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BentNose

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  1. Like
    BentNose got a reaction from TrailerParkThor in Primitive Firestarting/Sturdy Sticks availability   
    Very understandable, but given a limited dev team and throughput, mods are how we fill the gaps.
  2. Like
    BentNose got a reaction from Magondivel in Small but Important Suggestions Thread   
    1213. Removable Water Cooler large water bottles and the ability to disassemble the base. Large Water Bottles may also prove useful for other crafting designs and house plumbing.
  3. Like
    BentNose got a reaction from TrailerParkThor in Primitive Firestarting/Sturdy Sticks availability   
    We've got a Primitive Survival mod.

    Perhaps there's a Modder willing to develop a Primitive carpentry mod to build off Primitive Survival and the ideas in here?
  4. Like
    BentNose got a reaction from TrailerParkThor in Effects of Depression   
    We have a subtle mechanic to support the 'ignored' result already in PZ too. If the depressed moodle shakes when you try the action, then the game is quietly informing you of the problem.
  5. Spiffo
    BentNose got a reaction from trombonaught in The Electrical Skill   
    In my mind setting up a constant broadcast radio antennae would be the first step into the late game when you start attracting npc survivors on purpose. Build it and they will come. Most of them will even be friendly.
  6. Like
    BentNose got a reaction from Staina in Small but Important Suggestions Thread   
    1214. Propane refueling station.

    While less common, at least one of the gas stations on the map should be able to refuel propane as well. If balance is a worry then perhaps put it in a station in the middle of a high pop area. This would turn propane tanks into another type of fuel can. This makes sense in that propane tanks are good scrap materials for DIY tasks or at least provide some decent scrap metal.
  7. Spiffo
    BentNose got a reaction from TrailerParkThor in The Electrical Skill   
    In my mind setting up a constant broadcast radio antennae would be the first step into the late game when you start attracting npc survivors on purpose. Build it and they will come. Most of them will even be friendly.
  8. Like
    BentNose got a reaction from Maris in IWBUMS 41.49 released   
    I'm happy to see the ignorezombiedensity option there to support modders. There are definitely some mods I've got that are made a little silly and frankly overpowered because of how the drop tables function.
  9. Like
    BentNose got a reaction from trombonaught in IWBUMS 41.48 released   
    They're actually really good for small fights though. The nice thing about spears is that they are effectively unlimited while many other weapons need to be scavenged up. So yeah they break, but as long as you've got branches or planks and some chipped stones, you can have some more spears. Being able to forage them in the wild is extremely useful.

    I personally like to use them when I'm going on quick shopping trips in a vehicle. I carry one or two spears for the small collection of zombies I expect to fight and leave some spares in the trunk.
  10. Like
    BentNose got a reaction from Geras in Small but Important Suggestions Thread   
    1214. Propane refueling station.

    While less common, at least one of the gas stations on the map should be able to refuel propane as well. If balance is a worry then perhaps put it in a station in the middle of a high pop area. This would turn propane tanks into another type of fuel can. This makes sense in that propane tanks are good scrap materials for DIY tasks or at least provide some decent scrap metal.
  11. Spiffo
    BentNose got a reaction from TrailerParkThor in Base defenses and traps.   
    There are also the really simple alternatives, pits and spiked barricades. Pits, all you need is a shovel. Spiked barricades you just need some ripped cloth and spears or logs.
  12. Like
    BentNose got a reaction from trombonaught in Small but Important Suggestions Thread   
    1213. Removable Water Cooler large water bottles and the ability to disassemble the base. Large Water Bottles may also prove useful for other crafting designs and house plumbing.
  13. Like
    BentNose got a reaction from TrailerParkThor in Small but Important Suggestions Thread   
    1213. Removable Water Cooler large water bottles and the ability to disassemble the base. Large Water Bottles may also prove useful for other crafting designs and house plumbing.
  14. Like
    BentNose got a reaction from Geras in Vehicle Horns.   
    So the common car horn is typically pretty easy to find and remove. Even more fun is that they're pretty easy to wire up on their own. It's not hard to uninstall a car or truck horn and just wire it up to a common car battery. Switch optional.

    The running emergency siren feels like an exploit, but the only exploity thing about it is that the zombies should be able to smash that car at that point. The player should be able to remove a car horn, and emergency siren or something similar and wire it up with relative ease to create a zombie lure.

    Extra points if we're allowed to find a scrap train horn in the train yard near Muldraugh and make something ridiculously loud.
  15. Like
    BentNose got a reaction from Maris in IWBUMS 41.48 released   
    They're actually really good for small fights though. The nice thing about spears is that they are effectively unlimited while many other weapons need to be scavenged up. So yeah they break, but as long as you've got branches or planks and some chipped stones, you can have some more spears. Being able to forage them in the wild is extremely useful.

    I personally like to use them when I'm going on quick shopping trips in a vehicle. I carry one or two spears for the small collection of zombies I expect to fight and leave some spares in the trunk.
  16. Like
    BentNose got a reaction from orikamii in Forage for fibrous plants > twine > attach things to spears/ repair fishing rod   
    The suggestion is valid and may still happen. Until then, there is a mod "Primitive Survival" that gives you more options for making twine and rope as well as expanding on what you can do with foraged materials. After that there is a "Spears: Twine and Leather Binding" mod that does as advertised.

    I always find it rewarding when modders have the option to fill the gaps where the devs just don't have the time.
  17. Like
    BentNose got a reaction from TrailerParkThor in Solar power?   
    This is all well and good, but this is a modder's suggestion.

    If we are working off the setting, the 90's weren't exactly a prime time for solar power.
  18. Spiffo
    BentNose got a reaction from TrailerParkThor in Vehicle Horns.   
    So the common car horn is typically pretty easy to find and remove. Even more fun is that they're pretty easy to wire up on their own. It's not hard to uninstall a car or truck horn and just wire it up to a common car battery. Switch optional.

    The running emergency siren feels like an exploit, but the only exploity thing about it is that the zombies should be able to smash that car at that point. The player should be able to remove a car horn, and emergency siren or something similar and wire it up with relative ease to create a zombie lure.

    Extra points if we're allowed to find a scrap train horn in the train yard near Muldraugh and make something ridiculously loud.
  19. Like
    BentNose got a reaction from TrailerParkThor in Vehicle inside garage or garage zone   
    The only problem I see here is conflicts with large sized or illogical mod vehicles. Full sized schoolbus in the house garage?

    Still, yes, it would be nice to see.
  20. Like
    BentNose got a reaction from TrailerParkThor in immersive start for the "second" survivor created, after a while   
    If it could be done, boosting the starting stats given by hobbies and occupations based on time past would make a lot of sense with an extra random skill point here and there. If months have passed in the game, then they'll surely have learned something new to help them survive. Then when the player is spawned, if they are placed in a building thematically chosen for them, apply a high chance to convert that place into a safehouse with the expected array of items.
  21. Like
    BentNose got a reaction from TrailerParkThor in Buff the helicopter   
    Hmm, that seems a bit extreme right off the bat. I'd expect them to try and extort the player first actually. Give them a bunch of food, maybe even some fuel and they'd leave and leave you alone for a period of time. Until they wanted more stuff.

    If you could supply them with enough food maybe they'd even wander around and kill some zeds for ya, make a good enough base and they'd set up an outpost?
  22. Like
    BentNose got a reaction from grammarsalad in Move cars by hand   
    There is actually a tool that can be used for moving a vehicle mostly by hand.



    An old farmer and/or mechanic trick. Ye' olde jack-all can be used to lift one end of the car, you then push the jack-all and the raised end of the vehicle over to shift the vehicle a bit out of your way. The jack-all can kick, you can't be sure how far the vehicle is going to move and it makes a good thud when the vehicle lands! It's a misuse of the tool, it's noisy and the technique prone to damaging the vehicle with a chance for personal injury. This sucker is also really heavy! Perfect for Project Zomboid!
  23. Like
    BentNose got a reaction from grammarsalad in Katrina Refrigerators   
    As an addition, make characters throw up when sick enough. Get Katrina bombed heavily enough and it's a near instant "hey what's up chuck?", and now your character needs more food. Fun!
  24. Like
    BentNose got a reaction from grammarsalad in [41.47] Exercising gradually helping with boredom and uhappiness / not making the character bored and unhappy   
    There's a potential indicative trait that could be implemented here. If a player spends enough time exercising, perhaps they would gain a trait called 'Gym Rat' or something similar. While possessing the trait, exercise will lower boredom, but if the player is unable to maintain their fitness regime, they actually slowly gain anxiety or depression. The trait could be linked to possessing a high regularity of fitness workouts over a relatively long period of time.

    The trait might also grant a better endurance regeneration as a reflection of the character's constant self improvement, making it an ideal trait to earn and maintain.
  25. Like
    BentNose got a reaction from grammarsalad in Sprinters Harder Mode - Tackle.   
    I wouldn't call the sprinters easy. Those suckers sneak up on you! I've lost a couple runs to sprinters after clearing the early game period and letting my guard down, only to get run down by surprise.

    I suspect a single tackling sprinter wouldn't be a big deal on its own. You both have to get up in order to act. If your dude is just wiped or you're already trying to fend off several zombies though, well, a tackler will definitely spice things up.
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