Jump to content

King-Salomon

Member
  • Posts

    72
  • Joined

  • Last visited

Everything posted by King-Salomon

  1. First few minutes I ever played with cars - no freezes - really impressive what I got is this: player character + zombies are behind the front right of the car even if standing before the car ! - if the player is standing behind the car - he is hidden in the front 2/3 of the car - the last 1/3 of the car the avatar is fully seen and the car seen through
  2. there is also something "strange" in this picture: the one part is totally blacked out even if you could "see" it at least in parts from the positition but the part behind the player is not blacked out at all even if THIS place couldn't be seen at all... guess the blacked out part is not working as it should also, with the 2nd picture the room wall is getting transparent way to late to work right (but that is a minor one)
  3. great job guys some little things I wanted to mention: 1) when you are running against a house wall - you get a clipping bug with the wall files even if you are not running anymore but walking along the wall (picture) 2) in the picture there are most of the roof files missing (not sure that is wat) 3) if you look through a window, you have to stand nearly right in front of the window.. shouldn't you be able to look into a house through a window without curtain at least a little bit? Edit: 4) other roof-tiles are missing also sometimes 5) also you can see single white pixels sometimes.. which is irritating sometimes 6) also roof bug which is irritating: 7) were you be able to drink nonstop for hours before? I THOUGHT you could only drink if you were a little bit thirsty? Could drink from sink for hours again and again...
  4. Yes, the whole medical system/screen should be updated with the new illness systems Maybe making the skill more useful too... or better combine it: the more skill you have the more information the health screen will give you - with that it should be easiest o get medical skill points of course without breaking your bones to get something to bandage.. Guess there are a lot of great possibilities to balance it
  5. let's hope they don't reduce the illness-factor too much with this perk ... it's great that the perk isn't "free points" anymore but sound of flys would be great ! A more direct "Danger!!" indicator I would not like so much as it should be an uncertain risk ... but there should be some protection (but definitive not 100%) like a breathmask to reduce the chance of infection. I really like the idea.. looking forward how it will be balanced !!!
  6. King-Salomon

    37 n’ Next

    well, as they should be US-cars, which are always on the big side.. but other than that you seems to be right... looks like a car is slightly higher street-to-roof than the player and ca 4x as long... could be that the player shown is only 1.50m high.. so... maybe it's just that but it looks like I have some problems with iso-perspective per se ... have a "problem" (looks odd) about "paralell lines" with the cars .. but it seems to be only me and i DO HAVE problems with my eyes/glases atm.. EDIT: to be said: regardless of my previous comment, they look great I am looking forward to get them ingame
  7. King-Salomon

    37 n’ Next

    This!! The Animations will change nearly everything I guess - how the game feels, how combat is fought and not last how the game will look like - (hopefully) lots more different clothes, weapons, bags on charakters, etcpp - so it would be important that the cars match with the future look of PZ
  8. King-Salomon

    37 n’ Next

    thats the most suprising part for me but I am looking forward what you guys get together for 38
  9. +1 extra bags for foraging, electro stuff etc would be great or at least, let the stuff drop to the floor so you have to pick it up ... same with electro pieces from dissabeling of radios etc - if you deconstruct other objects like doors, chairs etc the pieces are also not in your inventory automatical - especially dropping all the electro stuff when you just want to skill is.. let's say... unconfortable...
  10. King-Salomon

    Here In My Car

    if they implement syphoning from cars - so why not add syphoning from the stations too instead of "repowering" ... so it would even work without power - ok.. maybe you should use a handpump/other pump instead of sucking... on the other hand... a normal car can go 500-900km with a full tank (ok, maybe less in the USA and with the pickups) ... so fuell would only be a problem if the devs balance it very stricly... (reminds me, there should be a tank truck (? truck wich has stored gas) in the game :D)
  11. King-Salomon

    Here In My Car

    for vehicle types: not sure, but it SHOULD be possible to get an information about what kind of cars are registered in the real towns from the local administration - like %-rate of pickups, how many busses, how many uitility cars, how many police cars, hospital cars, school busses etc so you could balance the "special cars" with the "normal" cars with real numbers - but wouldn't help with balancing the car-stats...
  12. King-Salomon

    Here In My Car

    not sure if they should do this - other than with glas-fronts it would be VERY tough to drive through a housewall .. ok... the USAs are building everything with wood instead with stone/congrete ... hmm... hard for a european to not forget it.. hmm... so it may be an idea but I would like it better if you could only drive through a shop-wall with lots and lots of windows EDIT: more realistical a problem... I am courios how the "problem" with collisions with "minor obstructions" like postbox, streetsighn, trashbin" might be solved... I have not tried but I GUESS they are not destructible at all atm are they?
  13. King-Salomon

    Here In My Car

    one other point: the "radial menue" is a complete other UI type than before... do you guys are thinking about changing the other UIs to the same style? I like the UI for the Radio/TV etc so it would be sad if they would be changed.. on the other hand, to have a different UI style for every feature might be a little problem...
  14. King-Salomon

    Here In My Car

    real cool video guys like it a lot.. quick point about OP: maybe it would make sense to make it very unlikly to kill a "not crawler zombie" with a car but make them INTO CRAWLERS after hitting them... you most likly will brake it's legs and hips when you hit them with a car, with some additional injuries with the "flying over the front/to the side" but not Zombie-killing head-wounds (other than from the fall on the head or the hit with the frontwindow if they fly into the front row through the window)... as everyone HATES crawlers, it might be a way to use this that Zombies you drive over will BE crawlers now guess people will think a little before they create hordes of crawlers at there front door
  15. guess/hope you (completly) misunderstud the quote (or my english is not that good after more than 20 years out of school, could get it in german better ) - sorry about this... I was not talking about how you do work on things, just who it is commuinicated ... a "missing feature" is "negative", a "our good game will be polished, updateded and developted" and in future it get's "NPC-DLC/Update too" is positive - in REALITY it is the same.. but a missing feature is not the same as a "free DLC in the future" in communication but also, it was just an optinion as I am feeling sad everytime I read a comment about "waaah lacy devs not including the NPCs" and was thinking how to get rid of people thinking it some time ago and was just including it in the posting today
  16. Hi Guys!, really great stuff love the "map stashes" !!! and can't wait what new cool possibilitys the animations will allow but if I may, my 2 cents in generall: @Vehicles: please make sure to include them in "little baby steps" and don't wait till all is "prefect" - like creating (some, maybe not all) models placing cars on the map (without code to use or loot them) btw, you have to place them by hand if I am right? do you think about adding crash-models too to simulate car-accidents? every Z-movie I know is really caotic and bloody in the streets... (but maybe cars in parking lots for the beginning and going on later) make the cars "lootable" (maybe including some nasty Z's sitting inside) and last step MAYBE make them driveable (even if I am afraid it would chance the game too much if you could drive over hords of Zombies, I am more a "fan" of bicycle, Skatebord or minibike for transportation to not hit the balancing) I know, people want to drive them people demand it and it would really be fun!! BUT driveable vehicles will chance the game 180°, I am REALLY not sure that's a good idea (minibike like in "7 days to die" is an other thing as you are not "armored" as in a car - I really would only go for bicycle and/or minibike to drive) @animals (NPCs): would be great but I have some reservations like I have with NPCs - the problem with including anything more intelligent than a Zombie is the nessessary AI for it - animals might work, don't know how compley a AI they would need and how difficult to programm - but NPCs will need a "good AI" especially when they shouldn't act as pure "trees you can communicate with", something I don't see will work - better to not include NPcs as provocing posts about a "broken/stupid AI" with NPs as the game works really really great without NPCs atm !! @releasing: you guys got a lot of fire the last month about the "missing features" etc, what I would like about is: the features that are not 100% vital (like NPCs!!!!), include in some "after release FREE-dlc" you anounce long time before - so you can say "this is the game, these things you want too and we will include them in free dlcs" - just a thinking... I am really sad to read some of the comments you guys get and don't deserve :/ looking forward to the next beta-version
  17. I am with Butter Bot mostly with this.. for me "metalworking" is not about smelting and smithing but "welding", "mill-cutting", "riveting" etc - if you look what a "metalworker" is doing it is not smelting today but welding some peices together etc. so harvesting already existing components from structures, items etc should be the key to create "new" stuff.. for me "metalworking" would make a lot more sense if it would be combined with carpentry.. like you need X level carpentry and y leven metallworking to do item Z. Smelting small bunches of metall for moulding small items like nails or bullet shells should be possible but not the primäry gool of the skill smelting ore like in hydrocraft shouldn't be the way as this game is more about scavaging and not "create new from the beginning" at least in my opinion. So harvesting/scavaging materials inkluding metal in various forms (plates, tubes, rods, bars etc) should be the way to go - and the welding machine the item to work with Problem: it will be much more difficult to include all the items for scavaging/harvesting than just "smelt ore --> build XY" but one can hope atm the skill will not do very much indead... but time will show the potential of the skill - which is not in smelting/smithing imo EDIT: I am not concered about metalworking as a skill.. more about the medicin one... were I am not sure it will/can go to
  18. GREAT idea but... what about vanilla structures that don't have pillars in 5x5 ? I am pretty sure there are some ingame (even if not 100% sure atm) any reason to be afraid to enter a great hall the first time?
  19. ah ok.. so a visuell "problem" instead of game-mechanic.. thanks
  20. not sure I understand you right but... you can use the sheets on a window and they become curtains (again) - so I don't see a problem but I may have misunderstud you
  21. Animations are not save-breaking.. wow.. . can't wait btw, @Butter Bot have you guys discussed about the possibility to add "old versions" as betas to prevent save-breakings? Would make your live much easier instead of being afraid about the save-breaking problem I guess but I am no dev so no idea if there are drawbacks with this...
  22. yes, that I can understand - but I guess with the animation update in one of the next updates there will be a "save breaking update" in near future, so no better time than now to do all the save-breaking stuff I guess. If I am wrong about the save-breaking update with the animations it is a problem indead :/ EDIT: on the other hand, even save-breaking is not a big deal anymore as steam allows you to keep the "old version" as a "beta" if the admins include it - so everyone who wants to play there savegame even when an update is uploaded can "roll back" to the save-compatible old-version"
  23. Yes, "drainable" is the right coding term I guess there are a lot of cool designs in PZ that are not used consequently were they are possible/realistic ! @Name1234 jep, I was swearing a lot today with the name-changing with cooking too .. a "salat xy" should stay a salat even if it becomes a "salat xyz"
  24. It would be really nice if (some) boxed items like "Box of nails" etc wouldn't be needed to be opend to use it (and maybe later re-box it if you found new nails to get the 100) were it makes sense - why not use the same system pills and water bottles etc already have - a "remain" counter and the items are automatical used from the box and the "remain" counter reduced. This would also free up some space in the carpentry menue as "open box XY" wouldn't be longer nessassary to show.. Also it would be nice to be able to "refil" the pills, boxes, etc (some like gas maybe with the "help" of addition items like a hopper or a hose/tube) like water bottles from unboxed items or other boxes with less "remain" (really strange to have 10 tubes of painkillers al nearly empty but not be able to get them all in 1 tube that would be nearly full) also it would be nice to have items like "box of nails" etc not sorted with "box" but with "nails" so if it would be renamed "nail-box or "nails (box)" to have the box-items and the solo-items at the same place in the inventory it would be much better to find them (other in lategame when you only look at "box" maybe...) nice to have would be that you need to find a "box" to box items in the first place - but that would be work best if you still have the possibility to "open" boxes you donÄ't need and refill them with nails, ammo etc (maybe with the help of a pen to know what's in the box)
  25. it would be a logical thing but... guess all alarms would go off in the first 1-2 days at the same time.. so lots of zombies "running" from one alarm to the next in a time the player needs to loot fast... and after the first 1-2 days.. all alarms would be disarmed (if it would be a 1-time alarm" - if not, there would be lots and lots of alarms each day... each hour.. especially when zombies jump inhouse-offhouse through windows again and again) don't think it would work for gameplay
×
×
  • Create New...