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Everything posted by Ratgibnak

  1. Camera following the player ! The goal is to be able to see above/below when you are on high grounds so you can anticipate traps and monsters. And to keep the cam low when you are on the ground in order to not waste space with the bottom of the scene. What do you think ? Is the cam moving too fast ? How do you do it in your own games ? ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  2. First Parallax test ! We will add more layers later on and tweak the speed a bit Can you guess who made the placeholders ? Is it Thomas the artist or Antoine the MSPaint master ? ^^
  3. We just added this new animation for the reaper in game !πŸ’€ Can you notice the heatwave effect behind the flames near the statue ? 🀩 ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  4. The first boss of Dolus ! This knight will prevent you from leaving the Denial level. You will have to break all the armor parts to unleash the emotions from your loss ! You can here have a glimpse of what raw emotions look like. We now need to add lighting and an emission to the Knight for some blur effect ✨ ---- Follow us in our game development journey ! Insta - Twitter - Facebook
  5. The death of Death. The reaper being reaped ! New animation for Dolus ! The death of this Denial monster, the Reaper. What do you think about this ? Let us know and we'll get your comments into consideration for further improvements ! Follow us in our game development journey ! Insta - Twitter - Facebook
  6. The Knight of Denial Idle Animation ! After facing the dark walls of the fortress of Denial, will you be able to defeat your biggest fear ? What is that fear ? Your Own Emotions !
  7. You can also have a glimpse of a new column that will be part of the Denial level
  8. Last week we revealed the composer that will work with us on Dolus ! You can check out the demo sound he made for the Denial level : This is an early concept but we are quite happy with the overall mood of the music !
  9. Last week we joined LaGameCup contest for French indie games ! We are very happy with the current progress we made on Dolus and all the feedbacks we got from the community. We hope to win the contest ! Wish us good luck To celebrate here is not only 1 or 2 but 3 gifs (I can’t post long gifs :p) from the video presentation that we made for the competition As you can see we have added a new object in the environment πŸ™‚ The Flames ! They will light your path ! Next week we will show you some cool stuff we made for the stars. We also have another great news but it's still a bit early to tell :p Ratgibnak
  10. Run for your Life ! Life is a precious thing. Once lost, it can have a tremendous impact on your loved ones. This giant jellyfish has some bloom on the tentacles and on the electric sparks. Do you think it's a good idea to change the color of the tentacles to red when you hit it ? Also should I change the color of the sparks on some specific actions made by the jellyfish or the player ?
  11. This other-worldly monster won't miss any of your movement ! His gaze will follow you everywhere ! Next time we will show you what it looks like when you hurt it ! Follow us in our game development journey ! Insta - Twitter - Facebook Ratgibnak
  12. The ripples of your suffering can bend the reality around you ! We added a new effect when the player takes damages ! I am creating this shock wave effect via a shader. It took me a bit of time but it was worth it ! We will add more shaders like this in the future. Should I make it a bit faster or go further ? Follow us in our game development journey ! Insta - Twitter - Facebook Ratgibnak
  13. Concentrated Power Attack ! This is what you will be able to cast in Dolus once you gather enough energy through time and defeating your demons. How could we improve this ? Does it look good to you ? We also made some progress on a new monster that will be part of the Denial level : Creepy right ? ^^ Next step is to work on the animations to kill that monster ! You will have to hit it several times to be able to get rid of it ! Follow us in our game development journey ! Insta - Twitter - Facebook Ratgibnak
  14. Now that you know how to put boundaries that protect your emotions and soul, you can use it on demand. As you can see we have some particles bursting out of the shield when it's impacted by an attack. We are thinking about adding some visual effect to the creature attack to notify the player that this specific attack was blocked. Do you think it's too much ? We already have the particles showing that a block happened. Should the player's character have an animation ? Follow us in our game development journey ! Insta - Twitter - Facebook Ratgibnak
  15. Strong emotions should not be repressed. Understand them, feel them fully and make them your shield ! Today we have a new ability to show you ! The player will be able to spawn an energy shield to prevent damages. What do you think of the shield's design ? Ratgibnak Follow us in our game development journey ! Insta Twitter Facebook
  16. New platforms are in place ! And for the first time we are proud to show you the wall jump with the wall slide ! Have you noticed the moving stars in the background ? We will soon share more on this ! Ratgibnak
  17. This is how our little fellow defeated this monstruous trap that stood between him and his redemption. But beware the several others, they may be not that easy to take down ! Ratgibnak
  18. Animation update ! The eye is now rolling and you can interact with the remains from the demons of your unconscious before it dissolves. Ratgibnak
  19. I updated the animation from our trap and added some lights. But most important of all, we now have a dangerous mystical shiny ball coming out of it ! Make sure to avoid it ! Ratgibnak
  20. We had some fun articulating these chains and animating the whole thing. Can you guess what this odd mechanism will do to our sad little fellow ?? We will improve on this trap all week long ! Ratgibnak
  21. Death Animation for the One Eye Monster This is what happen when the demons of your unconscious dare resisting your progress ! What do you think of the dissolve effect at the end with the flying particles ? Ratgibnak
  22. Saturday news ! We finalized our attack animation, added some particles emitting light coming out of the necklace and some hits particles for the monster ! And as a bonus, here is the dash animation !
  23. Try again, back to life ! In Dolus, you can actually die. But until you go through all the stages of your own grief, you will come back to face it ! This is your destiny, your only way out. Going through every daemon, every emotion. What do you think of the respawn animation ? I still have to fix a few light issues but it's already looking pretty good Ratgibnak
  24. My jump animation is done ! With some smoke particles on the ground And the light shining on the character depending on the necklace position ! Ratgibnak
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