-
Content Count
12 -
Joined
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
An option's height is not recalculated when a texture is specified unlike in ISRadioButtons. Steps to reproduce: Create an ISTickBox UI element, add some options with textures: tickBox:addOption("option", data, texture) The fix is simple: function ISTickBox:addOption(name, data, texture) table.insert(self.options, name); self.textures[self.optionCount] = texture; self.optionData[self.optionCount] = data; self.optionsIndex[self.optionCount] = name; self.optionCount = self.optionCount + 1; -- START OF FIX if texture then
-
ISWorldObjectContextMenu.onFitness function duplicates the first lines from ISWorldObjectContextMenu.onFishing. I suppose it was a copy-paste and shouldn't be like that, right? ISWorldObjectContextMenu.onFishing = function(worldobjects, player) if ISFishingUI.instance and ISFishingUI.instance[player:getPlayerNum()+1] then ISFishingUI.instance[player:getPlayerNum()+1]:removeFromUIManager(); end local modal = ISFishingUI:new(0,0, 450, 270, player, worldobjects[1]); modal:initialise() modal:addToUIManager() if JoypadState.players[player:getPlayerNum()+1] then setJoypadFocus(player:g
-
Huh, my words were passive aggressive then, ok. You've read too much Sarcasm for beginners, mr. Community Manager, instead of Online Community Management for <choose_yourself>. I better logout before I write something that you'll consider aggressive xD
-
Alright. I didn't want to continue this, but where I was not civil and what did I throw at you? I only pointed out that the balance is unbalanced without any offensive words. What times we live in, everyone finds a reason to be offended even by harmless messages.
-
I'm sorry that you didn't like how I wrote it. These were my emotions when I saw it. Thanks for taking into consideration.
-
The new balance of vehicles' trunks doesn't make any sense. 110 cap for pickup, pickupvan - 130, stationwagon - 150 (really? + 3 seats, what's the point of heavy-duty vehicles?), stepvan - 160, but only 85 for van, seriously?
-
Thank you, guys, for fixing the recipes bugs
-
It's not new. Seen on forums and then found myself. I think it was added around March this year.
-
Yep, noticed the same thing. Really curious about it. Can't override base game recipes and 1 more recipes related IMO recipes related code should be rewritten to add unique ids to recipes as it is with items.
-
Can't override base game recipes and 1 more recipes related
NoctisFalco replied to NoctisFalco's topic in Bug Reports
Also is it me or all required items (even I don't have some) are written in white when hovering over recipe menu entry since this update? I believe missing items were written in grey. In the crafting menu missing items are greyed out as they should be: -
NoctisFalco changed their profile photo
-
I'm developing a mod and today I wanted to publish it but seems you made some changes to recipes. Before 41.45 I was able to override vanilla recipes in my mod like that (with some bugs probably related to recipes not having unique ids): mymod/media/scripts/myrecipes.txt module Base { imports { Base } recipe Open Canned Mushroom Soup { CannedMushroomSoup, keep TinOpener/KitchenKnife/HuntingKnife/Stone, Result:CannedMushroomSoupOpen, Time:80.0, Category:Cooking, OnTest:NFOCF_OpenCan_OnTest, OnCreate:NFOCF_OpenCan_OnCreate, OnGiveXP:Recipe.OnGiveXP.