Jump to content

Nazarito22

Member
  • Posts

    173
  • Joined

  • Last visited

Everything posted by Nazarito22

  1. Theoretically yes. But I think it must be hard and long for time to dig. So it must be balance.
  2. Linux version don't contain Rules.txt and other default config files. Linux version sucks because it's impossible to convert BMP to TMX without these files. Please update Linux version together with correct files.
  3. Nazarito22

    Sky High

    Thanks for the detailed answer. Now it has become much clearer.
  4. Nazarito22

    Sky High

    Why don't you make a separate public branch for 42 like you did for 41? You are wasting your time. During the time that has already passed, you would have had a lot of testers in the form of devoted fans who would study up and down everything new that you added to the game. Are you afraid that you won't make money from new content? Anyone who wants to will buy the game, and whoever doesn’t want to will not buy it and will play a pirate game. I will buy this game if there is normal lighting and perfect optimization. And for testing the mod map, even a pirate version is enough for me. But why waste time when you have an army of fans who will find all the bugs, etc. in a matter of days?! I hope my grandchildren will play version 42. P.S. The only good thing is that you are finally hiring modders. It is thanks to them that there is still interest in the game. If it weren't for the modders, the game would have died a long time ago.
  5. (This is roughly what I would like to see in the game (of course done in the style of the game). New idea for skills electrician and builder. Aka Wiring and Building plan of base. The idea is to add the ability to create a base plan and a electrification plan of base (electrical wiring) to the game. So, the builder with a certain skill level (high - then it makes sense additionally to pump the skill) can create a plan of base. This can be done from cell to cell. That is, the player comes to a certain square of the base ( not 300x300 cell , "one wall cell" ) and through the context menu draws this cell of the plan with a pen or pencil. Then he moves to the next cell and also brings it into the plan. If the "cell" has a wall or a door or a fence or a window, etc., then this should be schematically displayed on the plan, which can be opened in a separate window. (Like a map) Thus, the entire plan of the base with walls / fences / windows / doors etc. is drawn. An electrician with a certain skill level (high) in parallel or after the builder draws the plan, can add his "electrical level" on top of the builder's plan, at which he can add wires to each cell (if any in inventory) thereby making the base wiring. All electric applies (as like speakers, alarms , ovens and other electrical items) are also depicted on a separate layer on top of the building plan , but after an electrician research the cell. In the future, you can also add wire wear and wire fire if not replaced in time, as well as the ability to repair an individual wire by replacing it with an electrician with a high level of electricity. It would also be cool if the electrician and the builder could explore the cells of other houses to build a plan, in case we suddenly want to take over the house and make it a base. Thus, the meaning is added to the game for pumping the level of electricians and additional mechanics for the builder (engineer) and this is gives one more time to pick up ass and go to finding electric wires in towns or stores. Thanks for the attention. I hope the developers will see this. Please forward this comment to them on Discord.
  6. Well. I finally got around to watching the videos. And that's what I think about the crafting system. The crafting system itself looks impressive. But the creation of juice is clearly not worth the construction of an entire substation and plant. I don’t remember exactly, but it seems that in 1993 there were already some primitive juicers or not ? The new crafting idea is fantastic but I think need to think twice before adding some created stuff to the game for this mechanic.
  7. Wow !! Pipes and electric system ?? Is it electric network work ??
  8. Background music is awesome ! Honey for ears ! Big thumb
  9. Update 07.03.2023 THE MAP Was added the map to the plan section. I finally finished this routined thing. Hooray. Well you can see the maximized size of map which could be for this project, but it doesn't mean what everything will be created. It's only PLAN. Anyway I will follow to maximized sizes but it will be long adventure.
  10. Update 01.03.2023 THE TRAIN CHANGES - added 1 new cell ( the last one fore first Beta ). - added new fields , fences , garages , some buildings , summer kitchens , storages, etc. WAS ADDED Buildings: + 15 Rooms: + 38 Room rects: + 46 Room objects: + 80
  11. No problem. If you need your own 'language variable' for your lua code , you just do the same , but add your own variable and value.
  12. I am not French , turn off your translator I'm not good at modifications, only in building maps. In any case, in order for your mod to overwrite the phrase which is in the game you need to create the same hierarchy of files and folders as in the game folder Translate (but not all files, but only those files (and lines in it) that you want to change. Example: in EN, you have a file News_EN.txt and there are 500 lines. You need to: create the same folder hierarchy in your mod folder and at the end create a file with the same name. In the file, you add only the line that you want to change (500 lines do not need to be added), but note that the name of the variable must correspond to the name of the variable that you are changing.
  13. Everything is possible especially if you are developer of the game Can't help you , but I think it's possible. You can trying to go to the path /media/lua/Translate/ ( here choose EN , RU , IT whatever you need ) and find the line with this message ( maybe )
  14. I found this code for empty notebook. item Notebook { DisplayCategory = Literature, Weight = 0.5, Type = Literature, DisplayName = Empty Notebook, Icon = Notebook, CanBeWrite = true, PageToWrite = 10, WorldStaticModel = EmptyNotebook, } How to add to the game notebook with custom text ?
  15. For TileZed Tools -> Tilesets -> In the top of opened window choose Tiles folder ( not 2x folder which inside your Tiles folder, choose Tiles folder ), click three dots button for change path. For WorldEd Edit -> Preferences -> In the top of opened window choose Tiles directory ( not 2x folder which inside your Tiles folder, choose Tiles directory ), click three dots button for change path. For BuildingEd Building -> Tiles -> In the bottom of opened window click Tilesets -> In the top of opened window choose Tiles folder ( not 2x folder which inside your Tiles folder, choose Tiles directory ) , click three dots button for change path.
  16. For TileZed Tools -> Tilesets -> In the top of opened window choose Tiles folder ( not 2x which inside Tiles folder, choose Tiles folder ) For WorldEd Edit -> Preferences -> In the top of opened window choose Tiles directory ( not 2x which inside Tiles folder, choose Tiles directory )
  17. Additional information about BMP and TMX ( maybe will be interesting for someone ) You guys can use BMP to TMX tool one time in the beginning of creating cell. Why ? Because TMX file is more important file than BMP. TMX file contains all layers from ground to vegetation layers including layers with your objects. PNG vegetation and ground files ( BMP ) contain only 2 layers. When you trying to do again for BMP to TMX , layers with your objects ( fences , gates , custom trees , leaves, farm cultures etc. ) will be rewrited and cleared and you will lost your previous created things on the cell forever ( if you didn't make backup of TMX file for cell ). P.S. In the beginning of creating map I few times rewrite cell and lost progress and I lost motivation to do something. Hope this information will help someone and save time and we will see new maps.
  18. I didn't understand anything about 3D, so a few questions: Will each tile be replaced with a 3D object or what? How will the new engine affect map building ? Does it make sense to continue building the map? Will something changed for TileZed and WorldEd ? When we can add cells with minus coordinates in WorldEd ? When WorldEd will be updated with this feauture ? @nasKo
  19. Update 21.02.2023 CRAZY POTATO CHANGES Added a lot of fields , fences and another nature things. Did stucking some cells correctly to each other in field and fences zones. Bored things which need to do in anyway.
  20. Will be better if we can change zombie spawn dynamically and see visually on the map in the same time when we add tiles or objects to the map etc.
  21. @EasyPickins @RingoD123 Please add possibility to edit zombie spawn image on the map in WorldEd with saving to png file
  22. Since the Linux version of ItemZed does not exist, and wine I cannot be installed yet, is it possible to somehow manually add custom items to the game, namely notes with text? How to do it ?
×
×
  • Create New...