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Aiteron

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About Aiteron

  • Birthday 03/09/1998

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  • Gender
    Man
  • Interests
    GameDev, Programming, Self Development, Antidepressants

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  1. Thanks! Mod list fixed, will be in next stable patches. (I think in 41.74 or 41.75) About weight - need disable god mode. If god mode ON - weight always 80
  2. Hi! Why you need so many submenu?
  3. Why not set it after player spawn? And if player not accept - auto kick player?
  4. Confirmed. WIll be fixed in next patch
  5. Add possibility to add parts to vehiclescript dynamically like attachment + Access to rotate and offset model of part (now you can only change visible of model)
  6. It's not used and override default java vector2. So it's not possible to get ForwardDirection and etc
  7. GetSaveFileReader and GetSaveFileWriter. Sometimes useful to write some data to file in save. Now we need litter Lua folder with files like Config_SAVENAME.txt
  8. Dont count Zombie kill when one shot (for example by crit from spear)
  9. I think it's similar bug: (game crashes after many new games) LOG : General , 1637246485730> EXITDEBUG: IngameState.exit 6 LOG : General , 1637246486403> EXITDEBUG: IngameState.exit 7 ERROR: General , 1637246487714> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at TIntObjectHashMap.values line:352. Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at gnu.trove.map.hash.TIntObjectHashMap.values(TIntObjectHashMap.java:352) at zombie.iso.sprite.IsoSpriteManager.Dispose(IsoSpriteManager.java:41) at zombie.iso.IsoWorld.KillCell(IsoWorld.java:2837) at zombie.gameStates.IngameState.exit(IngameState.java:877) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.GameWindow$$Lambda$208/0x0000000800d16578.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at zombie.GameWindow$$Lambda$82/0x0000000800ae6118.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1637246487716> GameThread exited.
  10. I got game freeze too after too many new games
  11. 1. Find mod on Steam Workshop (link - https://steamcommunity.com/app/108600/workshop/ or my list: https://steamcommunity.com/sharedfiles/filedetails/?id=2395746959) 2. Open site https://steamworkshopdownloader.io/ and insert link on mod (example - https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459) 3. Download mod 4. Open zip archive 5. Copy folder "mods" to Zomboid folder (C:\Users\USER_NAME\Zomboid) 6. Open game. Turn on mod in mods submenu. 7. Play
  12. ERROR: General , 1610395846035> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException at RVSTrailerCrash.randomizeVehicleStory line:69. ERROR: General , 1610395846036> DebugLogStream.printException> Stack trace: java.lang.NullPointerException at zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash.randomizeVehicleStory(RVSTrailerCrash.java:69) at zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.doRandomStory(RandomizedVehicleStoryBase.java:83) at zombie.iso.IsoChunk.addRandomCarCrash(IsoChunk.java:1375) at zombie.iso.IsoChunk.AddVehicles(IsoChunk.java:1252) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2804) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:197) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5626) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5585) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3176) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3102) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1593) at zombie.gameStates.IngameState.update(IngameState.java:1299) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:721) at zombie.GameWindow.run_ez(GameWindow.java:637) at zombie.GameWindow.mainThread(GameWindow.java:464) at java.lang.Thread.run(Thread.java:745)
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