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Go4tBoy

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About Go4tBoy

  • Birthday May 23

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  1. I Think that a tile based inventory system would be great for this game. like Escape from Tarkov, Day Z, and Resident Evil 4. (see attached photo for context) It could let clothing have inventory space rather than you just being able to hold 10 units of stuff. course I see that it would be tedious to swap around items from your pants to a new pair, etc. but I think the struggle of organizing your items as a zombie, or three, bang on your door; but being able to visualize how your stuff is placed in your pack would feel less unorganized than a drop down list. I'm not saying remove weight for a space system, but have both. it doesn't make sense to be able hold 250 potatoes in a backpack, but with the tile system you could have it only be able to stack 10 potatoes in a tile, thus you cant physically hold that many even if you have the strength to hold them. Same with other objects, like how does a rifle fit into a school backpack? I could see someone make a point that you could leave the top unzipped and leave it sticking out, which I think would be okay. Personally I think an extension to the holster system like the current hotbar in b41. if a backpack had a holster on the side that you slide any gun or two handed weapon into. it could let you have two weapons at the ready and it wouldn't take up space in the backpack. this all could fit into the tailoring system as well. adding new pockets to pants for more space? This also has potential to give disorganized and organized traits New Life, maybe modifying how many of an item you can stack together or changing the size some items take up, or even making some storage have more space. I could go on but I don't want to make a unreadable text wall.
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