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Pelaaja2

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  1. Like
    Pelaaja2 reacted to KevK in Worms... NOM NOM   
    So I logged into a server in Muldraugh with a new character to test out the new trapping system and ranged weapon (I haven't played in a few weeks).
     
    After 30 mins I found what I had explored of Muldraugh pretty much entirely looted
     
    After about 30-40 mins, surviving on a block of butter and a bottle of mustard I found a dead player in the warehouse with some seeds, 1 pckt cabbage and 1 pckt tomato. I also found a trowel, yay.
     
    I made my way to my favourite safe house armed with anti-depressants, beta-blockers, the trowel, a dead mouse, a campfire kit, an axe and the aforementioned seeds.
     
    I couldn't light the campfire to cook the dead mouse and couldn't find a saw to make a trap so I started quickly planting the cabbage seeds. I didn't bother with the tomato seeds as I have no luck previously with planting them outdoors and didn't have a bag to bring dirt inside to plant them.
     
    I quickly realised I would probably die of hunger while waiting for the cabbages to grow until I realised I had dug up a worm during the sowing of the cabbages...hmmmm. I decided to dig for more worms.
     
    So I survived on worms, anti-depressants and two books found in the house until harvest time.
     
    I now have 17 cabbages, 34 worms and no anti-depressants. I'll now try and make my way to west point where hopefully i'll meet the other two players on the server and hopefully learn how to fish.
     
    Has anyone else survived on worms?
  2. Like
    Pelaaja2 reacted to Connall in Chess Tournament   
    *clears throat*
     
    Good morning, good afternoon, good evening ladies and gentlemen and welcome to the...
     
    2nd "Annual" The Indie Stone Chess Tournament
     
    I'm Connall a random person who wandered off the street and figured I would be like an assy narrator for this whole affair so here we go.
     
    We have an interesting lineup of people today among them are previous rivals Nasko and Keepbro, for those who don't know these two were in the finals last time with Keepbro being crowned the champion at the end of it all. Will the rivalling come through again, will we see another battle between these two titans of chess? Who will be crowned the champion this time around? Will it be one of them? None of them? I guess you should hit that subscribe button and keep an eye on this thread to see who will be the chess king of the forums!
     
    I for one can not wait to see who will make it through each league and hopefully people  we will see quite the interesting turn of events, there will be laughing there will be crying there will be parties this will be I'm sure the event of a lifetime on the forums.
     
     
    In all seriousness I'm going to be keeping a close eye on the thread because I really want to see how this turns out.
  3. Like
    Pelaaja2 got a reaction from SillyandStrange in Result of a hard work.   
    Over a two months (game time), Hundreds of supply runs, few close deaths by falling down, and many killed zombies, I managed to do this.

     
    I didn't know, should I post this here.
  4. Like
    Pelaaja2 got a reaction from Gammlernoob in Zombie Eating Animations   
    Yup, they should have an animation for that.
  5. Like
    Pelaaja2 got a reaction from blindcoder in Result of a hard work.   
    Over a two months (game time), Hundreds of supply runs, few close deaths by falling down, and many killed zombies, I managed to do this.

     
    I didn't know, should I post this here.
  6. Like
    Pelaaja2 got a reaction from Footmuffin in Result of a hard work.   
    Over a two months (game time), Hundreds of supply runs, few close deaths by falling down, and many killed zombies, I managed to do this.

     
    I didn't know, should I post this here.
  7. Like
    Pelaaja2 got a reaction from Footmuffin in Result of a hard work.   
    Now, with more time passed, I've done building and have started farming.

  8. Like
    Pelaaja2 reacted to MashPotato in Result of a hard work.   
    Looks ready for some NPCs to move right in
  9. Like
    Pelaaja2 got a reaction from lordixi in Russia - Ukraine   
    This doesn't have to do anything with this "chat", but I just want to say, that I am bored with this whole Russia-Ukraine thing.
    I hear it in everywhere.
    In school, in TV, In radio.
    I do like to know the facts of this kind of things, but now everything, that you hear in Finland is: "Does this affect to Finland's security or economy.
    That is pretty annoying, because I have to listen to the radio for about 2,5 hours in every weekday. (I wave a long school trip: about 60km to school and back and I am the first one to enter and the first one to leave the taxi)
     
    + I don't think, that Russia is evil. I am just bored of hearing this. This doesn't mean, that I completely ignore this thing.
  10. Like
    Pelaaja2 got a reaction from uberevan in Result of a hard work.   
    Over a two months (game time), Hundreds of supply runs, few close deaths by falling down, and many killed zombies, I managed to do this.

     
    I didn't know, should I post this here.
  11. Like
    Pelaaja2 got a reaction from Narnobie111 in Result of a hard work.   
    Over a two months (game time), Hundreds of supply runs, few close deaths by falling down, and many killed zombies, I managed to do this.

     
    I didn't know, should I post this here.
  12. Like
    Pelaaja2 got a reaction from uberevan in Feral animals.   
    Bees: Gets finally in to the farm to west. Goes to Barn and dies when bees attack.
  13. Like
    Pelaaja2 got a reaction from psykikk in new Items: boxes of.../ Crates of... /sixpack of....BEER   
    Why not boxes of batteries?
    I don't use much flashlights, but there should be a box of batteries.
  14. Like
    Pelaaja2 got a reaction from Flacidman in new Items: boxes of.../ Crates of... /sixpack of....BEER   
    Why not boxes of batteries?
    I don't use much flashlights, but there should be a box of batteries.
  15. Like
    Pelaaja2 reacted to MonsterMMORPG in Monster MMORPG [Offical Updates] [Introduction] [1,750+ Pets] [Pokemon Style] [Indie]   
    Another great update of Monster MMORPG online free game

    * 250% EXP and Gold bonus event started for the weekend
     
     * 4 Monster images revamped (commissioned)

    * 6 Monster images updated (these are freebies temporary until better versions come)
     
     --- Press F5 and refresh your browser cache if you are still seeing old images


    * Commissioned revamped monsters





    * Images updated monsters freebies

    #711 Firahi #712 Kamburn #713 Lavampus #989 Fivida #1617 Ruptican #1618 Ruptiroar

    Source
     
  16. Like
    Pelaaja2 reacted to Pixel Bombs in Russia - Ukraine   
    Thanks for commenting on a topic to tell us how bored you are with said topic, totally added to the thread.
  17. Like
    Pelaaja2 reacted to RobertJohnson in Official Translation Files   
    THIS IS OUTDATED, THE NEW THREAD IS NOW OVER HERE: https://theindiestone.com/forums/index.php?/topic/23806-official-translation-files-v2/
     
     
    Hello, here is all the vanilla English files, I'll keep this thread update when I add more things to translate.


    ! IMPORTANT NEWS !

    When there's a commentary (// stuff) REMOVE IT BEFORE TRANSLATE THE LINE, it just to help showing you what's the "%1" "%2" etc. mean (it's variable)

    Example of use :

    In UK you say : "Player's Inventory", in France you'll say : "Inventory of Player", so :

    Base :

    UI_Inventory = "%1's Inventory" // %1 = player's name

    For French translation I'll do :

    UI_Inventory = "Inventaire de %1"


    (And here you go with your daily French lesson )


    [HOW TO: DEBUG TRANSLATION: A FAST WAY TO SEE WHAT'S MISSING]
     
    Spoiler

    Go into your installation directory and use the ProjectZomboid - Debug Translation.bat, or simply open the .bat you want and add a -debugtranslation at the end, to have something like that
      Spoiler

    ".\jre64\bin\java.exe" -Xms1024m -Xmx1024m -Djava.library.path=./ -cp lwjgl.jar;lwjgl_util.jar;uncommons-maths-1.2.3.jar;./ zombie.gameStates.MainScreenState -safemode -debugtranslation
    PAUSE
     


    It'll create a file in C:/users/YOU/Zomboid named translationProblems.txt, and log inside it every errors and missing translations, I just tested it with the last german translation, played a bit and here's examples :

    A problem occurs with the translation in file Tooltip_DE.txt on line 15: Tooltip_food_Dangerous_uncooked =  "Gefährlich wenn ungekocht.
    A problem occurs with the translation in file Items_DE.txt on line 461: HammerStone =  "Steinhammer,
    Missing translation UI_optionscreen_Large="Large" in file UI_DE.txt
    Missing translation UI_optionscreen_Medium="Medium" in file UI_DE.txt
    Missing translation UI_optionscreen_Small="Small" in file UI_DE.txtSo now, as you can quickly see, the

    Tooltip_food_Dangerous_uncooked and items HammerStone are wrong, they miss a " at the end.

    Also we miss some of the existing translation, you can see it really fast this way []
       
     

    [MAP DESCRIPTION TRANSLATION]
     
     
     
     
    Spoiler

    Map description can now be translated !


    In your description folder, add a "Map Name" folder and inside it a "description.txt", for example French language :

    Translate/FR/Muldraugh, KY/description.txt.


    Description should be like this :
      Spoiler Muldraugh - Population 3566 <LINE> <LINE> Muldraugh is a small town in an area the locals know as 'Knox Country' - the dead centre of the State of Kentucky. It grew as an Army town, but now welcomes folks from all walks of life - some commuters to the bigger towns nearby, some military families and some living below the poverty line. <LINE> <LINE> It's a small place, filled with good people - not to mention Spiffo’s finest Chicken and Biscuits this side of Kentucky! Sure, not much happens here - but that doesn't mean Muldraugh life is dull...
       

    You can also use this thread to told me that a translation need an update, but please try to keep this thread clean [ [ ] ]

    As you can see the Items/Recipes files doesn't appear in your media/lua/Translate/EN folder, it's because at the game start, if I don't find any translate, I take the items.txt/recipes.txt default one, which are already in English []

    Here ya go !

    Context Menu
     
     
     


    Farming


    IG UI


    Moodles


    Survival Guide


    Tooltip


    UI


    Items


    Recipes


    Sandbox
    Spoiler
    Sandbox_EN = {
    Sandbox_StartYear = "START YEAR:",
        Sandbox_StartMonth = "START MONTH:",

    Sandbox_ZombieRespawn = "ZOMBIES RESPAWN INTERVAL:",
        Sandbox_ZombieRespawn_tooltip = "How frequently new zombies are added to the world.",
        Sandbox_ZombieRespawnPercent = "ZOMBIES RESPAWN AMOUNT:",
        Sandbox_ZombieRespawnPercent_tooltip = "Percentage of starting zombie numbers that respawn each interval.",
        Sandbox_ZombieRespawnPercent_option1 = "10%",
        Sandbox_ZombieRespawnPercent_option2 = "20%",
        Sandbox_ZombieRespawnPercent_option3 = "30%",
        Sandbox_ZombieRespawnPercent_option4 = "40%",
        Sandbox_ZombieRespawnPercent_option5 = "50%",
        Sandbox_ZombieRespawnPercent_option6 = "60%",
        Sandbox_ZombieRespawnPercent_option7 = "70%",
        Sandbox_ZombieRespawnPercent_option8 = "80%",
        Sandbox_ZombieRespawnPercent_option9 = "90%",
        Sandbox_ZombieRespawnPercent_option10 = "100%",
        Sandbox_SavedPresets = "Saved Presets:",
        Sandbox_SaveButton = "SAVE",
        Sandbox_SavePrompt = "Save this sandbox preset",
        --
        Sandbox_PopulationOptions = "POPULATION OPTIONS",
        Sandbox_ZombieCount = "ZOMBIE COUNT:",
        Sandbox_ZombieCount_option1 = "Insane",
        Sandbox_ZombieCount_option2 = "High",
        Sandbox_ZombieCount_option3 = "Normal",
        Sandbox_ZombieCount_option4 = "Low",
        Sandbox_ZombieCount_option5 = "None",
        Sandbox_ZombieDistribution = "ZOMBIE DISTRIBUTION:",
        Sandbox_ZombieDistribution_option1 = "Urban Focused",
        Sandbox_ZombieDistribution_option2 = "Uniform",
        --
        Sandbox_TimeOptions = "TIME OPTIONS",
        Sandbox_DayLength = "DAY LENGTH:",
        Sandbox_DayLength_option1 = "15 minutes",
        Sandbox_DayLength_option2 = "30 minutes",
        Sandbox_DayLength_option3 = "1 hour",
        Sandbox_DayLength_option4 = "2 hours",
        Sandbox_DayLength_option5 = "3 hours",
        Sandbox_DayLength_option6 = "4 hours",
        Sandbox_DayLength_option7 = "5 hours",
        Sandbox_DayLength_option8 = "12 hours",
        Sandbox_DayLength_option9 = "Real-time",
        Sandbox_StartMonth = "START MONTH:",
        Sandbox_StartMonth_option1 = "January",
        Sandbox_StartMonth_option2 = "February",
        Sandbox_StartMonth_option3 = "March",
        Sandbox_StartMonth_option4 = "April",
        Sandbox_StartMonth_option5 = "May",
        Sandbox_StartMonth_option6 = "June",
        Sandbox_StartMonth_option7 = "July",
        Sandbox_StartMonth_option8= "August",
        Sandbox_StartMonth_option9 = "September",
        Sandbox_StartMonth_option10 = "October",
        Sandbox_StartMonth_option11 = "November",
        Sandbox_StartMonth_option12 = "December",
        Sandbox_StartTime = "START TIME:",
        Sandbox_StartTime_option1 = "7 am",
        Sandbox_StartTime_option2 = "9 am",
        Sandbox_StartTime_option3 = "12 pm",
        Sandbox_StartTime_option4 = "2 pm",
        Sandbox_StartTime_option5 = "5 pm",
        Sandbox_StartTime_option6 = "9 pm",
        Sandbox_StartTime_option7 = "12 am",
        Sandbox_StartTime_option8 = "2 am",
        Sandbox_StartTime_option9 = "5 am",
        --
        Sandbox_WorldOptions = "WORLD OPTIONS",
        Sandbox_WaterShut = "WATER SHUTOFF:",
        Sandbox_Shutoff_option1 = "Instant",
        Sandbox_Shutoff_option2 = "0-30 days",
        Sandbox_Shutoff_option3 = "0-2 months",
        Sandbox_Shutoff_option4 = "0-6 months",
        Sandbox_Shutoff_option5 = "0-1 year",
        Sandbox_Shutoff_option6 = "0-5 years",
        Sandbox_Shutoff_option7 = "2-6 months",
        Sandbox_Shutoff_option8 = "6-12 months",
        Sandbox_ElecShut = "ELECTRICITY SHUTOFF:",
        Sandbox_HouseAlarmFrequency = "HOUSE ALARMS FREQUENCY:",
        Sandbox_Frequency_option1 = "Never",
        Sandbox_Frequency_option2 = "Extremely rare",
        Sandbox_Frequency_option3 = "Rare",
        Sandbox_Frequency_option4 = "Sometimes",
        Sandbox_Frequency_option5 = "Often",
        Sandbox_Frequency_option6 = "Very often",
        Sandbox_LockedHouseFrequency = "LOCKED HOUSES FREQUENCY:",
        Sandbox_LockedHouseFrequency_tooltip = "Define how often the doors/windows of houses will be locked.",
        Sandbox_FoodSpoil = "FOOD SPOILAGE:",
        Sandbox_FoodSpoil_tooltip = "Define how fast the food will spoil inside or outside fridge.",
        Sandbox_FastSlow_option1 = "Very fast",
        Sandbox_FastSlow_option2 = "Fast",
        Sandbox_FastSlow_option3 = "Normal",
        Sandbox_FastSlow_option4 = "Slow",
        Sandbox_FastSlow_option5 = "Very slow",
        Sandbox_FridgeEffect = "REFRIDGERATION EFFECTIVENESS:",
        Sandbox_FridgeEffect_tooltip = "Define how much a fridge will be effective.",
        Sandbox_FridgeEffect_option1 = "Very low",
        Sandbox_FridgeEffect_option2 = "Low",
        Sandbox_FridgeEffect_option3 = "Normal",
        Sandbox_FridgeEffect_option4 = "High",
        Sandbox_FridgeEffect_option5 = "Very high",
        Sandbox_LootRespawn = "LOOT RESPAWN:",
        Sandbox_LootRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn loot.",
        Sandbox_Respawn_option1 = "None",
        Sandbox_Respawn_option2 = "Every day",
        Sandbox_Respawn_option3 = "Every week",
        Sandbox_Respawn_option4 = "Every month",
        Sandbox_Respawn_option5 = "Every 2 months",
        Sandbox_ZombieRespawn = "ZOMBIES RESPAWN:",
        Sandbox_ZombieRespawn_tooltip = "A zone must be unseen for the selected time in order to respawn zombies.",
        --
        Sandbox_NatureOptions = "NATURE OPTIONS",
        Sandbox_WorldTemperature = "TEMPERATURE:",
        Sandbox_WorldTemperature_option1 = "Very cold",
        Sandbox_WorldTemperature_option2 = "Cold",
        Sandbox_WorldTemperature_option3 = "Normal",
        Sandbox_WorldTemperature_option4 = "Hot",
        Sandbox_WorldTemperature_option5 = "Very hot",
        Sandbox_RainAmount = "RAIN:",
        Sandbox_RainAmount_option1 = "Very dry",
        Sandbox_RainAmount_option2 = "Dry",
        Sandbox_RainAmount_option3 = "Normal",
        Sandbox_RainAmount_option4 = "Rainy",
        Sandbox_RainAmount_option5 = "Very Rainy",
        Sandbox_StartErosion = "STARTING EROSION:",
        Sandbox_StartErosion_option1 = "Never",
        Sandbox_StartErosion_option2 = "0%",
        Sandbox_StartErosion_option3 = "5%",
        Sandbox_StartErosion_option4 = "10%",
        Sandbox_StartErosion_option5 = "15%",
        Sandbox_StartErosion_option6 = "20%",
        Sandbox_StartErosion_option7 = "25%",
        Sandbox_StartErosion_option8 = "30%",
        Sandbox_StartErosion_option9 = "35%",
        Sandbox_StartErosion_option10 = "40%",
        Sandbox_StartErosion_option11 = "45%",
        Sandbox_StartErosion_option12 = "50%",
        Sandbox_StartErosion_option13 = "55%",
        Sandbox_StartErosion_option14 = "60%",
        Sandbox_StartErosion_option15 = "65%",
        Sandbox_StartErosion_option16 = "70%",
        Sandbox_StartErosion_option17 = "75%",
        Sandbox_StartErosion_option18 = "80%",
        Sandbox_StartErosion_option19 = "85%",
        Sandbox_StartErosion_option20 = "90%",
        Sandbox_StartErosion_option21 = "95%",
        Sandbox_StartErosion_option22 = "100%",
        Sandbox_StartErosion_tooltip = "Choose "Never" to disable world erosion.",
        Sandbox_ErosionSpeed = "EROSION SPEED:",
        Sandbox_ErosionSpeed_tooltip = "Number of days until 100% growth.",
        Sandbox_ErosionSpeed_option1 = "Very fast (20 days)",
        Sandbox_ErosionSpeed_option2 = "Fast (50 days)",
        Sandbox_ErosionSpeed_option3 = "Normal (100 days)",
        Sandbox_ErosionSpeed_option4 = "Slow (200 days)",
        Sandbox_ErosionSpeed_option5 = "Very slow (500 days)",
        Sandbox_FarmingSpeed = "FARMING SPEED:",
        Sandbox_NatureAmount = "NATURE'S ABUNDANCE:",
        Sandbox_NatureAmount_tooltip = "Affects the difficulty of fishing/foraging.",
        Sandbox_NatureAmount_option1 = "Very poor",
        Sandbox_NatureAmount_option2 = "Poor",
        Sandbox_NatureAmount_option3 = "Normal",
        Sandbox_NatureAmount_option4 = "Abundant",
        Sandbox_NatureAmount_option5 = "Very abundant",
        --
        Sandbox_LootRarity = "LOOT RARITY",
        Sandbox_LootFood = "FOOD:",
        Sandbox_Rarity_option1 = "Extremely rare",
        Sandbox_Rarity_option2 = "Rare",
        Sandbox_Rarity_option3 = "Normal",
        Sandbox_Rarity_option4 = "Common",
        Sandbox_Rarity_option5 = "Abundant",
        Sandbox_LootWeapon = "WEAPON:",
        Sandbox_LootOther = "OTHER:",
        --
        Sandbox_Character = "CHARACTER",
        Sandbox_XpMultiplier = "XP MULTIPLIER:",
        Sandbox_StatDecrease = "STATS DECREASE:",
        Sandbox_StatDecrease_tooltip = "How fast character's hunger, thirst and fatigue will decrease.",
        Sandbox_StarterKit = "STARTER KIT:",
        Sandbox_StarterKit_tooltip = "Start with a bag and some usefull tools.",
        --
        Sandbox_ZombieLore = "ZOMBIE LORE",
        Sandbox_ProperZombies = "PROPER ZOMBIES",
        --
        Sandbox_ZSpeed = "SPEED:",
        Sandbox_ZSpeed_option1 = "Sprinters",
        Sandbox_ZSpeed_option2 = "Fast Shamblers",
        Sandbox_ZSpeed_option3 = "Shamblers",
        Sandbox_ZStrength = "STRENGTH:",
        Sandbox_ZStrength_option1 = "Superhuman",
        Sandbox_ZStrength_option2 = "Normal",
        Sandbox_ZStrength_option3 = "Weak",
        Sandbox_ZToughness = "TOUGHNESS:",
        Sandbox_ZToughness_option1 = "Tough",
        Sandbox_ZToughness_option2 = "Normal",
        Sandbox_ZToughness_option3 = "Fragile",
        Sandbox_ZTransmission = "TRANSMISSION:",
        Sandbox_ZTransmission_option1 = "Blood + Saliva",
        Sandbox_ZTransmission_option2 = "Everyone's Infected",
        Sandbox_ZTransmission_option3 = "None",
        Sandbox_ZInfectionMortality = "INFECTION MORTALITY:",
        Sandbox_ZInfectionMortality_option1 = "Instant",
        Sandbox_ZInfectionMortality_option2 = "0-30 seconds",
        Sandbox_ZInfectionMortality_option3 = "0-1 minutes",
        Sandbox_ZInfectionMortality_option4 = "0-12 hours",
        Sandbox_ZInfectionMortality_option5 = "2-3 days",
        Sandbox_ZInfectionMortality_option6 = "1-2 weeks",
        Sandbox_ZInfectionMortality_option7 = "Never",
        Sandbox_ZReanimateTime = "REANIMATE TIME:",
        Sandbox_ZReanimateTime_option1 = "Instant",
        Sandbox_ZReanimateTime_option2 = "0-30 seconds",
        Sandbox_ZReanimateTime_option3 = "0-1 minutes",
        Sandbox_ZReanimateTime_option4 = "0-12 hours",
        Sandbox_ZReanimateTime_option5 = "2-3 days",
        Sandbox_ZReanimateTime_option6 = "1-2 weeks",
        Sandbox_ZCognition = "COGNITION:",
        Sandbox_ZCognition_option1 = "Navigate + use doors",
        Sandbox_ZCognition_option2 = "Navigate",
        Sandbox_ZCognition_option3 = "Basic navigation",
        Sandbox_ZMemory = "MEMORY:",
        Sandbox_ZMemory_option1 = "Long",
        Sandbox_ZMemory_option2 = "Normal",
        Sandbox_ZMemory_option3 = "Short",
        Sandbox_ZMemory_option4 = "None",
        Sandbox_ZDecomposition = "DECOMPOSITION:"
        Sandbox_ZDecomposition_option1 = "Slows + Weakens",
        Sandbox_ZDecomposition_option2 = "Slows",
        Sandbox_ZDecomposition_option3 = "Weakens",
        Sandbox_ZDecomposition_option4 = "No effect",
        Sandbox_ZSight = "SIGHT:",
        Sandbox_ZSight_option1 = "Eagle",
        Sandbox_ZSight_option2 = "Normal",
        Sandbox_ZSight_option3 = "Poor",
        Sandbox_ZHearing = "HEARING:",
        Sandbox_ZHearing_option1 = "Pinpoint",
        Sandbox_ZHearing_option2 = "Normal",
        Sandbox_ZHearing_option3 = "Poor",
        Sandbox_ZSmell = "SMELL:",
        Sandbox_ZSmell_option1 = "Bloodhound",
        Sandbox_ZSmell_option2 = "Normal",
        Sandbox_ZSmell_option3 = "Poor",

    Sandbox_TimeSinceApo = "MONTHS SINCE THE APOCALYPSE:",
        Sandbox_TimeSinceApo_tooltip = "This will affect starting world Erosion and Food Age",

    Sandbox_PlantResilience = "PLANT RESILIENCE",
    Sandbox_PlantResilience_tooltip = "Will influence how many water the plant will lose per day and their ability to avoid disease.",
    Sandbox_PlantResilience_option1 = "Very high",
    Sandbox_PlantResilience_option2 = "High",
    Sandbox_PlantResilience_option3 = "Normal",
    Sandbox_PlantResilience_option4 = "Low",
    Sandbox_PlantResilience_option5 = "Very low",
    }  

    Challenges
     
     
    Spoiler
    Challenge_EN = {
        Challenge_YouHaveOneDay_name = "1. You Have One Day",
        Challenge_YouHaveOneDay_desc = "You're back in Knox County. You're back on the map where the Project Zomboid infection first began. <LINE> <LINE> You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick. <LINE> <LINE> [Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]",

        Challenge_WinterIsComing_name = "3. Winter Is Coming",
        Challenge_WinterIsComing_desc = "It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. <LINE> <LINE> You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. <LINE> <LINE> Wrap up warm, survivor...",

        Challenge_OpeningHours_name = "2. Opening Hours",
        Challenge_OpeningHours_desc = "The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... <LINE> <LINE> You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. <LINE> <LINE> Be ready for them.",

        Challenge_AReallyCDDAy_name = "6. A Really CD DA",
        Challenge_AReallyCDDAy_desc = "You get out of the shower and fall badly. You're blind drunk, and have a nasty cold. <LINE> <LINE> On top of all this, the house is on fire! Today is definitely not your day. <LINE> <LINE> [A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead] ",

        Challenge_Challenge1_name = "4. House In The Woods - Last Stand",
        Challenge_Challenge1_desc = "You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand. <LINE> <LINE> Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.",

        Challenge_Challenge2_name = "5. House in the Woods – Last Stand [Accumulator]",
        Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... <LINE> <LINE> Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.",
        -- On-screen UI
        Challenge_Challenge2_PressKey = "Press 'o' for permanent boost and to spend some money.",
        Challenge_Challenge2_WaveStart = "Wave %1 in : %2 (press Enter to skip)",
        Challenge_Challenge2_WaveDuration = "Wave %1 : %2",
        Challenge_Challenge2_ZombiesLeft = "Zombies left : %1",
        Challenge_Challenge2_Money = "Money : %1",
        Challenge_Challenge2_Money2 = "Player %1 money : %2",
        Challenge_Challenge2_WaveFinished = "Wave %1 finished in : %2",
        Challenge_Challenge2_MoneyGained = "Money gained : %1",
        Challenge_Challenge2_XPGained = "Experience gained : %1",
        -- Window
        Challenge_Challenge2_WindowTitle = "Last Stand",
        Challenge_Challenge2_TabPlayer = "Player",
        Challenge_Challenge2_Weapons = "Weapons",
        Challenge_Challenge2_TabItems = "Items",
        Challenge_Challenge2_TabRepair = "Repair",
        -- PlayerUpWindow
        Challenge_Challenge2_Skills = "Skills",
        Challenge_Challenge2_PermanentBonus = "Permanent Bonus",
        -- VariousItemWindow
        Challenge_Challenge2_Carpentry = "Carpentry",
        Challenge_Challenge2_Health = "Health",
        Challenge_Challenge2_ItemButton = "%1 - %2",
        Challenge_Challenge2_ItemButton2 = "%1 x%2 - %3",
        -- WeaponRepairWindow
        Challenge_Challenge2_RepairWeapon = "Repair Weapon",
        -- WeaponUpWindow
        Challenge_Challenge2_Health = "Health",

        Challenge_OpeningHoursInfoBox = " <CENTRE> The Mall opens at 9AM. <LINE> <LINE> Get ready for the crowds...",
        Challenge_WinterIsComingInfoBox = " <CENTRE> In three days the endless winter begins. <LINE> <LINE> Wrap up warm...",
        Challenge_YouHaveOneDayInfoBox = " <CENTRE> In 24 hours your trip back to Knox County will become Hell on Earth...",
    }  
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