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Nazarito22

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Everything posted by Nazarito22

  1. Nazarito22

    Lost Province

    Wow .... the dimensions are impressive
  2. Update 13.02.2023 BRIDGES + FIELDS CHANGES - added 1 new cell. - added new fields - added a lot of nature things and fences WAS ADDED Buildings: + 18 Rooms: + 92 Room rects: + 125 Room objects: + 124
  3. Does it possible to create the room in building with spawn only paint cans in boxes for example or some stuff what I need ? How to do this similar things ?
  4. Does version for Linux exist ?
  5. I use Yandex map ( because the picture is more clear ) Zoom ( z=17 in url or 60m in bottom right corner ) - it's a most correct zoom for build map like in real world. I used a lot of screenshots and just glue together in Photoshop. In photoshop I use squares ( 300 x 300 px - it's a one cell in game )
  6. Tile incompatibility with TileZed or WorldEd version. You use Steam version of Editor and old Tiles pack.
  7. I don't think size or proportion matters. In order for the transport to spawn, you need at least 3-4 size of zone, but there seems to be no upper border.
  8. Be sure what you have worldobjects.lua file in your mod folder in here => Zomboid/mods/MODNAME/media/maps/MAPNAME
  9. Be sure what you have worldobjects.lua file in your mod folder in here => Zomboid/mods/MODNAME/media/maps/MAPNAME
  10. Well , will be cool if after enable of some mod and launching the game we will see full information of error popups which can be close or close automatically after 10 seconds for example ( can be change in settings ) about errors, not only code of error if this possible to do. - Name of mod - Code of error - Text of error etc. Is this possible to do ?
  11. Stop watching Walking Dead
  12. Well I think developers never add this but it's cool idea for mod
  13. We need new textures for bed as minimum. I agree with author.
  14. SOLVED: gates tiles in fixtures_doors_fences_01 file
  15. Firstly in WorldEd you add zone for Big trees , after around this zone you add town zone.
  16. I can't find these tiles in standart tiles or maybe I am blind a little 😄 Does somebody show me where is they ? I mean which file
  17. Click File -> generate worldobjects.json or something like that. ( In WorldEd ) This file must be in your mod folder for to see your changes with parkings in game.
  18. Update 03.02.2023 NEW LANDS CHANGES - added 7 new cells with marking of yards, houses, etc. I mainly worked on landscape and nature. A lot of small different nuances have been made that are not so noticeable at first glance (gardens, fields, plantings, fences and everything else). Bad news: I decided to change the number of cells for the first beta, since the map was very cut off, so sorry for those who were waiting for the release of the first beta, but its release is delayed indefinitely (also in Ukraine there is very often no electricity - so it is very difficult to develop the map because I have to make a lot of saves, etc.)
  19. Nazarito22

    Farm of Fear

    I just want the game to be great, it really deserves it and it has really great potential. A large number of mods confirm this. 🙂
  20. Correct face model. If current model for debug it's no problem , but not for for future release.
  21. The cows with face of Anteater New PZ memes are coming
  22. Rat is fantastic !!!!! Well will be good if you add crows what sit on the ground or eat the deads and they will be fly away if player come near.
  23. Nazarito22

    Farm of Fear

    I understood , but I think will be better to add more polygons for models of animals ( especially for face ). Looks not good now. Well I mean you shouldn't be doing super quality , but the model is really poor and made very rough now. Maybe for debug it's good but not for future release of B42
  24. Nazarito22

    Farm of Fear

    For comparison. Now I will be more afraid of sheep than zombies. Again, redraw faces , please.
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