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JewishCowboy

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  1. This post is mainly just a few ideas that have come to mind and I think would if not be fun would add some lore to the game and would be downright fun. Read my ideas below and tell me what you think. Idea 1#: Hazmat zombies (Immune to environments): Ideally in any disaster zone FEMA usually responds to dangerous situations to assist the State governments with relief and that includes disease as well. I believe, it is important to add a quarantine base with large zombie counts with some items along with a decent amount of lore. However, the Hazmat Zombies on a lore basis would be Federal Agents that became infected Via Bite or Scratch usually. These Zombies would be much harder to kill with fire mainly because the suits are highly flame retardant. But If my idea was added to the game - I think based off this idea we could add some new medical jobs along with Military / Government job types and skills to help push that agenda along and it would be nice to see some new medical items such as a undamaged hazmat suit or another rare item or two but at an extremely rare cost of opening the Infected cages. Keep in mind you would only find this at the quarantine base and if it’s possible - maybe add two to three different spawn locations A: if it’s possible to do so without a lot of work and B: to not always guarantee the same location of rare items. Idea 2#: Personally, I think Gasoline should be the short term idea to fueling cars , generators and other building items that require it however, it should run out or be extremely an low amount of to begin with. I believe that Biofuel and or Solar panels should be added to the game as well. For solar panels, it should be an extremely rare item to find in the game and must require a lot of skills to do so as a tradeoff but would make the survival of your characters more worthwhile. it should be mentioned that Solar panels could be placed anywhere and removed at anytime to supply power to your base throughout the day along with charging your batteries for night time usage as well but the trade off here is how extremely rare they must be per game. Secondly, Bio-fuel would nerf cars and gas powered items from being abused at the start but if someone were able to make a decently sized farm and had the right amount of skill sets - they could make their own fuel and would be able to use cars and other items at their own leisure. Honorable mention to also consider : I think its notable but something I would find some enjoyment is the possibility to have more electric based defenses such as electric fences that would cause Zombies to catch fire and would also disable Human players whom have a long period of exposure to said defenses. - JewishCowboy - Over and Out ! ( Radio goes silent)
  2. So how does one normally start of these off? Welp here goes nothing.... I do enjoy Project zomboid from Alpha eight until forty-one but over the course of time. A few things about the game has bothered me a tiny little bit and I do implore the Dev's if they decide to read this to at least consider the ideas going forward. Idea 1#: A Hospital / FEMA Quarantine zone: I believe in every zombie survival game. There should be a Hospital / Quarantine zone and hopefully with a little magic it should be loaded with zombies. either on the outside or inside depending. I think it would be a fun idea to have a very small possibility of having Nurses and or Doctors spawning in said hospital or Quarantine zone. With that being mentioned. There should be a very small chance of finding Hazmat suits along with hazmat zombies that should be much harder to kill with fire. I think it would add more to the Lore of the game and it would add a tiny bit more to the game with some added challenge. Idea 2#: Jobs and Skills and items: One thing that has bothered me is how lack luster the job section is at the start of the game. I think to add some more Zang into the mix. The Job skill that is selected should be able to carry some upgrades as the game goes on that allows the players to unlock exclusive perks. For example: A FEMA Military Solider over the course of time could turn into Veteran with added benefits or another example a Nurse could turn into a Doctor or a Doctor could turn into Surgeon with added medical perks. I believe having a job upgrade system would implore players on MP or Single player to live out for as long as possible and it would add value to keeping your character alive for long as possible. ( Moving forward on this subject ) - Going about Surgeon - I think if someone is shot they have to undergo Surgery depending on location of the bullet in which it hits the player body, which requires someone to either be knocked out via Medicine or if we go back to the old civil war days. Lots and Lots of booze or if you wanted to be awake during this painful event, an extreme amount of painkillers. Idea 2 Part 2: I also think Gunsmithing should be considered along with more types of guns and being able to make bullets for all types of guns along with a workbench to craft add on to bullets like explosives rounds or incendiary rounds. Also I think being able to make scopes for guns would be interesting as well. I think it should be noted that more guns Like Heavy Machine guns or Sub machine guns should be added to the game however, the lack of guns disturbs me a bit coming from a military background and a guy who enjoy's coming up with said ideas for these types of games! Idea 2 Part 3: Lastly, I think if we can grow wheat in high quantities. You should be able to make Bio-fuel and put a stop to what it seems to be unlimited Gas farming at the Gas Stations. It also would add even more importance to the Engineers in the game and would add long term play ability to their kits as well. Last by not least Idea #3 Events: I think the game should try to include extremely rare but very extreme events such as a blizzard, Polar Vortex, Major Forrest Fire or Flooding/ Flash Floods. I think if the game could add extreme environment events. It would add another layer of Strategy per play through of the game and it would make it very difficult for some players to stay in one area for example near the river or in the woods for example. Personally, regarding events. I think when it comes to player decision. there needs to be some sort of Risk element to every decision or otherwise the game loses out on repeatability. What do you guys think ? Also please feel free to add comments and add more ideas . I would love to read about them. JewishCowboy - Over and Out - (Radio goes silent )
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