experienced modders out there, how to add custom wheels since the original tutorial here on the forum has no info on it. Got it.
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