So I logged into a server in Muldraugh with a new character to test out the new trapping system and ranged weapon (I haven't played in a few weeks).
After 30 mins I found what I had explored of Muldraugh pretty much entirely looted
After about 30-40 mins, surviving on a block of butter and a bottle of mustard I found a dead player in the warehouse with some seeds, 1 pckt cabbage and 1 pckt tomato. I also found a trowel, yay.
I made my way to my favourite safe house armed with anti-depressants, beta-blockers, the trowel, a dead mouse, a campfire kit, an axe and the aforementioned seeds.
I couldn't light the campfire to cook the dead mouse and couldn't find a saw to make a trap so I started quickly planting the cabbage seeds. I didn't bother with the tomato seeds as I have no luck previously with planting them outdoors and didn't have a bag to bring dirt inside to plant them.
I quickly realised I would probably die of hunger while waiting for the cabbages to grow until I realised I had dug up a worm during the sowing of the cabbages...hmmmm. I decided to dig for more worms.
So I survived on worms, anti-depressants and two books found in the house until harvest time.
I now have 17 cabbages, 34 worms and no anti-depressants. I'll now try and make my way to west point where hopefully i'll meet the other two players on the server and hopefully learn how to fish.
Good morning, good afternoon, good evening ladies and gentlemen and welcome to the...
2nd "Annual" The Indie Stone Chess Tournament
I'm Connall a random person who wandered off the street and figured I would be like an assy narrator for this whole affair so here we go.
We have an interesting lineup of people today among them are previous rivals Nasko and Keepbro, for those who don't know these two were in the finals last time with Keepbro being crowned the champion at the end of it all. Will the rivalling come through again, will we see another battle between these two titans of chess? Who will be crowned the champion this time around? Will it be one of them? None of them? I guess you should hit that subscribe button and keep an eye on this thread to see who will be the chess king of the forums!
I for one can not wait to see who will make it through each league and hopefully people we will see quite the interesting turn of events, there will be laughing there will be crying there will be parties this will be I'm sure the event of a lifetime on the forums.
In all seriousness I'm going to be keeping a close eye on the thread because I really want to see how this turns out.
This doesn't have to do anything with this "chat", but I just want to say, that I am bored with this whole Russia-Ukraine thing. I hear it in everywhere. In school, in TV, In radio. I do like to know the facts of this kind of things, but now everything, that you hear in Finland is: "Does this affect to Finland's security or economy. That is pretty annoying, because I have to listen to the radio for about 2,5 hours in every weekday. (I wave a long school trip: about 60km to school and back and I am the first one to enter and the first one to leave the taxi)
+ I don't think, that Russia is evil. I am just bored of hearing this. This doesn't mean, that I completely ignore this thing.
THIS IS OUTDATED, THE NEW THREAD IS NOW OVER HERE: https://theindiestone.com/forums/index.php?/topic/23806-official-translation-files-v2/
Hello, here is all the vanilla English files, I'll keep this thread update when I add more things to translate.
! IMPORTANT NEWS !
When there's a commentary (// stuff) REMOVE IT BEFORE TRANSLATE THE LINE, it just to help showing you what's the "%1" "%2" etc. mean (it's variable)
Example of use :
In UK you say : "Player's Inventory", in France you'll say : "Inventory of Player", so :
Base :
UI_Inventory = "%1's Inventory" // %1 = player's name
For French translation I'll do :
UI_Inventory = "Inventaire de %1"
(And here you go with your daily French lesson )
[HOW TO: DEBUG TRANSLATION: A FAST WAY TO SEE WHAT'S MISSING]
Spoiler
Go into your installation directory and use the ProjectZomboid - Debug Translation.bat, or simply open the .bat you want and add a -debugtranslation at the end, to have something like that
Spoiler
It'll create a file in C:/users/YOU/Zomboid named translationProblems.txt, and log inside it every errors and missing translations, I just tested it with the last german translation, played a bit and here's examples :
A problem occurs with the translation in file Tooltip_DE.txt on line 15: Tooltip_food_Dangerous_uncooked = "Gefährlich wenn ungekocht.
A problem occurs with the translation in file Items_DE.txt on line 461: HammerStone = "Steinhammer,
Missing translation UI_optionscreen_Large="Large" in file UI_DE.txt
Missing translation UI_optionscreen_Medium="Medium" in file UI_DE.txt
Missing translation UI_optionscreen_Small="Small" in file UI_DE.txtSo now, as you can quickly see, the
Tooltip_food_Dangerous_uncooked and items HammerStone are wrong, they miss a " at the end.
Also we miss some of the existing translation, you can see it really fast this way []
[MAP DESCRIPTION TRANSLATION]
Spoiler
Map description can now be translated !
In your description folder, add a "Map Name" folder and inside it a "description.txt", for example French language :
Translate/FR/Muldraugh, KY/description.txt.
Description should be like this :
Spoiler
Muldraugh - Population 3566 <LINE> <LINE> Muldraugh is a small town in an area the locals know as 'Knox Country' - the dead centre of the State of Kentucky. It grew as an Army town, but now welcomes folks from all walks of life - some commuters to the bigger towns nearby, some military families and some living below the poverty line. <LINE> <LINE> It's a small place, filled with good people - not to mention Spiffo’s finest Chicken and Biscuits this side of Kentucky! Sure, not much happens here - but that doesn't mean Muldraugh life is dull...
You can also use this thread to told me that a translation need an update, but please try to keep this thread clean [ [ ] ]
As you can see the Items/Recipes files doesn't appear in your media/lua/Translate/EN folder, it's because at the game start, if I don't find any translate, I take the items.txt/recipes.txt default one, which are already in English []
Sandbox_TimeSinceApo = "MONTHS SINCE THE APOCALYPSE:",
Sandbox_TimeSinceApo_tooltip = "This will affect starting world Erosion and Food Age",
Sandbox_PlantResilience = "PLANT RESILIENCE",
Sandbox_PlantResilience_tooltip = "Will influence how many water the plant will lose per day and their ability to avoid disease.",
Sandbox_PlantResilience_option1 = "Very high",
Sandbox_PlantResilience_option2 = "High",
Sandbox_PlantResilience_option3 = "Normal",
Sandbox_PlantResilience_option4 = "Low",
Sandbox_PlantResilience_option5 = "Very low",
}
Challenges
Spoiler
Challenge_EN = {
Challenge_YouHaveOneDay_name = "1. You Have One Day",
Challenge_YouHaveOneDay_desc = "You're back in Knox County. You're back on the map where the Project Zomboid infection first began. <LINE> <LINE> You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick. <LINE> <LINE> [Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]",
Challenge_WinterIsComing_name = "3. Winter Is Coming",
Challenge_WinterIsComing_desc = "It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it. <LINE> <LINE> You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly. <LINE> <LINE> Wrap up warm, survivor...",
Challenge_OpeningHours_name = "2. Opening Hours",
Challenge_OpeningHours_desc = "The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do... <LINE> <LINE> You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter. <LINE> <LINE> Be ready for them.",
Challenge_AReallyCDDAy_name = "6. A Really CD DA",
Challenge_AReallyCDDAy_desc = "You get out of the shower and fall badly. You're blind drunk, and have a nasty cold. <LINE> <LINE> On top of all this, the house is on fire! Today is definitely not your day. <LINE> <LINE> [A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead] ",
Challenge_Challenge1_name = "4. House In The Woods - Last Stand",
Challenge_Challenge1_desc = "You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand. <LINE> <LINE> Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.",
Challenge_Challenge2_name = "5. House in the Woods – Last Stand [Accumulator]",
Challenge_Challenge2_desc = "Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... <LINE> <LINE> Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.",
-- On-screen UI
Challenge_Challenge2_PressKey = "Press 'o' for permanent boost and to spend some money.",
Challenge_Challenge2_WaveStart = "Wave %1 in : %2 (press Enter to skip)",
Challenge_Challenge2_WaveDuration = "Wave %1 : %2",
Challenge_Challenge2_ZombiesLeft = "Zombies left : %1",
Challenge_Challenge2_Money = "Money : %1",
Challenge_Challenge2_Money2 = "Player %1 money : %2",
Challenge_Challenge2_WaveFinished = "Wave %1 finished in : %2",
Challenge_Challenge2_MoneyGained = "Money gained : %1",
Challenge_Challenge2_XPGained = "Experience gained : %1",
-- Window
Challenge_Challenge2_WindowTitle = "Last Stand",
Challenge_Challenge2_TabPlayer = "Player",
Challenge_Challenge2_Weapons = "Weapons",
Challenge_Challenge2_TabItems = "Items",
Challenge_Challenge2_TabRepair = "Repair",
-- PlayerUpWindow
Challenge_Challenge2_Skills = "Skills",
Challenge_Challenge2_PermanentBonus = "Permanent Bonus",
-- VariousItemWindow
Challenge_Challenge2_Carpentry = "Carpentry",
Challenge_Challenge2_Health = "Health",
Challenge_Challenge2_ItemButton = "%1 - %2",
Challenge_Challenge2_ItemButton2 = "%1 x%2 - %3",
-- WeaponRepairWindow
Challenge_Challenge2_RepairWeapon = "Repair Weapon",
-- WeaponUpWindow
Challenge_Challenge2_Health = "Health",
Challenge_OpeningHoursInfoBox = " <CENTRE> The Mall opens at 9AM. <LINE> <LINE> Get ready for the crowds...",
Challenge_WinterIsComingInfoBox = " <CENTRE> In three days the endless winter begins. <LINE> <LINE> Wrap up warm...",
Challenge_YouHaveOneDayInfoBox = " <CENTRE> In 24 hours your trip back to Knox County will become Hell on Earth...",
}