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  1. Thanks! I didn't realize that damage effects vehicle capacity.
  2. I want to preempt a response I suspect I'm going to get: I don't want to reduce the global zombie population density because the density feels right in the more urban areas. It's just way too high in the rural areas. In fact, it feels like the zombie density in build 41is binary (either there is a very high density of zombies, or no zombies), and nothing in between (which was not the case in previous builds).
  3. I am playing a custom sandbox with all settings set to default except the zombie respawn rate (which I think is way to high by default). This means the zombie count is normal, and the density is urban focused. I decided to try to make a base towards the top of the map, where there are 4 homes, two stores, a dinner, and a gas station. When I got there, I found hundreds (possibly thousands) of zombies. How does this make sense? There are so many aspects of this game that focus on realism (weather, road/building decay, etc.). This is a real deal-breaker for me. Is this intentional, or a bug? (This didn't happen in build 39.) Are there build 41 compatible mods that adjust the zombie spawn density map to make it more realistic/lore-friendly?
  4. I've been playing build 41 for about a week, and I've been struggling to make contact when stomping . This is a serious issue in my opinion because the goal of a survival game like this (like Don't Starve, the Long Dark, etc.) is that you should be learning from each death. I take notes each time I die, and the clunkiness of the stomping mechanic has been the cause of 12 of out my last 20 deaths. As far as I can tell, the only lesson I can take from this is that I should avoid stomping as much as possible because it is very clunky. But that is hardly a realistic lesson when combat is almost unavoidable in build 41; and why should the developer add a mechanic, only for everyone to avoid it because it's implementation is clunky. Knowing when my player is positioned on top of something was always a bit of an issue. Even in build 40, I would sometimes struggle to position my character on top of something sitting on he ground (like a car key). But now that this clunky mechanic plays such a critical role in combat, something needs to be done to improve it. My suggestion should be simple to implement, and would not significantly alter the game's balance: Add a context indicator to let the player know when a stomp attack is going to connect (think of the "attack" indicator that shows up in Don't Starve). This could be as simple as making the circle reticle that was added in build 41 turn red when you're positioned in a way that if you left-click, your stomp attack will hit the zombie you're standing on.
  5. While playing the game with the organized perk, I noticed the capacity of a police car's trunk change to a value much smaller than it should. This is the first time I've seen this bug, and I'm unsure if this is linked to the organized perk.
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