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Toshis

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Everything posted by Toshis

  1. When you press button exercise, character prepares (takes off bag etc), but then nothing happens. Have to hit spacebar (make hand push) for it to start working.
  2. There are 5 fitness VHS tapes in game: What if after watching appropriate fitness video, character becomes slightly more effective at that exercise (more gains and/or less fatigue)? Like taking correct posture, correct breathing and so on. it makes a difference. edit: Fitness instructor occupation could starts with this bonus already active.
  3. Think this might be intended, not a bug. And it feels more like negative trait than positive (occasionally you will inevitably come into situations where you have to reverse). For example, from what i've seen heavy duty cars have engine loudness up to 80. Multiply that by old muffler x 1,2 and then triple it by speed demon sound increase. Probably driving backwards becomes something like repeatedly firing shotguns.
  4. Maybe a specific mod is causing this issue?
  5. Visited 3 car repair shops/services and on average they had 4 spare engine parts each (all loot tables set to normal). Logically you would think that a good place to repair car engine would be visiting mentioned places, but really they have almost nothing to offer.
  6. I agree. Was sitting in drivers seat waiting and laughing at my friend, how he was turning around in circles and wiggling his character, trying to enter a car unsuccessfully. The process of entering car isnt smooth, hard to hit that "enter" spot.
  7. One spare engine part repairs 1% of engine. Dismantling good condition engine gave 6 parts, dismantling poor condition engine gave 1 part. Having to destroy 10-20 car engines just to fix one engine feels unfair. Especially when engines can break so easily. Would appreciate if you made it atleast a little better. edit: tested it some more, with higher level mechanics engine parts repair more than 1%. Its just low level mechanics that isnt very useful, might be ok with high enough skill. Level 4 and 5 - 1% repaired; Level 6 and 7 - 2% repaired; I assume level 8, 9 and 10 will be even more
  8. VHS: Server doesnt remember that VHS tapes were watched. After rejoining the server can re-watch skill tapes for infinite exp. One player is standing next to TV and watching skill VHS. Other players are far away and doing something else. Other players also get tagged as "watched" VHS, but dont get any skillpoints. Doors: Closing the door and going few steps away doors opens again by itself.
  9. There are multiple problems with coffee: - each time character makes coffee its fatigue reduction fluctuates a lot. Sometimes it gives -7, sometimes -49. And it doesnt seem to have logical reason behind it. - adding extra portions of coffee to beverage (making it "stronger") doesnt improve its fatigue reduction. On the topic of fatigue, its not worth carrying and using vitamins, their fatigue reduction is almost next to nothing. Just not worth the time. Btw, noticed that if you make a cup of coffee and carry it in your inventory for some time, sometimes its fatigue reduction bonus disappears.
  10. I see, thank you for your answer. I'll admit its a bit sad that car models wont get much change on their overall body shape.
  11. I agree on electrical skill, it doesnt have much going for it. Is there any reason to level up electrical skill to 8, 9 or 10 at all? Same goes for metalworking and mechanics? Skills need a revamp. What i miss in game is other light sources besides using generator to light your safehouse. Maybe an oil lamp or placeable candle (with increased candle spawn rate).
  12. Any plans to increase vertex count of car models? Edit: Wanted to give a shout out to this guy, his vehicle models looks very nice and animated: https://steamcommunity.com/sharedfiles/filedetails/?id=2642541073
  13. As topic says, just launched latest version and noticed this. Maybe there more sounds not playing, dont know yet.
  14. Use some thread with needle and some ripped sheets to make sacks > sand bags > sand bag walls. Currently sacks are pretty rare find in game, a way to make some by yourself could be nice.
  15. Toshis

    Really Useful

    Also, slightly rounded corners and crosswalks on crossroads could be nice, for example:
  16. You know, fruit trees is an interesting idea. What if players could occasionally find wild fruit trees in forests.
  17. Toshis

    CurveZ

    I imagine it will take quite a lot of time not only to create new road tiles, but also rework roads of the entire map.
  18. If it is wireless mouse sometimes it could have bad signal, not register mouse clicks. This can happen.
  19. Toshis

    Bohemian Rhapzedy

    Seems like some people dont understand that by improving graphics, sound or other game mechanics, not only single player experience becomes better, but also multiplayer. Its a win - win situation. Also, it seems that some people dont understand that multiplayer and audio is worked by different people in parallel. And also, some people dont understand how hard and long it is to develop a game. To create something from nothing. Personally, i do care about other aspects of the game, not just multiplayer.
  20. Toshis

    Bohemian Rhapzedy

    Very impressive and well thought out. As i understand you tell Noiseworks what sound effects you need and they design it? Re-watched video two times, its a bit hard to hear tree creaking noises during strong wind, but still, that was very pleasant to listen. Speaking about zed noises, you know what would be nice - when attacking zeds, on top flesh hitting sound effects add occasional bone cracking sound. Imagine when you land a one hit kill or hit so strong, that even bones crack edit: Found an example, you can clearly hear prolonged tree creaking sounds:
  21. Noticed that when reloading the game coffee beverage loses its fatigue bonus (bug?). Also, why tea reduces fatigue more than coffee? Sometimes when i add +5 coffee, beverage reduces fatigue by 7, sometimes by 11 etc. Why it is fluctuating? (not affected by how much character is tired, tested) Another example: i add coffee +5 and beverage has fatigue -11. Then i add another +5 coffee and fatigue becomes -7. Shouldnt stronger coffee reduce fatigue more? Also, sometimes adding x2 or x3 coffee fatigue bonus doesnt change, sometimes it changes. Why? Sorry, but it doesnt make sense. It would be nice if there were larger bottles to store coffee, maybe thermos, which would also keep beverage hot for long period of time.
  22. Hey, i am curious, does it have the same durability as other vanilla cars or was it changed to withstand more hits? Anyway, nice mod.
  23. When multiplayer for newer game version will be released, please enable larger buildings like warehouses to be set as safehouses. I love settling in warehouses for multiple reasons and its a shame its not possible set safehouse there.
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