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Toshis

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Posts posted by Toshis

  1. Any difference between plants growing indoors vs outdoors?

     

    What if i want to decorate my safehouse with a houseplant but all available houseplants in the world are already dead?

     

    Crop rotation? Natural fertility of the soil (e.g. sand vs dirt)?

  2. Regarding light propagation, maybe there could be subtle god rays going through windows/doors in foggy or dusty environments.

     

    Edit:

    Maybe a subtle glow effect around light sources, varying light intensity for campfires/fires, flickering light bulbs that are about to die etc.

     

    Edit:

    Its a bit off topic, but there could also be leaves falling of the trees in autumn or during strong wind. Wind gusts picking dust off the ground etc. Oh my, there are so many ways to make static world feel livelier :)

  3. In my opinion there are two major things that help build atmosphere in the game - sound and lighting. Sound already got a big improvement and thats great, but it feels that lighting and shadows is lacking in the game (for example buildings/structures not casting directional shadows, no ambient occlusion etc). For example, if there is barrel standing next to a wall, you could make that wall area next to the barrel a bit darker. Currently

     light in game looks monotonous.

     

    Also, just curious, are there any plans to shift game more into 3d? For example walls/structures being 3d instead of 2d sprites?

  4. On 7/23/2022 at 4:05 PM, FlashFire said:

    Hello,


    I don't post here very often, but i felt like I would this time, raising my concerns


    I've been playing project zomboid for... years, i think i played it since 0.1.3a, since your very first releases, and since, played every single one of them. I'm a big fan and even an old internal beta tester. Never missed any blogposts, I've always loved and admiring the work at TIS, and I think this is the very first time i'm concerned about the directions you choose to take.


    Today I felt very... confused. While reading today's blogpost I kept saying to myself... "Yeah... but why?" about the liquid management.

    While there might be a need for a liquids management I must not considering, I really don't think you need to take it this far ? transfering liquids was very fine the way it was. Why would you even need to take it to the milimeter graduation ? that's insane x)

    And I also don't get why you feel like adding another ui window just for that purpose?

     

    Many of the new players I'm trying to initiate at project zomboid are always sooo confused about the UI interface. That mostly why 80% of them quit the game without venturing further. There's so much UI windows, so much different ways to interact with things, people gets irritated about it. And honestly, we can't blame them : a game that need a tutorial about how use their interface is a good indicator on how difficult it is to interact with it.

    I personally don't have trouble interacting with stuff, but i think it's because i've been discovering everything as it was added at the same time the game developped new things.


    There's so much stuff to be done, so much stuff to improve (the UI would be a great start) i'm really wondering why and how you choose to work on new systems like this.

    At this point of the game growing at it is, with so many player coming in, and TIS being so community friendly over the years, i'm even surprised there's not thread or regular poll on what the team should do, or aleast to know what people would think or like from what idea you guys have and what you do next. (I don't talk about roadmap, i hate roadmaps) ( also i know there's the suggestion forums, but i'm thinking more something on the front page, like blogposts)

    You could have feedback and ideas without even going too deep in a system that can take weeks to develop and most people won't even use (or worse, quitting the game cuz facing the tiredness clickling on things, closings, and opening windows everywhere everytime every actions) which would you allow to redirect your devs toward something more useful/wanted or take it to a simplier level

     

    Don't take it too bad, but I feel like something there's a lot of things that has been done, way too complicated, way too deeply and not very useful (i'm thinking for example, at all the radio systems that i never used and never saw any use this far, over the years. And I recall seeing alot of blogposts about it, I felt like it took some much time on the dev team) I'm not saying they shouldn't be in the game at all, but maybe it wasn't the time for or not a this level of detail.


    Like I said, I love this game, and love the team and I know as a developper that sometimes we need suggestions and feedback to get new perspectives

     

    Keep up the good work !

     

     

    If you think PZ UI is complicated, you havent tried EVE online :) PZ UI doesnt feel very comfortable to use, but its certainly not hard to understand, how someone can be daunted by it is beyond me...

  5. You mentioned that animals are going to migrate, following set paths around the map. How about doing the same for zombies? One or few hordes of zombies slowly migrating across the map. It could spice things up, once you encounter them it could push you to make different decisions or imagine waking up one morning and seeing horde going near your house. Game world could feel more dynamic and less predictable. I know something similar was talked before, but thats what really seems interesting to me.

     

    If zombie re-spawns are set to 0 or near 0, you could (or almost) try to get rid of it, reduce the threat. Maybe horde could be migrating from one town to another.

  6. I would like to add something. You know that you can lower your car side door window and shoot to the left or right when sitting inside? Well, I found a car, which was missing front windshield and tested if i can shoot in front of the car and it didnt work. It would be a nice detail if it did work.

  7. 9 hours ago, duh7 said:

    Ye sometimes it is a pain but i think that this will be overused. U dont want to die? ALT+F4 and after starting a game u have 10 sec head start.

    You're right, it could be abused. Maybe any action could break grace period then (maybe except looking around). Atleast it would give a chance to evaluate your surroundings and decide best course of actions instead of being immediately jumped on by lots of zombies the moment you log in.

  8. Invisible to zombies for 10 seconds after logging into server. Grace period expires when 10 seconds elapse or you try to interact with the world. Moving does not remove grace period.

     

    We were driving in the car among lots of zombies and server disconnected/crashed/whatever. Now we have log back in surrounded by hundreds of zombies, not in the car. Happened twice in less then one hour. Guess how it ended? And few first moment when you log in are a bit laggy until everything loads around you.

  9. 2 hours ago, EnigmaGrey said:

    This had to be removed as it massively harmed performance. Thousands of zombies being animated on screen on top of having to steam the map does not end well.  But as Papa says, you can just swivel with ctrl instead.

    Seems that there are many situations where limitations have to be put because of performance impact when rendering lots of zombies. Are there any plans to improve it? Can anything be done? Its the core game mechanic, makes sense to try to make it as best as possible.

  10. Arent you concerned that Project Zomboid might lose its original vision of zombie survival game and shift more into some sort of farming simulator game?

     

    Edit:

    I mean, I am all in for deep and complex game mechanics, but growing and milking cows, growing chickens and picking up eggs? I dont know, it can be a nice side detail, but not the main focus of the game, that a lot of development time is spent on.

  11. I like this. For example, i have various car repair tools, some empty gas cans and some water for emergency situations in my car trunk. Putting these items under different category would help prevent them from mixing up with random items when looting.

     

    Side note, there is a game flaw, that doesnt allow the player to access container within container. You have to either equip it to take items out or put it on the ground.

     

    Also, what about option to choose item icons instead of item list? Example from game "EVE online":

     

    1eox4TP.png

  12. Once zombie bit a hole through bullet proof vest and leather jacket beneath, injuring characters chest. Just think for a moment - bite a hole in a bullet proof vest, what kind of bite it has to be? Sorry, but thin plastic wont help against these insane zombies :)

  13. Try hitting spacebar. Noticed in multiplayer, when character gets stuck and cant do certain actions, hitting spacebar (making that push action) somewhy refreshes it. Or when character gets stuck in certain animation hitting spacebar helps.

  14. Game code doesnt allow to build gates on north and west facing walls. All the necessary materials are in inventory, tried claiming nonresidential building - no difference. Example:

     

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    2QTMmcs.png

     

    jmoCtUs.png

     

    CXtcx9y.png

     

     

    It happened so, that garage doors are on the north facing wall and zombies busted it. Cant replace it, thats just really disappointing. Please fix this.

     

    edit:

    Tried south facing wall - it works, just didnt make a screenshot.

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