Hey, I found a decent enough workaround to the point where it sounds normal.
sound FirearmDEShot
{
category = Item,
is3D = false,
clip
{
file = media/sound/DEshot.ogg,
distanceMin = 0,
distanceMax = 0,
reverbMaxRange = 10,
reverbFactor = 0,
}
}
The is3d Line is key in getting rid of the weird ear to ear distortion, but then you can physically move around the gunshot sound ingame, the distance min/max 0 gets rid of that problem, finally the reverb factor is to get rid of the insane reverb on the menu and i think when its thunderstorming? might be a good idea to play around with all the values but I got sick of it and moved on to making a mili base loot mod. Not the perfect fix but found a way around and right now im happy with it, sounds just like it should and you would expect, try it and let me know what you think.