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Toshis

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Everything posted by Toshis

  1. Toshis

    Farm of Fear

    Any difference between plants growing indoors vs outdoors? What if i want to decorate my safehouse with a houseplant but all available houseplants in the world are already dead? Crop rotation? Natural fertility of the soil (e.g. sand vs dirt)?
  2. Toshis

    Flame On

    Any plans to also improve the collision and trajectory of throwables?
  3. Toshis

    Upstairs Downstairs

    Regarding light propagation, maybe there could be subtle god rays going through windows/doors in foggy or dusty environments. Edit: Maybe a subtle glow effect around light sources, varying light intensity for campfires/fires, flickering light bulbs that are about to die etc. Edit: Its a bit off topic, but there could also be leaves falling of the trees in autumn or during strong wind. Wind gusts picking dust off the ground etc. Oh my, there are so many ways to make static world feel livelier
  4. Toshis

    Upstairs Downstairs

    In my opinion there are two major things that help build atmosphere in the game - sound and lighting. Sound already got a big improvement and thats great, but it feels that lighting and shadows is lacking in the game (for example buildings/structures not casting directional shadows, no ambient occlusion etc). For example, if there is barrel standing next to a wall, you could make that wall area next to the barrel a bit darker. Currently light in game looks monotonous. Also, just curious, are there any plans to shift game more into 3d? For example walls/structures being 3d instead of 2d sprites?
  5. There is an option in the setting "pan camera forward while driving" or something like that. Dont remember exact words, but you can do it. It is useful to see further away, but felt kinda weird when camera was repeatedly zooming forward and backward.
  6. Toshis

    Liquid Zedball

    If you think PZ UI is complicated, you havent tried EVE online PZ UI doesnt feel very comfortable to use, but its certainly not hard to understand, how someone can be daunted by it is beyond me...
  7. You mentioned that animals are going to migrate, following set paths around the map. How about doing the same for zombies? One or few hordes of zombies slowly migrating across the map. It could spice things up, once you encounter them it could push you to make different decisions or imagine waking up one morning and seeing horde going near your house. Game world could feel more dynamic and less predictable. I know something similar was talked before, but thats what really seems interesting to me. If zombie re-spawns are set to 0 or near 0, you could (or almost) try to get rid of it, reduce the threat. Maybe horde could be migrating from one town to another.
  8. I would like to add something. You know that you can lower your car side door window and shoot to the left or right when sitting inside? Well, I found a car, which was missing front windshield and tested if i can shoot in front of the car and it didnt work. It would be a nice detail if it did work.
  9. You're right, it could be abused. Maybe any action could break grace period then (maybe except looking around). Atleast it would give a chance to evaluate your surroundings and decide best course of actions instead of being immediately jumped on by lots of zombies the moment you log in.
  10. Invisible to zombies for 10 seconds after logging into server. Grace period expires when 10 seconds elapse or you try to interact with the world. Moving does not remove grace period. We were driving in the car among lots of zombies and server disconnected/crashed/whatever. Now we have log back in surrounded by hundreds of zombies, not in the car. Happened twice in less then one hour. Guess how it ended? And few first moment when you log in are a bit laggy until everything loads around you.
  11. Seems that there are many situations where limitations have to be put because of performance impact when rendering lots of zombies. Are there any plans to improve it? Can anything be done? Its the core game mechanic, makes sense to try to make it as best as possible.
  12. Cutaway rendering for that barrier doesnt really add anything, just looks bad.
  13. Pot of water is inside active microwave. If you want to clean bandages, character turns off microwave and takes out the pot, but if you want to sterilize bandages, it can be done without turning off microwave and taking out pot.
  14. Toshis

    Migration vs Craft

    Arent you concerned that Project Zomboid might lose its original vision of zombie survival game and shift more into some sort of farming simulator game? Edit: I mean, I am all in for deep and complex game mechanics, but growing and milking cows, growing chickens and picking up eggs? I dont know, it can be a nice side detail, but not the main focus of the game, that a lot of development time is spent on.
  15. I like this. For example, i have various car repair tools, some empty gas cans and some water for emergency situations in my car trunk. Putting these items under different category would help prevent them from mixing up with random items when looting. Side note, there is a game flaw, that doesnt allow the player to access container within container. You have to either equip it to take items out or put it on the ground. Also, what about option to choose item icons instead of item list? Example from game "EVE online":
  16. A tiny detail, but it would be neat if could create your character as left hander.
  17. Once zombie bit a hole through bullet proof vest and leather jacket beneath, injuring characters chest. Just think for a moment - bite a hole in a bullet proof vest, what kind of bite it has to be? Sorry, but thin plastic wont help against these insane zombies
  18. Try hitting spacebar. Noticed in multiplayer, when character gets stuck and cant do certain actions, hitting spacebar (making that push action) somewhy refreshes it. Or when character gets stuck in certain animation hitting spacebar helps.
  19. Game code doesnt allow to build gates on north and west facing walls. All the necessary materials are in inventory, tried claiming nonresidential building - no difference. Example: It happened so, that garage doors are on the north facing wall and zombies busted it. Cant replace it, thats just really disappointing. Please fix this. edit: Tried south facing wall - it works, just didnt make a screenshot.
  20. There could be gun maintenance kits in game. Oil and clean the gun to reduce the chance of durability loss when using the gun and/or reduce the chance of gun jamming. (Also, there could be whetstones to sharpen the blades).
  21. It was interesting read, both OP and replies. But I am wondering, is it really worth the effort to maintain a power plant?
  22. Initially, when i brought back some military crates, they were working normally, but after some time they hang in the air, when i try to place them. Not sure why.
  23. Toshis

    Milky Milky

    I wonder, will zombies attack animals?
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