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Kexit

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  1. Here's a double mail box in Muldraugh on coords 10731x9962x0, + screenshots.
  2. It's an old thing with small mousetraps having large "hitbox" for a whole tile, but today I learned that if you place mousetrap below staircase, you couldn't get up and down. There's screenshot:
  3. Hi, it's me again. I think it would be great feature to add unhappiness for eating without spoon or fork, they have even animations. Also, pouring water in bottle from bottle or, especially, from pan, needs penalty of amount of water in final bottle. With this mechanic a new light (0.1 or 0.2) kitchen tool must be added - funnel.
  4. Hello, I have a tons of ideas for vanilla PZ and I would like to help develop game myself, but I can't right now :( I think it would be awesome to see more small and big traits for survivors, making each more unique. For example: 1. Sweaty (-2 or -1) sweats more often and profusely; 2. Cold and heat sensitive (-3 or so) suffer from less cold/warm weather; 3. Cold and heat resistant (+3 or so) opposite of №2; 4. Depression (-8 or so) suffer from permanent rising of unhappiness, maximum happiness is lower and a little bit more weary. Yeah, unfortunately, I know what I'm talking about; 5. Bad memory (-6 I think) loses some experience over time; 6. Pain sensitive (-4) all injuries gives more pain; 7. Pain resistant (+4) opposite of №7; I sure I'll come up with more of traits later c: Hope you like it
  5. Hello there, I just return to my survival and lose my glasses temples. Is it just my game or everyone's else?
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