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Nazarito22

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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
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    Nazarito22 reacted to DavidBlane in Raven Creek   
    release workshop
     
    https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849
     
     
     
  12. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
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  13. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    It's okay without heavy mods like super survivors. But I'm already working on improving the optimization as much as possible for a map with such a huge amount of details
  14. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    Thanks for the feedback! This is the first time I read about such a problem. I had something similar and solved it by restarting my computer. I don't know if this will help, but you can try.
  15. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    Slocan Lake(New Denver), all AIZ. 
  16. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    I will update later
  17. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    Thanks for your feedback. It is very pleasant to read that people like the map, especially when they write such a detailed review. This map uses the work of many people from the forum who wanted to bring something of their own to the PZ, I tried to combine it all in one city, perhaps that's why it seems that the original map (which was created by only a few, if not even one person) looks more simple. As for hard spawning, it was initially safer, but I was asked to add more spawn, and make it more appropriate according to the chosen profession. It seems to me that it has become more difficult, but also more interesting.
  18. Like
    Nazarito22 reacted to DavidBlane in Raven Creek   
    The map is made with the innovations of 41 builds, therefore it is not compatible with the old builds.
  19. Like
    Nazarito22 reacted to KI5 in Lada Niva - My 2nd vehicle mod   
    https://steamcommunity.com/sharedfiles/filedetails/?id=2422681177



  20. Like
    Nazarito22 reacted to MrModules in Additions to cars   
    Hey all, ive been out of the loop for the last year (only recently checking MP status) and just thought (unless posted/modded already) some additions to car mechanics. its a rough bare bone idea so please add what you want to make these more developed.
    Firstly the wheels/tyres, i thought that there could be two parts to wheels. keeping a whole wheel (on cars found and where ever they spawn) then adding the wheel and tyre as seperate items.
    EG. you find a car thats been in a crash, front wheels are banged up but the tyres look salvageable with a few patches. you find either a new wheel/tyre ready to go or take the tyre off, patch up with new tyre patch kits (as a balance these tyres can wear faster/suddenly pop again (depending on mechanic skill that did the fixing)) after getting a tyre, you can use teh same or a new wheel and use a new machine that joins the two together, or via hand which is slower (requiring a tool i think?) (inflating it can be debated on)
    Tyres could also be stacked forming a small pile of tyres 3-4 high, or as a pile carelessly thrown ontop of each other becoming storage and a wall type structure/barrier.
     
     
    Thanks for reading, throw in what ever you think would be appropiate as i havent kept up to date with quite a lot.
  21. Like
    Nazarito22 got a reaction from Geras in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    CURRENT STATUS:  ACTIVE
     
    Hi everyone. I started to develop the map of my village where I born. I hope I will finish it as soon as possible. Stay tune
     
    It will be a unique map, where every yard, every building will be unique. The map will be as realistic as possible copied from the real world. The first map that is not square. You will get lost among the corn and potato fields and hayfields, which will be very numerous. Yes, you can easily upgrade the farmer's skill, but the grown vegetables will still need to be found among the rotten and dried ones. You will feel the beauty of the village. There will be a lot of narrow streets with lots of fences and you won't be able to easily crush the zombies with your car. Each outing will be horror and pain for you. You know why ? Because, no police station here, no weapons. A lot of pain, ha-ha-ha. It will be a new experience in the world of Project Zomboid.
     
    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Population - 3358 persons ( + 2 big cemetaries ) Game area - 10 x 10 cells ( aproximately ) Private courtyards and houses - 1000 items ( aproximately quantity) Another buildings - church , liceum complex , ambulatory ( little hospital ) , music school, cement factory , big stadium , small stadium with artificial turf , farm , trainstation , different shops , post etc. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     

    WHEN MAP WILL BE PUBLISH ?

    First playable beta will be when I finished 15 cells. 
    The map will be developed when will be developed.


    PLANS
    ~ symbol means what this area for concrete beta could be change
     


     
     
    CURRENT MAP STATUS
    MARCH 1, 2023  ( 11:11 , Kiev time ) 
    Buildings: 129 ( +15 )
    Rooms: 785 ( +38 )
    Room rects: 1023 ( +46 )
    Room objects: 1152 ( +80 )
     


     
    >>>> PREVIOUS VERSION <<<<
     

     
    Topic will be updated time to time. Stay tune
     
     
     
     
  22. Like
    Nazarito22 reacted to NeroEx in Yamnytsya village, Ukraine ( LAST UPDATE - MARCH 7, 2023 ) - ALPHA 15 - ( ACTIVE )   
    Привет. Ещё работаешь над картой?
  23. Like
    Nazarito22 got a reaction from Faalagorn in Spikes for defending base for horde or a lot of zombies   
    Yep. Almost. Just need another sprite and the damage will be maybe bigger.
  24. Like
    Nazarito22 got a reaction from Tails in More garden and field things: pumpkins, pumpkins lamp, cucumbers and another   
    Kukrapok I give you one more job )))



    For more interesting game add please different garden stuff:

    - pumpkins and opporunity to make pumpkins lamp  (very colorfull stuff , I enjoy this vegetable )
    - cucumbers , one more water source
    - sunflowers ( country lands will be look unbelievable with this stuff )
    - eggplants
    - pepper
    - beet
    - beens
    - more fruits trees - apples , pears, plums, apricots, peaches, cherries

    - scarecrows , tractors ( just sprite for the first time and vehicle in future ) , wheelbarrow ( for exterier only ) ,  haycock ( exterier )
     
  25. Like
    Nazarito22 got a reaction from Faalagorn in CurveZ   
    I lost main version PSD file  for these tiles , however you can use guys this grid and layers and layer masks there like example. Little bit dirty file , sorry. This is file what I found. Normal file was lost.
    rounded_roads_tiles_2x.psd
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