Hello all. I'm working on a mod which rearranges some of the crafting recipes as well changes the name of them.
I tried to impliment my own custom code but for some reason the changes are not working
So maybe someone here can tell me what i'm doing wrong, [Working with the latest stable build]
Here is the framework code for Recipes Please do not nag about naming convention of function. (I am a Self taught c# Developer)
[spoiler][code]
-- Recipies
Realms.Framework.Recipes={};
Realms.Framework.Recipes.Rename=function(name,newName)
for i=0,allRecipes:size()-1 do
local recipe=GetAll():get(i);
if recipe.name==name then
recipe.name=newName;
break;
end
end
end
Realms.Framework.Recipes.Remove=function(name)
for i=0,allRecipes:size()-1 do
local recipe=GetAll():get(i);
if recipe.name==name then
GetAll().remove(i);
break;
end
end
end
Realms.Framework.Recipes.GetAll=function()
return getAllRecipes();
end
[/code][/spoiler]
Now here is the useage of the code
[spoiler]
[code]
require "Realms/Realms"
require "Realms/Core"
if not Realms then
Realms.Framework.Recipes.Remove("Make Four-Log Stack");
Realms.Framework.Recipes.Remove("Make Three-Log Stack");
Realms.Framework.Recipes.Remove("Make Two-Log Stack");
else
end
[/code]
[/spoiler]