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About Aiteron
- Birthday 03/09/1998
Profile Information
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Gender
Man
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Interests
GameDev, Programming, Self Development, Antidepressants
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Aiteron's Achievements
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Whisper, conversation, scream. Player voice
Aiteron replied to zikhayovich's topic in PZ Suggestions
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What coordinate of this container?
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Hi! Why you need so many submenu?
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Multiplayer - Accept server rules before entry
Aiteron replied to Destroyer 3492's topic in PZ Suggestions
Why not set it after player spawn? And if player not accept - auto kick player? -
Confirmed. WIll be fixed in next patch
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It's not used and override default java vector2. So it's not possible to get ForwardDirection and etc
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GetSaveFileReader and GetSaveFileWriter. Sometimes useful to write some data to file in save. Now we need litter Lua folder with files like Config_SAVENAME.txt
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I think it's similar bug: (game crashes after many new games) LOG : General , 1637246485730> EXITDEBUG: IngameState.exit 6 LOG : General , 1637246486403> EXITDEBUG: IngameState.exit 7 ERROR: General , 1637246487714> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at TIntObjectHashMap.values line:352. Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1637246487715> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at gnu.trove.map.hash.TIntObjectHashMap.values(TIntObjectHashMap.java:352) at zombie.iso.sprite.IsoSpriteManager.Dispose(IsoSpriteManager.java:41) at zombie.iso.IsoWorld.KillCell(IsoWorld.java:2837) at zombie.gameStates.IngameState.exit(IngameState.java:877) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:285) at zombie.GameWindow$$Lambda$208/0x0000000800d16578.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:726) at zombie.GameWindow.run_ez(GameWindow.java:642) at zombie.GameWindow.mainThread(GameWindow.java:471) at zombie.GameWindow$$Lambda$82/0x0000000800ae6118.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1637246487716> GameThread exited.
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I got game freeze too after too many new games
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Same problem with my NPC
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1. Find mod on Steam Workshop (link - https://steamcommunity.com/app/108600/workshop/ or my list: https://steamcommunity.com/sharedfiles/filedetails/?id=2395746959) 2. Open site https://steamworkshopdownloader.io/ and insert link on mod (example - https://steamcommunity.com/sharedfiles/filedetails/?id=2368058459) 3. Download mod 4. Open zip archive 5. Copy folder "mods" to Zomboid folder (C:\Users\USER_NAME\Zomboid) 6. Open game. Turn on mod in mods submenu. 7. Play
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ERROR: General , 1610395846035> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException at RVSTrailerCrash.randomizeVehicleStory line:69. ERROR: General , 1610395846036> DebugLogStream.printException> Stack trace: java.lang.NullPointerException at zombie.randomizedWorld.randomizedVehicleStory.RVSTrailerCrash.randomizeVehicleStory(RVSTrailerCrash.java:69) at zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase.doRandomStory(RandomizedVehicleStoryBase.java:83) at zombie.iso.IsoChunk.addRandomCarCrash(IsoChunk.java:1375) at zombie.iso.IsoChunk.AddVehicles(IsoChunk.java:1252) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:2804) at zombie.iso.IsoChunkMap.update(IsoChunkMap.java:197) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5626) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5585) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3176) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3102) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1593) at zombie.gameStates.IngameState.update(IngameState.java:1299) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:282) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:721) at zombie.GameWindow.run_ez(GameWindow.java:637) at zombie.GameWindow.mainThread(GameWindow.java:464) at java.lang.Thread.run(Thread.java:745)